rally point actually works now for WEAP

This commit is contained in:
Chris Forbes
2009-11-09 19:00:47 +13:00
parent 53db5eb491
commit f04a402d7e
3 changed files with 9 additions and 2 deletions

View File

@@ -330,7 +330,11 @@ namespace OpenRa.Game
unit = new Actor(name, (1 / 24f * producer.CenterLocation).ToInt2(), player);
var mobile = unit.traits.Get<Mobile>();
mobile.facing = 128;
mobile.QueueActivity(new Traits.Activities.Move(unit.Location + new int2(0, 3), 1));
var rp = producer.traits.GetOrDefault<RallyPoint>();
var dest = rp != null ? rp.rallyPoint : (unit.Location + new int2(0, 3));
mobile.QueueActivity(new Traits.Activities.Move(dest, 1));
}
world.Add( unit );