rally point actually works now for WEAP

This commit is contained in:
Chris Forbes
2009-11-09 19:00:47 +13:00
parent 53db5eb491
commit f04a402d7e
3 changed files with 9 additions and 2 deletions

View File

@@ -4,6 +4,7 @@ using System.Linq;
using System.Text;
using IjwFramework.Types;
using OpenRa.Game.Graphics;
using OpenRa.Game.GameRules;
namespace OpenRa.Game.Traits
{
@@ -14,7 +15,8 @@ namespace OpenRa.Game.Traits
public RallyPoint(Actor self)
{
rallyPoint = self.Location + new int2(1, 3); //self.unitInfo.RallyPoint;
var bi = (UnitInfo.BuildingInfo)self.unitInfo;
rallyPoint = self.Location + new int2(bi.DefaultRallyPoint[0], bi.DefaultRallyPoint[1]);
anim = new Animation("flagfly");
anim.PlayRepeating("idle");
}