Fix bad behavor while pinging Clients
This commit is contained in:
@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Server
|
|||||||
{
|
{
|
||||||
static readonly int PingInterval = 5000; // Ping every 5 seconds
|
static readonly int PingInterval = 5000; // Ping every 5 seconds
|
||||||
static readonly int ConnReportInterval = 20000; // Report every 20 seconds
|
static readonly int ConnReportInterval = 20000; // Report every 20 seconds
|
||||||
static readonly int ConnTimeout = 90000; // Drop unresponsive clients after 90 seconds
|
static readonly int ConnTimeout = 60000; // Drop unresponsive clients after 60 seconds
|
||||||
|
|
||||||
// TickTimeout is in microseconds
|
// TickTimeout is in microseconds
|
||||||
public int TickTimeout { get { return PingInterval * 100; } }
|
public int TickTimeout { get { return PingInterval * 100; } }
|
||||||
@@ -43,18 +43,30 @@ namespace OpenRA.Mods.Common.Server
|
|||||||
{
|
{
|
||||||
foreach (var c in server.Conns.ToList())
|
foreach (var c in server.Conns.ToList())
|
||||||
{
|
{
|
||||||
|
if (c == null || c.socket == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var client = server.GetClient(c);
|
||||||
|
|
||||||
|
if (client == null)
|
||||||
|
{
|
||||||
|
server.DropClient(c, -1);
|
||||||
|
server.SendMessage("A player has been dropped after timing out.");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (c.TimeSinceLastResponse < ConnTimeout)
|
if (c.TimeSinceLastResponse < ConnTimeout)
|
||||||
{
|
{
|
||||||
server.SendOrderTo(c, "Ping", Game.RunTime.ToString());
|
server.SendOrderTo(c, "Ping", Game.RunTime.ToString());
|
||||||
if (!c.TimeoutMessageShown && c.TimeSinceLastResponse > PingInterval * 2)
|
if (!c.TimeoutMessageShown && c.TimeSinceLastResponse > PingInterval * 2)
|
||||||
{
|
{
|
||||||
server.SendMessage(server.GetClient(c).Name + " is experiencing connection problems.");
|
server.SendMessage(client.Name + " is experiencing connection problems.");
|
||||||
c.TimeoutMessageShown = true;
|
c.TimeoutMessageShown = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
server.SendMessage(server.GetClient(c).Name + " has been dropped after timing out.");
|
server.SendMessage(client.Name + " has been dropped after timing out.");
|
||||||
server.DropClient(c, -1);
|
server.DropClient(c, -1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -68,8 +80,15 @@ namespace OpenRA.Mods.Common.Server
|
|||||||
.OrderBy(c => c.TimeSinceLastResponse);
|
.OrderBy(c => c.TimeSinceLastResponse);
|
||||||
|
|
||||||
foreach (var c in timeouts)
|
foreach (var c in timeouts)
|
||||||
server.SendMessage("{0} will be dropped in {1} seconds.".F(
|
{
|
||||||
server.GetClient(c).Name, (ConnTimeout - c.TimeSinceLastResponse) / 1000));
|
if (c == null || c.socket == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var client = server.GetClient(c);
|
||||||
|
|
||||||
|
if (client != null)
|
||||||
|
server.SendMessage("{0} will be dropped in {1} seconds.".F(client.Name, (ConnTimeout - c.TimeSinceLastResponse) / 1000));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user