Pull Visible crap out of Harvester

This commit is contained in:
Paul Chote
2011-04-18 09:34:58 +12:00
parent 63e40aec68
commit eff37461d8
4 changed files with 23 additions and 15 deletions

View File

@@ -34,6 +34,7 @@ namespace OpenRA.Mods.Cnc
readonly Actor proc; readonly Actor proc;
readonly Harvester harv; readonly Harvester harv;
readonly HarvesterDocking dock;
readonly RenderBuilding rb; readonly RenderBuilding rb;
State state; State state;
@@ -44,6 +45,7 @@ namespace OpenRA.Mods.Cnc
this.proc = proc; this.proc = proc;
state = State.Turn; state = State.Turn;
harv = self.Trait<Harvester>(); harv = self.Trait<Harvester>();
dock = self.Trait<HarvesterDocking>();
rb = proc.Trait<RenderBuilding>(); rb = proc.Trait<RenderBuilding>();
startDock = self.Trait<IHasLocation>().PxPosition; startDock = self.Trait<IHasLocation>().PxPosition;
endDock = proc.Trait<IHasLocation>().PxPosition + new int2(-15,8); endDock = proc.Trait<IHasLocation>().PxPosition + new int2(-15,8);
@@ -62,7 +64,7 @@ namespace OpenRA.Mods.Cnc
state = State.Dock; state = State.Dock;
return Util.SequenceActivities(new Drag(startDock, endDock, 12), this); return Util.SequenceActivities(new Drag(startDock, endDock, 12), this);
case State.Dock: case State.Dock:
harv.Visible = false; dock.Visible = false;
rb.PlayCustomAnimThen(proc, "dock-start", () => {rb.PlayCustomAnimRepeating(proc, "dock-loop"); state = State.Loop;}); rb.PlayCustomAnimThen(proc, "dock-start", () => {rb.PlayCustomAnimRepeating(proc, "dock-loop"); state = State.Loop;});
state = State.Wait; state = State.Wait;
return this; return this;
@@ -71,7 +73,7 @@ namespace OpenRA.Mods.Cnc
state = State.Undock; state = State.Undock;
return this; return this;
case State.Undock: case State.Undock:
rb.PlayCustomAnimThen(proc, "dock-end", () => {harv.Visible = true; state = State.Dragout;}); rb.PlayCustomAnimThen(proc, "dock-end", () => {dock.Visible = true; state = State.Dragout;});
state = State.Wait; state = State.Wait;
return this; return this;
case State.Dragout: case State.Dragout:

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@@ -15,14 +15,16 @@ using OpenRA.Mods.RA.Render;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.Traits.Activities; using OpenRA.Traits.Activities;
using OpenRA.Mods.RA.Move; using OpenRA.Mods.RA.Move;
using System.Collections.Generic;
namespace OpenRA.Mods.Cnc namespace OpenRA.Mods.Cnc
{ {
class TiberiumRefineryInfo : OreRefineryInfo public class TiberiumRefineryInfo : OreRefineryInfo
{ {
public override object Create(ActorInitializer init) { return new TiberiumRefinery(init.self, this); } public override object Create(ActorInitializer init) { return new TiberiumRefinery(init.self, this); }
} }
class TiberiumRefinery : OreRefinery
public class TiberiumRefinery : OreRefinery
{ {
public TiberiumRefinery(Actor self, TiberiumRefineryInfo info) public TiberiumRefinery(Actor self, TiberiumRefineryInfo info)
: base(self, info as OreRefineryInfo) {} : base(self, info as OreRefineryInfo) {}
@@ -32,4 +34,16 @@ namespace OpenRA.Mods.Cnc
return new HarvesterDockSequence(harv, self); return new HarvesterDockSequence(harv, self);
} }
} }
public class HarvesterDockingInfo : TraitInfo<HarvesterDocking> { }
public class HarvesterDocking : IRenderModifier
{
[Sync]
public bool Visible = true;
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return Visible ? r : new Renderable[] { };
}
}
} }

View File

@@ -30,14 +30,10 @@ namespace OpenRA.Mods.RA
} }
public class Harvester : IIssueOrder, IResolveOrder, IPips, public class Harvester : IIssueOrder, IResolveOrder, IPips,
IRenderModifier, IExplodeModifier, IOrderVoice, IExplodeModifier, IOrderVoice, ISpeedModifier, ISync
ISpeedModifier, ISync
{ {
Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>(); Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
[Sync]
public bool Visible = true;
[Sync] [Sync]
public Actor LinkedProc = null; public Actor LinkedProc = null;
@@ -211,11 +207,6 @@ namespace OpenRA.Mods.RA
yield return GetPipAt(i); yield return GetPipAt(i);
} }
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
return Visible ? r : new Renderable[] { };
}
public bool ShouldExplode(Actor self) { return !IsEmpty; } public bool ShouldExplode(Actor self) { return !IsEmpty; }
public decimal GetSpeedModifier() public decimal GetSpeedModifier()

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@@ -50,6 +50,7 @@ HARV:
Resources: Tiberium, Blue Tiberium Resources: Tiberium, Blue Tiberium
PipCount: 5 PipCount: 5
Capacity: 28 Capacity: 28
HarvesterDocking:
Mobile: Mobile:
Speed: 6 Speed: 6
Health: Health: