Made projectile shadows heightmap-aware.
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@@ -84,11 +84,13 @@ namespace OpenRA.Mods.Common.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!args.SourceActor.World.FogObscures(pos))
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var world = args.SourceActor.World;
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if (!world.FogObscures(pos))
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{
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if (info.Shadow)
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{
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var shadowPos = pos - new WVec(0, 0, pos.Z);
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var dat = world.Map.DistanceAboveTerrain(pos);
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var shadowPos = pos - new WVec(0, 0, dat.Length);
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foreach (var r in anim.Render(shadowPos, wr.Palette("shadow")))
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yield return r;
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}
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