From eff91108f42f14c9e9f8dfe4d7a96f7836c3c520 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sat, 9 May 2020 20:11:26 +0200 Subject: [PATCH] Make RA ships show both explosion and splash ...when destroyed, to imply sinking. --- mods/ra/weapons/explosions.yaml | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/mods/ra/weapons/explosions.yaml b/mods/ra/weapons/explosions.yaml index 32b8f7b573..acd9fdad83 100644 --- a/mods/ra/weapons/explosions.yaml +++ b/mods/ra/weapons/explosions.yaml @@ -84,6 +84,9 @@ UnitExplodeShip: ImpactSounds: kaboom25.aud ValidTargets: Ground, Water ImpactActors: false + Warhead@3EffWater: CreateEffect + ValidTargets: Water + ImpactActors: false UnitExplodeSubmarine: Inherits: ^Explosion @@ -91,8 +94,9 @@ UnitExplodeSubmarine: Warhead@2Eff: CreateEffect Explosions: large_splash ImpactSounds: splash9.aud - ValidTargets: Ground, Water + ValidTargets: Water ImpactActors: false + -Warhead@3EffWater: UnitExplodeSmall: Inherits: ^Explosion