Various harvesting fixes.
This commit is contained in:
@@ -12,6 +12,8 @@ namespace OpenRa.Game.Traits.Activities
|
||||
|
||||
public void Tick(Actor self, Mobile mobile)
|
||||
{
|
||||
if( isHarvesting ) return;
|
||||
|
||||
if( NextActivity != null )
|
||||
{
|
||||
mobile.InternalSetActivity( NextActivity );
|
||||
@@ -20,10 +22,15 @@ namespace OpenRa.Game.Traits.Activities
|
||||
}
|
||||
|
||||
var harv = self.traits.Get<Harvester>();
|
||||
var isGem = false;
|
||||
|
||||
if (!harv.IsFull &&
|
||||
Game.map.ContainsResource(self.Location) &&
|
||||
if( harv.IsFull )
|
||||
{
|
||||
mobile.QueueActivity( new DeliverOre() );
|
||||
mobile.InternalSetActivity( NextActivity );
|
||||
}
|
||||
|
||||
var isGem = false;
|
||||
if (Game.map.ContainsResource(self.Location) &&
|
||||
Game.map.Harvest(self.Location, out isGem))
|
||||
{
|
||||
var harvestAnim = "harvest" + Util.QuantizeFacing(mobile.facing, 8);
|
||||
@@ -37,37 +44,7 @@ namespace OpenRa.Game.Traits.Activities
|
||||
return;
|
||||
}
|
||||
|
||||
if (isHarvesting) return;
|
||||
|
||||
if (harv.IsFull)
|
||||
PlanReturnToBase(self, mobile);
|
||||
else
|
||||
PlanMoreHarvesting(self, mobile);
|
||||
}
|
||||
|
||||
/* maybe this doesnt really belong here, since it's the
|
||||
* same as what UnitOrders has to do for an explicit return */
|
||||
|
||||
void PlanReturnToBase(Actor self, Mobile mobile)
|
||||
{
|
||||
/* find a proc */
|
||||
var proc = ChooseReturnLocation(self);
|
||||
if( proc != null )
|
||||
mobile.QueueActivity( new DeliverOre( proc ) );
|
||||
|
||||
mobile.InternalSetActivity(NextActivity);
|
||||
}
|
||||
|
||||
static Actor ChooseReturnLocation(Actor self)
|
||||
{
|
||||
/* todo: compute paths to possible procs, taking into account enemy presence */
|
||||
/* currently, we're good at choosing close, inaccessible procs */
|
||||
|
||||
return Game.world.Actors.Where(
|
||||
a => a.Owner == self.Owner &&
|
||||
a.traits.Contains<AcceptsOre>())
|
||||
.OrderBy(p => (p.Location - self.Location).LengthSquared)
|
||||
.FirstOrDefault();
|
||||
PlanMoreHarvesting( self, mobile );
|
||||
}
|
||||
|
||||
void PlanMoreHarvesting(Actor self, Mobile mobile)
|
||||
|
||||
Reference in New Issue
Block a user