To go along with introducing the 'cloaked hbox', ensure that the cloak is disabled if at low power.
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@@ -81,6 +81,8 @@ namespace OpenRA.Mods.RA
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if (remainingTime > 0 && canCloak)
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if (--remainingTime <= 0)
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Sound.Play(info.CloakSound, self.CenterLocation);
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if (self.IsDisabled())
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Uncloak();
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}
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public bool IsVisible(Actor self)
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