Rename CrateAction>Notification to Sound

This commit is contained in:
Mustafa Alperen Seki
2018-10-12 15:50:13 +03:00
committed by Paul Chote
parent f18ce8cfda
commit f066655bb7
3 changed files with 55 additions and 2 deletions

View File

@@ -587,6 +587,7 @@
<Compile Include="Traits\World\WeatherOverlay.cs" />
<Compile Include="Traits\World\ActorSpawnManager.cs" />
<Compile Include="Traits\ActorSpawner.cs" />
<Compile Include="UpdateRules\Rules\20180923\RenameCrateActionNotification.cs" />
<Compile Include="UpdateRules\Rules\20180923\MergeCaptureTraits.cs" />
<Compile Include="UpdateRules\Rules\20180923\RemovedNotifyBuildComplete.cs" />
<Compile Include="UpdateRules\Rules\20180923\ChangeTakeOffSoundAndLandingSound.cs" />

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
[PaletteReference] public readonly string Palette = "effect";
[Desc("Audio clip to play when the crate is collected.")]
public readonly string Notification = null;
public readonly string Sound = null;
[Desc("The earliest time (in ticks) that this crate action can occur on.")]
public readonly int TimeDelay = 0;
@@ -75,7 +75,7 @@ namespace OpenRA.Mods.Common.Traits
public virtual void Activate(Actor collector)
{
Game.Sound.PlayToPlayer(SoundType.World, collector.Owner, Info.Notification);
Game.Sound.PlayToPlayer(SoundType.World, collector.Owner, Info.Sound);
if (Info.Effect != null)
collector.World.AddFrameEndTask(w => w.Add(new CrateEffect(collector, Info.Effect, Info.Palette)));

View File

@@ -0,0 +1,52 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameCrateActionNotification : UpdateRule
{
public override string Name { get { return "*CrateAction>Notification renamed to Sound"; } }
public override string Description
{
get
{
return "'*CrateAction' traits now have an actual `Notification` field.\n" +
"The new `Sound` field does what the old `Notification` did.";
}
}
string[] traits =
{
"DuplicateUnitCrateAction",
"ExplodeCrateAction",
"GiveCashCrateAction",
"GiveMcvCrateAction",
"GiveUnitCrateAction",
"GrantExternalConditionCrateAction",
"HealUnitsCrateAction",
"HideMapCrateAction",
"LevelUpCrateAction",
"RevelMapCrateAction",
"SupportPowerCrateAction"
};
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var trait in traits)
foreach (var action in actorNode.ChildrenMatching(trait))
action.RenameChildrenMatching("Notification", "Sound");
yield break;
}
}
}