Don't translate enemy objectives.
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abcdefg30
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commit
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@@ -25,15 +25,12 @@ kill-creatures = Kill all creatures in the area.
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## gdi01
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## gdi01
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establish-beachhead = Establish a beachhead.
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establish-beachhead = Establish a beachhead.
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## gdi01, gdi02, gdi03, gdi04c, gdi05abc, nod07a, nod08ab, nod09, nod10b
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## gdi01, gdi02, gdi03, gdi04c, gdi05abc
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eliminate-nod = Eliminate all Nod forces in the area.
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eliminate-nod = Eliminate all Nod forces in the area.
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## gdi02, nod09
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## gdi02, nod09
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capture-refinery = Capture the Tiberium refinery.
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capture-refinery = Capture the Tiberium refinery.
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## gdi02, gdi04c, gdi05abc
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destroy-gdi = Destroy all GDI troops.
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## gdi04ab
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## gdi04ab
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battlefield-control = Battlefield Control
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battlefield-control = Battlefield Control
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apcs-left = APC squads in reserve: { $apcs }
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apcs-left = APC squads in reserve: { $apcs }
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@@ -65,9 +62,6 @@ protect-hospital = Protect the Hospital.
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keep-civilians-alive = Keep at least { $civilians } out of 14 Civilians alive.
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keep-civilians-alive = Keep at least { $civilians } out of 14 Civilians alive.
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destroy-nod-bases = Destroy the Nod bases.
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destroy-nod-bases = Destroy the Nod bases.
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## gdi08ab, gdi09, nod02ab, nod05, nod07c
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kill-all-enemies = Kill all enemies!
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## gdi09
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## gdi09
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destroy-nod-bunkers = Destroy the Nod bunkers to allow Carter's
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destroy-nod-bunkers = Destroy the Nod bunkers to allow Carter's
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convoy to pass through safely.
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convoy to pass through safely.
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@@ -77,7 +71,6 @@ convoy-passed-partly = Part of Carter's convoy passed through!
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destroy-gdi-troops-area = Destroy all GDI troops in the area.
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destroy-gdi-troops-area = Destroy all GDI troops in the area.
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kill-nikoomba = Kill Nikoomba.
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kill-nikoomba = Kill Nikoomba.
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destroy-village = Destroy the village.
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destroy-village = Destroy the village.
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eliminate-nod-forces = Eliminate all Nod forces.
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## nod02a
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## nod02a
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destroy-gdi-units = Destroy all GDI units.
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destroy-gdi-units = Destroy all GDI units.
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@@ -44,7 +44,7 @@ WorldLoaded = function()
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InitObjectives(GDI)
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InitObjectives(GDI)
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NodObjective = AddPrimaryObjective(Nod, "destroy-gdi")
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NodObjective = AddPrimaryObjective(Nod, "")
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GDIObjective1 = AddPrimaryObjective(GDI, "eliminate-nod")
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GDIObjective1 = AddPrimaryObjective(GDI, "eliminate-nod")
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GDIObjective2 = AddSecondaryObjective(GDI, "capture-refinery")
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GDIObjective2 = AddSecondaryObjective(GDI, "capture-refinery")
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@@ -73,7 +73,7 @@ WorldLoaded = function()
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GDI.MarkFailedObjective(DefendTown)
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GDI.MarkFailedObjective(DefendTown)
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end)
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end)
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NodObjective = AddPrimaryObjective(Nod, "destroy-gdi")
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NodObjective = AddPrimaryObjective(Nod, "")
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DefendTown = AddPrimaryObjective(GDI, "defend-bialystok")
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DefendTown = AddPrimaryObjective(GDI, "defend-bialystok")
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EliminateNod = AddPrimaryObjective(GDI, "eliminate-nod")
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EliminateNod = AddPrimaryObjective(GDI, "eliminate-nod")
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@@ -168,7 +168,7 @@ WorldLoaded = function()
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InitObjectives(GDI)
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InitObjectives(GDI)
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NodObjective = AddPrimaryObjective(Nod, "destroy-gdi")
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NodObjective = AddPrimaryObjective(Nod, "")
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FindBase = AddPrimaryObjective(GDI, "find-gdi-base")
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FindBase = AddPrimaryObjective(GDI, "find-gdi-base")
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DestroySAMs = AddSecondaryObjective(GDI, "destroy-sams")
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DestroySAMs = AddSecondaryObjective(GDI, "destroy-sams")
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@@ -117,7 +117,7 @@ WorldLoaded = function()
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FindBase = AddPrimaryObjective(GDI, "find-gdi-base")
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FindBase = AddPrimaryObjective(GDI, "find-gdi-base")
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DestroySAMs = AddSecondaryObjective(GDI, "destroy-sams")
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DestroySAMs = AddSecondaryObjective(GDI, "destroy-sams")
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NodObjective = AddPrimaryObjective(Nod, "destroy-gdi")
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NodObjective = AddPrimaryObjective(Nod, "")
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Trigger.AfterDelay(Atk1Delay, Atk1TriggerFunction)
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Trigger.AfterDelay(Atk1Delay, Atk1TriggerFunction)
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Trigger.AfterDelay(Atk2Delay, Atk2TriggerFunction)
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Trigger.AfterDelay(Atk2Delay, Atk2TriggerFunction)
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@@ -110,7 +110,7 @@ WorldLoaded = function()
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FindBase = AddPrimaryObjective(GDI, "find-gdi-base")
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FindBase = AddPrimaryObjective(GDI, "find-gdi-base")
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DestroySAMs = AddSecondaryObjective(GDI, "destroy-sams")
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DestroySAMs = AddSecondaryObjective(GDI, "destroy-sams")
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NodObjective = AddPrimaryObjective(Nod, "destroy-gdi")
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NodObjective = AddPrimaryObjective(Nod, "")
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Utils.Do(ActorRemovals[Difficulty], function(unit)
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Utils.Do(ActorRemovals[Difficulty], function(unit)
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unit.Destroy()
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unit.Destroy()
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@@ -97,7 +97,7 @@ WorldLoaded = function()
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InitObjectives(GDI)
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InitObjectives(GDI)
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SecureArea = AddPrimaryObjective(GDI, "destroy-nod-force")
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SecureArea = AddPrimaryObjective(GDI, "destroy-nod-force")
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KillGDI = AddPrimaryObjective(Nod, "kill-all-enemies")
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KillGDI = AddPrimaryObjective(Nod, "")
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RepairAssets = AddSecondaryObjective(GDI, "repair-base-vehicles")
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RepairAssets = AddSecondaryObjective(GDI, "repair-base-vehicles")
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Trigger.AfterDelay(DateTime.Seconds(5), function() CheckRepairGDIAssetsObjective() end)
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Trigger.AfterDelay(DateTime.Seconds(5), function() CheckRepairGDIAssetsObjective() end)
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@@ -130,7 +130,7 @@ WorldLoaded = function()
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SecureArea = AddPrimaryObjective(GDI, "destroy-nod-bases")
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SecureArea = AddPrimaryObjective(GDI, "destroy-nod-bases")
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KillGDI = AddPrimaryObjective(Nod, "kill-all-enemies")
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KillGDI = AddPrimaryObjective(Nod, "")
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AirSupport = AddSecondaryObjective(GDI, "destroy-sams")
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AirSupport = AddSecondaryObjective(GDI, "destroy-sams")
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Trigger.OnAllKilled(SamSites, function()
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Trigger.OnAllKilled(SamSites, function()
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@@ -129,7 +129,7 @@ WorldLoaded = function()
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end)
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end)
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SecureArea = AddPrimaryObjective(GDI, "destroy-nod-force")
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SecureArea = AddPrimaryObjective(GDI, "destroy-nod-force")
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KillGDI = AddPrimaryObjective(Nod, "kill-all-enemies")
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KillGDI = AddPrimaryObjective(Nod, "")
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Trigger.AfterDelay(DateTime.Seconds(5), SendGDIReinforcements)
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Trigger.AfterDelay(DateTime.Seconds(5), SendGDIReinforcements)
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@@ -44,7 +44,7 @@ WorldLoaded = function()
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KillNikoomba = AddPrimaryObjective(Nod, "kill-nikoomba")
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KillNikoomba = AddPrimaryObjective(Nod, "kill-nikoomba")
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DestroyVillage = AddPrimaryObjective(Nod, "destroy-village")
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DestroyVillage = AddPrimaryObjective(Nod, "destroy-village")
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DestroyGDI = AddSecondaryObjective(Nod, "destroy-gdi-troops-area")
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DestroyGDI = AddSecondaryObjective(Nod, "destroy-gdi-troops-area")
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GDIObjective = AddPrimaryObjective(GDI, "eliminate-nod-forces")
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GDIObjective = AddPrimaryObjective(GDI, "")
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Trigger.OnKilled(Nikoomba, function()
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Trigger.OnKilled(Nikoomba, function()
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Nod.MarkCompletedObjective(KillNikoomba)
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Nod.MarkCompletedObjective(KillNikoomba)
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@@ -31,7 +31,7 @@ WorldLoaded = function()
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InitObjectives(Nod)
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InitObjectives(Nod)
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GDIObjective = AddPrimaryObjective(GDI, "kill-all-enemies")
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GDIObjective = AddPrimaryObjective(GDI, "")
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BuildBase = AddPrimaryObjective(Nod, "build-base")
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BuildBase = AddPrimaryObjective(Nod, "build-base")
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DestroyGDI = AddPrimaryObjective(Nod, "destroy-gdi-units")
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DestroyGDI = AddPrimaryObjective(Nod, "destroy-gdi-units")
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@@ -40,7 +40,7 @@ WorldLoaded = function()
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BuildBase = AddPrimaryObjective(Nod, "build-base")
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BuildBase = AddPrimaryObjective(Nod, "build-base")
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DestroyGDI = AddPrimaryObjective(Nod, "destroy-gdi-base")
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DestroyGDI = AddPrimaryObjective(Nod, "destroy-gdi-base")
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GDIObjective = AddPrimaryObjective(GDI, "kill-all-enemies")
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GDIObjective = AddPrimaryObjective(GDI, "")
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Utils.Do(Guards, function(actor)
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Utils.Do(Guards, function(actor)
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Trigger.OnDamaged(actor, function()
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Trigger.OnDamaged(actor, function()
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@@ -117,7 +117,7 @@ WorldLoaded = function()
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local localBuildSAMs = UserInterface.Translate("build-sams", { ["sams"] = SamSiteGoal })
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local localBuildSAMs = UserInterface.Translate("build-sams", { ["sams"] = SamSiteGoal })
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BuildSAMObjective = AddPrimaryObjective(Nod, localBuildSAMs)
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BuildSAMObjective = AddPrimaryObjective(Nod, localBuildSAMs)
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DestroyGDI = AddPrimaryObjective(Nod, "destroy-gdi-base")
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DestroyGDI = AddPrimaryObjective(Nod, "destroy-gdi-base")
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GDIObjective = AddPrimaryObjective(GDI, "kill-all-enemies")
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GDIObjective = AddPrimaryObjective(GDI, "")
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Trigger.AfterDelay(AirstrikeDelay, SendGDIAirstrike)
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Trigger.AfterDelay(AirstrikeDelay, SendGDIAirstrike)
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Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(30), SendGDI2Units)
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Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(30), SendGDI2Units)
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@@ -177,7 +177,7 @@ WorldLoaded = function()
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EliminateGDI = AddPrimaryObjective(Nod, "eliminate-gdi-forces")
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EliminateGDI = AddPrimaryObjective(Nod, "eliminate-gdi-forces")
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local buildSAMs = UserInterface.Translate("build-sams", { ["sams"] = SamSiteGoal })
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local buildSAMs = UserInterface.Translate("build-sams", { ["sams"] = SamSiteGoal })
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BuildSAMs = AddPrimaryObjective(Nod, buildSAMs)
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BuildSAMs = AddPrimaryObjective(Nod, buildSAMs)
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GDIObjective = AddPrimaryObjective(GDI, "eliminate-nod")
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GDIObjective = AddPrimaryObjective(GDI, "")
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Trigger.OnKilled(GDIProc, function()
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Trigger.OnKilled(GDIProc, function()
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Actor.Create("moneycrate", true, { Owner = GDI, Location = CPos.New(24, 54) })
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Actor.Create("moneycrate", true, { Owner = GDI, Location = CPos.New(24, 54) })
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@@ -145,7 +145,7 @@ WorldLoaded = function()
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NoCaptureObjective = AddPrimaryObjective(Nod, "dont-capture-or-destroy")
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NoCaptureObjective = AddPrimaryObjective(Nod, "dont-capture-or-destroy")
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UseOrcaObjective = AddPrimaryObjective(Nod, "orca-wreak-havoc")
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UseOrcaObjective = AddPrimaryObjective(Nod, "orca-wreak-havoc")
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DistractGuardsObjective = AddSecondaryObjective(Nod, "distract-guards")
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DistractGuardsObjective = AddSecondaryObjective(Nod, "distract-guards")
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GDIObjective = AddPrimaryObjective(GDI, "kill-all-enemies")
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GDIObjective = AddPrimaryObjective(GDI, "")
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end
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end
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Tick = function()
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Tick = function()
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@@ -162,7 +162,7 @@ WorldLoaded = function()
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LocateNodBase = AddPrimaryObjective(Nod, "locate-nod-base")
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LocateNodBase = AddPrimaryObjective(Nod, "locate-nod-base")
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CaptureGDIOutpost = AddPrimaryObjective(Nod, "capture-gdi-outpost")
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CaptureGDIOutpost = AddPrimaryObjective(Nod, "capture-gdi-outpost")
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EliminateGDI = AddPrimaryObjective(Nod, "eliminate-gdi-forces")
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EliminateGDI = AddPrimaryObjective(Nod, "eliminate-gdi-forces")
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GDIObjective = AddPrimaryObjective(GDI, "eliminate-nod")
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GDIObjective = AddPrimaryObjective(GDI, "")
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end
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end
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Tick = function()
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Tick = function()
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@@ -157,7 +157,7 @@ WorldLoaded = function()
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LocateNodBase = AddPrimaryObjective(Nod, "locate-nod-base")
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LocateNodBase = AddPrimaryObjective(Nod, "locate-nod-base")
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CaptureGDIOutpost = AddPrimaryObjective(Nod, "capture-gdi-outpost")
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CaptureGDIOutpost = AddPrimaryObjective(Nod, "capture-gdi-outpost")
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NodObjective3 = AddPrimaryObjective(Nod, "eliminate-gdi-forces")
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NodObjective3 = AddPrimaryObjective(Nod, "eliminate-gdi-forces")
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GDIObjective = AddPrimaryObjective(GDI, "eliminate-nod")
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GDIObjective = AddPrimaryObjective(GDI, "")
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end
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end
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Tick = function()
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Tick = function()
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@@ -198,7 +198,7 @@ WorldLoaded = function()
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EliminateGDI = AddPrimaryObjective(Nod, "eliminate-gdi-forces")
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EliminateGDI = AddPrimaryObjective(Nod, "eliminate-gdi-forces")
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local buildSAMs = UserInterface.Translate("build-sams", { ["sams"] = SamSiteGoal })
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local buildSAMs = UserInterface.Translate("build-sams", { ["sams"] = SamSiteGoal })
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BuildSAMs = AddSecondaryObjective(Nod, buildSAMs)
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BuildSAMs = AddSecondaryObjective(Nod, buildSAMs)
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GDIObjective = AddPrimaryObjective(GDI, "eliminate-nod")
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GDIObjective = AddPrimaryObjective(GDI, "")
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end
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end
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Tick = function()
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Tick = function()
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@@ -52,7 +52,7 @@ WorldLoaded = function()
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InitObjectives(Nod)
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InitObjectives(Nod)
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GDIObjective = AddPrimaryObjective(Nod, "eliminate-nod")
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GDIObjective = AddPrimaryObjective(GDI, "")
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WarFactoryObjective = AddPrimaryObjective(Nod, "destroy-capture-warfactory")
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WarFactoryObjective = AddPrimaryObjective(Nod, "destroy-capture-warfactory")
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DestroyTanksObjective = AddPrimaryObjective(Nod, "destroy-mammoth-tanks")
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DestroyTanksObjective = AddPrimaryObjective(Nod, "destroy-mammoth-tanks")
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KeepRamboAliveObjective = AddSecondaryObjective(Nod, "keep-commando-alive")
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KeepRamboAliveObjective = AddSecondaryObjective(Nod, "keep-commando-alive")
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