Rename CrateAction>Notification to Sound
This commit is contained in:
committed by
Paul Chote
parent
f18ce8cfda
commit
f066655bb7
@@ -587,6 +587,7 @@
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<Compile Include="Traits\World\WeatherOverlay.cs" />
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<Compile Include="Traits\World\ActorSpawnManager.cs" />
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<Compile Include="Traits\ActorSpawner.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RenameCrateActionNotification.cs" />
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<Compile Include="UpdateRules\Rules\20180923\MergeCaptureTraits.cs" />
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<Compile Include="UpdateRules\Rules\20180923\RemovedNotifyBuildComplete.cs" />
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<Compile Include="UpdateRules\Rules\20180923\ChangeTakeOffSoundAndLandingSound.cs" />
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
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[PaletteReference] public readonly string Palette = "effect";
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[Desc("Audio clip to play when the crate is collected.")]
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public readonly string Notification = null;
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public readonly string Sound = null;
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[Desc("The earliest time (in ticks) that this crate action can occur on.")]
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public readonly int TimeDelay = 0;
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@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual void Activate(Actor collector)
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{
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Game.Sound.PlayToPlayer(SoundType.World, collector.Owner, Info.Notification);
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Game.Sound.PlayToPlayer(SoundType.World, collector.Owner, Info.Sound);
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if (Info.Effect != null)
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collector.World.AddFrameEndTask(w => w.Add(new CrateEffect(collector, Info.Effect, Info.Palette)));
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@@ -0,0 +1,52 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RenameCrateActionNotification : UpdateRule
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{
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public override string Name { get { return "*CrateAction>Notification renamed to Sound"; } }
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public override string Description
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{
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get
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{
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return "'*CrateAction' traits now have an actual `Notification` field.\n" +
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"The new `Sound` field does what the old `Notification` did.";
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}
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}
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string[] traits =
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{
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"DuplicateUnitCrateAction",
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"ExplodeCrateAction",
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"GiveCashCrateAction",
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"GiveMcvCrateAction",
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"GiveUnitCrateAction",
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"GrantExternalConditionCrateAction",
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"HealUnitsCrateAction",
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"HideMapCrateAction",
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"LevelUpCrateAction",
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"RevelMapCrateAction",
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"SupportPowerCrateAction"
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};
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var trait in traits)
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foreach (var action in actorNode.ChildrenMatching(trait))
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action.RenameChildrenMatching("Notification", "Sound");
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yield break;
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}
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}
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}
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