Merge pull request #4005 from ScottNZ/madtank

Add MAD Tank
This commit is contained in:
Matthias Mailänder
2013-11-02 03:13:06 -07:00
16 changed files with 279 additions and 27 deletions

View File

@@ -69,7 +69,7 @@ namespace OpenRA.Mods.RA.AI
var arms = a.TraitsImplementing<Armament>();
foreach (var arm in arms)
if (arm.Weapon.ValidTargets.Intersect(targetable.TargetTypes) != null)
if (arm.Weapon.ValidTargets.Intersect(targetable.TargetTypes).Any())
return true;
return false;

View File

@@ -108,7 +108,7 @@ namespace OpenRA.Mods.RA
foreach (var victim in hitActors)
{
var damage = (int)GetDamageToInflict(pos, victim, warhead, weapon, firepowerModifier);
var damage = (int)GetDamageToInflict(pos, victim, warhead, weapon, firepowerModifier, true);
victim.InflictDamage(firedBy, damage, warhead);
}
} break;
@@ -117,8 +117,10 @@ namespace OpenRA.Mods.RA
{
foreach (var t in world.FindTilesInCircle(targetTile, warhead.Size[0]))
foreach (var unit in world.FindActorsInBox(t, t))
unit.InflictDamage(firedBy,
(int)(warhead.Damage * warhead.EffectivenessAgainst(unit.Info)), warhead);
{
var damage = (int)GetDamageToInflict(pos, unit, warhead, weapon, firepowerModifier, false);
unit.InflictDamage(firedBy, damage, warhead);
}
} break;
}
}
@@ -161,21 +163,26 @@ namespace OpenRA.Mods.RA
return (falloff[u] * (1 - t)) + (falloff[u + 1] * t);
}
static float GetDamageToInflict(WPos pos, Actor target, WarheadInfo warhead, WeaponInfo weapon, float modifier)
static float GetDamageToInflict(WPos pos, Actor target, WarheadInfo warhead, WeaponInfo weapon, float modifier, bool withFalloff)
{
// don't hit air units with splash from ground explosions, etc
if (!weapon.IsValidAgainst(target))
return 0f;
return 0;
var health = target.Info.Traits.GetOrDefault<HealthInfo>();
if( health == null ) return 0f;
var healthInfo = target.Info.Traits.GetOrDefault<HealthInfo>();
if (healthInfo == null)
return 0;
var distance = (int)Math.Max(0, (target.CenterPosition - pos).Length * Game.CellSize / 1024 - health.Radius);
var falloff = (float)GetDamageFalloff(distance / warhead.Spread);
var rawDamage = (float)(warhead.Damage * modifier * falloff);
var multiplier = (float)warhead.EffectivenessAgainst(target.Info);
return (float)(rawDamage * multiplier);
var rawDamage = (float)warhead.Damage;
if (warhead.ScaleDamageByTargetHealth)
rawDamage = (float)(rawDamage / 100 * healthInfo.HP);
if (withFalloff)
{
var distance = (int)Math.Max(0, (target.CenterPosition - pos).Length * Game.CellSize / 1024 - healthInfo.Radius);
var falloff = (float)GetDamageFalloff(distance / warhead.Spread);
rawDamage = (float)(falloff * rawDamage);
}
return (float)(rawDamage * modifier * (float)warhead.EffectivenessAgainst(target.Info));
}
}
}

View File

@@ -33,14 +33,14 @@ namespace OpenRA.Mods.RA
{
get
{
yield return new TargetTypeOrderTargeter("DemoTruck", "DemoAttack", 5, "attack", true, false) { ForceAttack = false };
yield return new DeployOrderTargeter("DemoDeploy", 5);
yield return new TargetTypeOrderTargeter("DetonateAttack", "DetonateAttack", 5, "attack", true, false) { ForceAttack = false };
yield return new DeployOrderTargeter("Detonate", 5);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "DemoAttack" && order.OrderID != "DemoDeploy")
if (order.OrderID != "DetonateAttack" && order.OrderID != "Detonate")
return null;
if (target.Type == TargetType.FrozenActor)
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "DemoAttack")
if (order.OrderString == "DetonateAttack")
{
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor)
@@ -70,7 +70,7 @@ namespace OpenRA.Mods.RA
self.QueueActivity(new CallFunc(() => Explode(self)));
}
if (order.OrderString == "DemoDeploy")
else if (order.OrderString == "Detonate")
Explode(self);
}
}

160
OpenRA.Mods.RA/MadTank.cs Normal file
View File

@@ -0,0 +1,160 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Orders;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class MadTankInfo : ITraitInfo, Requires<ExplodesInfo>, Requires<RenderUnitInfo>
{
public readonly string ThumpSequence = "piston";
public readonly int ThumpInterval = 8;
[WeaponReference]
public readonly string ThumpDamageWeapon = "MADTankThump";
public readonly int ThumpShakeIntensity = 3;
public readonly float2 ThumpShakeMultiplier = new float2(1, 0);
public readonly int ThumpShakeTime = 10;
public readonly int ChargeDelay = 96;
public readonly string ChargeSound = "madchrg2.aud";
public readonly int DetonationDelay = 42;
public readonly string DetonationSound = "madexplo.aud";
[WeaponReference]
public readonly string DetonationWeapon = "MADTankDetonate";
[ActorReference]
public readonly string DriverActor = "e1";
public object Create(ActorInitializer init) { return new MadTank(init.self, this); }
}
class MadTank : IIssueOrder, IResolveOrder, IOrderVoice, ITick
{
readonly Actor self;
readonly MadTankInfo info;
readonly RenderUnit renderUnit;
readonly ScreenShaker screenShaker;
bool deployed;
int tick;
public MadTank(Actor self, MadTankInfo info)
{
this.self = self;
this.info = info;
renderUnit = self.Trait<RenderUnit>();
screenShaker = self.World.WorldActor.Trait<ScreenShaker>();
}
public void Tick(Actor self)
{
if (!deployed)
return;
if (++tick >= info.ThumpInterval)
{
if (info.ThumpDamageWeapon != null)
Combat.DoExplosion(self, info.ThumpDamageWeapon, self.CenterPosition);
screenShaker.AddEffect(info.ThumpShakeTime, self.CenterPosition, info.ThumpShakeIntensity, info.ThumpShakeMultiplier);
tick = 0;
}
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new TargetTypeOrderTargeter("DetonateAttack", "DetonateAttack", 5, "attack", true, false) { ForceAttack = false };
yield return new DeployOrderTargeter("Detonate", 5);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "DetonateAttack" && order.OrderID != "Detonate")
return null;
if (target.Type == TargetType.FrozenActor)
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return "Attack";
}
void Detonate()
{
self.World.AddFrameEndTask(w =>
{
if (info.DetonationWeapon != null)
Combat.DoExplosion(self, info.DetonationWeapon, self.CenterPosition);
self.Kill(self);
});
}
void EjectDriver()
{
var driver = self.World.CreateActor(info.DriverActor.ToLowerInvariant(), new TypeDictionary
{
new LocationInit(self.Location),
new OwnerInit(self.Owner)
});
var driverMobile = driver.TraitOrDefault<Mobile>();
if (driverMobile != null)
driverMobile.Nudge(driver, driver, true);
}
void StartDetonationSequence()
{
self.World.AddFrameEndTask(w => EjectDriver());
if (info.ThumpSequence != null)
renderUnit.PlayCustomAnimRepeating(self, info.ThumpSequence);
deployed = true;
self.QueueActivity(new Wait(info.ChargeDelay, false));
self.QueueActivity(new CallFunc(() => Sound.Play(info.ChargeSound, self.CenterPosition)));
self.QueueActivity(new Wait(info.DetonationDelay, false));
self.QueueActivity(new CallFunc(() => Sound.Play(info.DetonationSound, self.CenterPosition)));
self.QueueActivity(new CallFunc(Detonate));
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "DetonateAttack")
{
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor)
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Red);
self.QueueActivity(new MoveAdjacentTo(target));
self.QueueActivity(new CallFunc(StartDetonationSequence));
}
else if (order.OrderString == "Detonate")
{
self.CancelActivity();
self.QueueActivity(new CallFunc(StartDetonationSequence));
}
}
}
}

View File

@@ -251,6 +251,7 @@
<Compile Include="Lint\CheckSyncAnnotations.cs" />
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
<Compile Include="MadTank.cs" />
<Compile Include="Missions\DesertShellmapScript.cs" />
<Compile Include="Missions\FortLonestarScript.cs" />
<Compile Include="Missions\Survival02Script.cs" />

View File

@@ -129,7 +129,7 @@ namespace OpenRA.Mods.RA.Widgets
PerformKeyboardOrderOnSelection(a => new Order("ReturnToBase", a, false));
PerformKeyboardOrderOnSelection(a => new Order("DeployTransform", a, false));
PerformKeyboardOrderOnSelection(a => new Order("Unload", a, false));
PerformKeyboardOrderOnSelection(a => new Order("DemoDeploy", a, false));
PerformKeyboardOrderOnSelection(a => new Order("Detonate", a, false));
return true;
}