added OS and Mono/.NET runtime version to syncreport.log

This commit is contained in:
Matthias Mailänder
2013-10-16 17:08:26 +02:00
parent 70ba7fe5f6
commit eff943b3eb

View File

@@ -178,8 +178,9 @@ namespace OpenRA.Network
{ {
if (r.Frame == frame) if (r.Frame == frame)
{ {
Log.Write("sync", "Player: {0}", Game.Settings.Player.Name); Log.Write("sync", "Player: {0} ({1} {2} {3})", Game.Settings.Player.Name, Platform.CurrentPlatform, Environment.OSVersion, Platform.RuntimeVersion);
Log.Write("sync", "Game ID: {0}", orderManager.LobbyInfo.GlobalSettings.GameUid); var mod = Game.CurrentMods.First().Value;
Log.Write("sync", "Game ID: {0} (Mod: {1} at Version {2})", orderManager.LobbyInfo.GlobalSettings.GameUid, mod.Title, mod.Version);
Log.Write("sync", "Sync for net frame {0} -------------", r.Frame); Log.Write("sync", "Sync for net frame {0} -------------", r.Frame);
Log.Write("sync", "SharedRandom: {0} (#{1})", r.SyncedRandom, r.TotalCount); Log.Write("sync", "SharedRandom: {0} (#{1})", r.SyncedRandom, r.TotalCount);
Log.Write("sync", "Synced Traits:"); Log.Write("sync", "Synced Traits:");