From f021439dee4fdf730d91f9f9b9f20ed7e6ef6c63 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Mon, 11 Mar 2019 19:11:41 +0100 Subject: [PATCH] Use explicit implementation in ScriptTriggers.cs --- OpenRA.Mods.Common/Scripting/ScriptTriggers.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/OpenRA.Mods.Common/Scripting/ScriptTriggers.cs b/OpenRA.Mods.Common/Scripting/ScriptTriggers.cs index f4993e327c..7aca40fb46 100644 --- a/OpenRA.Mods.Common/Scripting/ScriptTriggers.cs +++ b/OpenRA.Mods.Common/Scripting/ScriptTriggers.cs @@ -152,7 +152,7 @@ namespace OpenRA.Mods.Common.Scripting OnKilledInternal(self); } - public void UnitProduced(Actor self, Actor other, CPos exit) + void INotifyProduction.UnitProduced(Actor self, Actor other, CPos exit) { if (world.Disposing) return; @@ -409,7 +409,7 @@ namespace OpenRA.Mods.Common.Scripting } } - public void UnitProducedByOther(Actor self, Actor producee, Actor produced, string productionType, TypeDictionary init) + void INotifyOtherProduction.UnitProducedByOther(Actor self, Actor producee, Actor produced, string productionType, TypeDictionary init) { if (world.Disposing) return; @@ -435,7 +435,7 @@ namespace OpenRA.Mods.Common.Scripting OnOtherProducedInternal(producee, produced); } - public void OnDiscovered(Actor self, Player discoverer, bool playNotification) + void INotifyDiscovered.OnDiscovered(Actor self, Player discoverer, bool playNotification) { if (world.Disposing) return;