@@ -69,7 +69,7 @@ namespace OpenRA.Mods.RA.AI
|
||||
|
||||
var arms = a.TraitsImplementing<Armament>();
|
||||
foreach (var arm in arms)
|
||||
if (arm.Weapon.ValidTargets.Intersect(targetable.TargetTypes) != null)
|
||||
if (arm.Weapon.ValidTargets.Intersect(targetable.TargetTypes).Any())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
||||
@@ -108,7 +108,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
foreach (var victim in hitActors)
|
||||
{
|
||||
var damage = (int)GetDamageToInflict(pos, victim, warhead, weapon, firepowerModifier);
|
||||
var damage = (int)GetDamageToInflict(pos, victim, warhead, weapon, firepowerModifier, true);
|
||||
victim.InflictDamage(firedBy, damage, warhead);
|
||||
}
|
||||
} break;
|
||||
@@ -117,8 +117,10 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
foreach (var t in world.FindTilesInCircle(targetTile, warhead.Size[0]))
|
||||
foreach (var unit in world.FindActorsInBox(t, t))
|
||||
unit.InflictDamage(firedBy,
|
||||
(int)(warhead.Damage * warhead.EffectivenessAgainst(unit.Info)), warhead);
|
||||
{
|
||||
var damage = (int)GetDamageToInflict(pos, unit, warhead, weapon, firepowerModifier, false);
|
||||
unit.InflictDamage(firedBy, damage, warhead);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
@@ -161,21 +163,26 @@ namespace OpenRA.Mods.RA
|
||||
return (falloff[u] * (1 - t)) + (falloff[u + 1] * t);
|
||||
}
|
||||
|
||||
static float GetDamageToInflict(WPos pos, Actor target, WarheadInfo warhead, WeaponInfo weapon, float modifier)
|
||||
static float GetDamageToInflict(WPos pos, Actor target, WarheadInfo warhead, WeaponInfo weapon, float modifier, bool withFalloff)
|
||||
{
|
||||
// don't hit air units with splash from ground explosions, etc
|
||||
if (!weapon.IsValidAgainst(target))
|
||||
return 0f;
|
||||
return 0;
|
||||
|
||||
var health = target.Info.Traits.GetOrDefault<HealthInfo>();
|
||||
if( health == null ) return 0f;
|
||||
var healthInfo = target.Info.Traits.GetOrDefault<HealthInfo>();
|
||||
if (healthInfo == null)
|
||||
return 0;
|
||||
|
||||
var distance = (int)Math.Max(0, (target.CenterPosition - pos).Length * Game.CellSize / 1024 - health.Radius);
|
||||
var falloff = (float)GetDamageFalloff(distance / warhead.Spread);
|
||||
var rawDamage = (float)(warhead.Damage * modifier * falloff);
|
||||
var multiplier = (float)warhead.EffectivenessAgainst(target.Info);
|
||||
|
||||
return (float)(rawDamage * multiplier);
|
||||
var rawDamage = (float)warhead.Damage;
|
||||
if (warhead.ScaleDamageByTargetHealth)
|
||||
rawDamage = (float)(rawDamage / 100 * healthInfo.HP);
|
||||
if (withFalloff)
|
||||
{
|
||||
var distance = (int)Math.Max(0, (target.CenterPosition - pos).Length * Game.CellSize / 1024 - healthInfo.Radius);
|
||||
var falloff = (float)GetDamageFalloff(distance / warhead.Spread);
|
||||
rawDamage = (float)(falloff * rawDamage);
|
||||
}
|
||||
return (float)(rawDamage * modifier * (float)warhead.EffectivenessAgainst(target.Info));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,14 +33,14 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
get
|
||||
{
|
||||
yield return new TargetTypeOrderTargeter("DemoTruck", "DemoAttack", 5, "attack", true, false) { ForceAttack = false };
|
||||
yield return new DeployOrderTargeter("DemoDeploy", 5);
|
||||
yield return new TargetTypeOrderTargeter("DetonateAttack", "DetonateAttack", 5, "attack", true, false) { ForceAttack = false };
|
||||
yield return new DeployOrderTargeter("Detonate", 5);
|
||||
}
|
||||
}
|
||||
|
||||
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
||||
{
|
||||
if (order.OrderID != "DemoAttack" && order.OrderID != "DemoDeploy")
|
||||
if (order.OrderID != "DetonateAttack" && order.OrderID != "Detonate")
|
||||
return null;
|
||||
|
||||
if (target.Type == TargetType.FrozenActor)
|
||||
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "DemoAttack")
|
||||
if (order.OrderString == "DetonateAttack")
|
||||
{
|
||||
var target = self.ResolveFrozenActorOrder(order, Color.Red);
|
||||
if (target.Type != TargetType.Actor)
|
||||
@@ -70,7 +70,7 @@ namespace OpenRA.Mods.RA
|
||||
self.QueueActivity(new CallFunc(() => Explode(self)));
|
||||
}
|
||||
|
||||
if (order.OrderString == "DemoDeploy")
|
||||
else if (order.OrderString == "Detonate")
|
||||
Explode(self);
|
||||
}
|
||||
}
|
||||
|
||||
160
OpenRA.Mods.RA/MadTank.cs
Normal file
160
OpenRA.Mods.RA/MadTank.cs
Normal file
@@ -0,0 +1,160 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Move;
|
||||
using OpenRA.Mods.RA.Orders;
|
||||
using OpenRA.Mods.RA.Render;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class MadTankInfo : ITraitInfo, Requires<ExplodesInfo>, Requires<RenderUnitInfo>
|
||||
{
|
||||
public readonly string ThumpSequence = "piston";
|
||||
public readonly int ThumpInterval = 8;
|
||||
[WeaponReference]
|
||||
public readonly string ThumpDamageWeapon = "MADTankThump";
|
||||
public readonly int ThumpShakeIntensity = 3;
|
||||
public readonly float2 ThumpShakeMultiplier = new float2(1, 0);
|
||||
public readonly int ThumpShakeTime = 10;
|
||||
|
||||
public readonly int ChargeDelay = 96;
|
||||
public readonly string ChargeSound = "madchrg2.aud";
|
||||
|
||||
public readonly int DetonationDelay = 42;
|
||||
public readonly string DetonationSound = "madexplo.aud";
|
||||
[WeaponReference]
|
||||
public readonly string DetonationWeapon = "MADTankDetonate";
|
||||
|
||||
[ActorReference]
|
||||
public readonly string DriverActor = "e1";
|
||||
|
||||
public object Create(ActorInitializer init) { return new MadTank(init.self, this); }
|
||||
}
|
||||
|
||||
class MadTank : IIssueOrder, IResolveOrder, IOrderVoice, ITick
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly MadTankInfo info;
|
||||
readonly RenderUnit renderUnit;
|
||||
readonly ScreenShaker screenShaker;
|
||||
bool deployed;
|
||||
int tick;
|
||||
|
||||
public MadTank(Actor self, MadTankInfo info)
|
||||
{
|
||||
this.self = self;
|
||||
this.info = info;
|
||||
renderUnit = self.Trait<RenderUnit>();
|
||||
screenShaker = self.World.WorldActor.Trait<ScreenShaker>();
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (!deployed)
|
||||
return;
|
||||
|
||||
if (++tick >= info.ThumpInterval)
|
||||
{
|
||||
if (info.ThumpDamageWeapon != null)
|
||||
Combat.DoExplosion(self, info.ThumpDamageWeapon, self.CenterPosition);
|
||||
screenShaker.AddEffect(info.ThumpShakeTime, self.CenterPosition, info.ThumpShakeIntensity, info.ThumpShakeMultiplier);
|
||||
tick = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<IOrderTargeter> Orders
|
||||
{
|
||||
get
|
||||
{
|
||||
yield return new TargetTypeOrderTargeter("DetonateAttack", "DetonateAttack", 5, "attack", true, false) { ForceAttack = false };
|
||||
yield return new DeployOrderTargeter("Detonate", 5);
|
||||
}
|
||||
}
|
||||
|
||||
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
||||
{
|
||||
if (order.OrderID != "DetonateAttack" && order.OrderID != "Detonate")
|
||||
return null;
|
||||
|
||||
if (target.Type == TargetType.FrozenActor)
|
||||
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
|
||||
|
||||
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
|
||||
}
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return "Attack";
|
||||
}
|
||||
|
||||
void Detonate()
|
||||
{
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
if (info.DetonationWeapon != null)
|
||||
Combat.DoExplosion(self, info.DetonationWeapon, self.CenterPosition);
|
||||
self.Kill(self);
|
||||
});
|
||||
}
|
||||
|
||||
void EjectDriver()
|
||||
{
|
||||
var driver = self.World.CreateActor(info.DriverActor.ToLowerInvariant(), new TypeDictionary
|
||||
{
|
||||
new LocationInit(self.Location),
|
||||
new OwnerInit(self.Owner)
|
||||
});
|
||||
var driverMobile = driver.TraitOrDefault<Mobile>();
|
||||
if (driverMobile != null)
|
||||
driverMobile.Nudge(driver, driver, true);
|
||||
}
|
||||
|
||||
void StartDetonationSequence()
|
||||
{
|
||||
self.World.AddFrameEndTask(w => EjectDriver());
|
||||
if (info.ThumpSequence != null)
|
||||
renderUnit.PlayCustomAnimRepeating(self, info.ThumpSequence);
|
||||
deployed = true;
|
||||
self.QueueActivity(new Wait(info.ChargeDelay, false));
|
||||
self.QueueActivity(new CallFunc(() => Sound.Play(info.ChargeSound, self.CenterPosition)));
|
||||
self.QueueActivity(new Wait(info.DetonationDelay, false));
|
||||
self.QueueActivity(new CallFunc(() => Sound.Play(info.DetonationSound, self.CenterPosition)));
|
||||
self.QueueActivity(new CallFunc(Detonate));
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "DetonateAttack")
|
||||
{
|
||||
var target = self.ResolveFrozenActorOrder(order, Color.Red);
|
||||
if (target.Type != TargetType.Actor)
|
||||
return;
|
||||
|
||||
if (!order.Queued)
|
||||
self.CancelActivity();
|
||||
|
||||
self.SetTargetLine(target, Color.Red);
|
||||
self.QueueActivity(new MoveAdjacentTo(target));
|
||||
self.QueueActivity(new CallFunc(StartDetonationSequence));
|
||||
}
|
||||
|
||||
else if (order.OrderString == "Detonate")
|
||||
{
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new CallFunc(StartDetonationSequence));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -251,6 +251,7 @@
|
||||
<Compile Include="Lint\CheckSyncAnnotations.cs" />
|
||||
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
|
||||
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
|
||||
<Compile Include="MadTank.cs" />
|
||||
<Compile Include="Missions\DesertShellmapScript.cs" />
|
||||
<Compile Include="Missions\FortLonestarScript.cs" />
|
||||
<Compile Include="Missions\Survival02Script.cs" />
|
||||
|
||||
@@ -129,7 +129,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
PerformKeyboardOrderOnSelection(a => new Order("ReturnToBase", a, false));
|
||||
PerformKeyboardOrderOnSelection(a => new Order("DeployTransform", a, false));
|
||||
PerformKeyboardOrderOnSelection(a => new Order("Unload", a, false));
|
||||
PerformKeyboardOrderOnSelection(a => new Order("DemoDeploy", a, false));
|
||||
PerformKeyboardOrderOnSelection(a => new Order("Detonate", a, false));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user