more info in the tileset file (load only the tiles that are in the current tile-set)

git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1298 993157c7-ee19-0410-b2c4-bb4e9862e678
This commit is contained in:
(no author)
2007-07-17 20:13:18 +00:00
parent 33abcb1063
commit f06d1aa5d5
2 changed files with 337 additions and 156 deletions

View File

@@ -11,36 +11,62 @@ namespace OpenRa.FileFormats
public readonly Dictionary<ushort, Terrain> tiles = new Dictionary<ushort, Terrain>();
public readonly Package MixFile;
string NextLine( StreamReader reader )
{
string ret;
do
{
ret = reader.ReadLine();
if( ret == null )
return null;
ret = ret.Trim();
}
while( ret.Length == 0 || ret[ 0 ] == ';' );
return ret;
}
public TileSet( Package mixFile, string suffix )
{
char tileSetChar = char.ToUpperInvariant( suffix[ 1 ] );
MixFile = mixFile;
StreamReader tileIdFile = File.OpenText( "../../../tileSet.til" );
while( true )
{
string countStr = tileIdFile.ReadLine();
string startStr = tileIdFile.ReadLine();
string pattern = tileIdFile.ReadLine() + suffix;
if( countStr == null || startStr == null || pattern == null )
string tileSetStr = NextLine( tileIdFile );
string countStr = NextLine( tileIdFile );
string startStr = NextLine( tileIdFile );
string pattern = NextLine( tileIdFile ) + suffix;
if( tileSetStr == null || countStr == null || startStr == null || pattern == null )
break;
if( tileSetStr.IndexOf( tileSetChar.ToString() ) == -1 )
continue;
int count = int.Parse( countStr );
int start = int.Parse( startStr, NumberStyles.HexNumber );
for( int i = 0 ; i < count ; i++ )
{
try
{
Stream s = mixFile.GetContent(string.Format(pattern, i + 1));
if (!tiles.ContainsKey((ushort)(start + i)))
tiles.Add((ushort)(start + i), new Terrain(s));
}
catch { }
}
}
tileIdFile.Close();
}
public byte[] GetBytes(TileReference r) { return tiles[r.tile].TileBitmapBytes[r.image]; }
public byte[] GetBytes(TileReference r)
{
Terrain tile;
if( tiles.TryGetValue( r.tile, out tile ) )
return tile.TileBitmapBytes[ r.image ];
byte[] missingTile = new byte[ 24 * 24 ];
for( int i = 0 ; i < missingTile.Length ; i++ )
missingTile[ i ] = 0x36;
return missingTile;
}
}
}

View File

@@ -1,151 +1,306 @@
56
0003
sh{0:00}
2
0001
w{0}
38
0087
s{0:00}
38
003b
wc{0:00}
6
00f7
f{0:00}
43
00ad
d{0:00}
4
00e7
rc{0:00}
1
00eb
br1a
1
00ee
br2a
1
00f1
br3a
1
017c
br1x
1
017d
br2x
1
00ed
br1c
1
00f0
br2c
1
00f6
br3f
13
0070
rv{0:00}
1
0083
bridge1
1
0084
bridge1d
1
017a
bridge1h
1
017e
bridge1x
1
0085
bridge2
1
0086
bridge2d
1
017f
bridge2x
2
0081
ford{0}
1
00e5
rv14
1
00e6
rv15
1
007e
falls1a
1
007f
falls2
1
0080
falls2a
3
0061
b{0}
1
0067
p01
1
0068
p02
1
0069
p03
1
006a
p04
1
006b
p07
1
006c
p08
1
006d
p13
1
006e
p14
11
00d8
rf{0:00}
1
00e3
d44
1
00e4
d45
49
0149
wall{0:0000}
7
010c
flor{0:0000}
16
0180
xtra{0:0000}
11
013e
strp{0:0000}
15
00fd
arro{0:0000}
5
0113
gflr{0:0000}
11
0118
gstr{0:0000}
; clear ground
TSI
1
ff
clear1
; clear ground
TSI
1
ffff
clear1
; sandy shorelines
TS-
56
0003
sh{0:00}
; plain water
TS-
2
0001
w{0}
; cliffs
TS-
38
0087
s{0:00}
; rocky coast
TS-
38
003b
wc{0:00}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ROADS
; roads
TS-
43
00ad
d{0:00}
; road
TS-
1
00e3
d44
; road
TS-
1
00e4
d45
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; RIVERS
; river emerging from cliff
TS-
4
00e7
rc{0:00}
; rivers
TS-
13
0070
rv{0:00}
; river
TS-
1
00e5
rv14
; river
TS-
1
00e6
rv15
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; BRIDGES
; long bridge (north end)
TS-
1
00eb
br1a
; long bridge (south end)
TS-
1
00ee
br2a
; long bridge (middle)
TS-
1
00f1
br3a
; long bridge (north surround)
TS-
1
017c
br1x
; long bridge (south surround)
TS-
1
017d
br2x
; long bridge (north end, broken)
TS-
1
00ed
br1c
; long bridge (south end, broken)
TS-
1
00f0
br2c
; long bridge (water / totally broken)
TS-
1
00f6
br3f
; short bridge "/"
TS-
1
0083
bridge1
; short bridge "/" (destroyed)
TS-
1
0084
bridge1d
; short bridge "/" (damaged)
TS-
1
017a
bridge1h
; short bridge "/" (surround)
TS-
1
017e
bridge1x
; short bridge "\"
TS-
1
0085
bridge2
; short bridge "\" (destroyed)
TS-
1
0086
bridge2d
; short bridge "\" (damaged)
TS-
1
017f
bridge2x
; fyords
TS-
6
00f7
f{0:00}
; short fyord
TS-
2
0081
ford{0}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; WATERFALLS
; waterfall (E-W)
TS-
1
007d
falls1
; waterfall (E-W, into sea)
TS-
1
007e
falls1a
; waterfall (N-S)
TS-
1
007f
falls2
; waterfall (N-S, into sea)
TS-
1
0080
falls2a
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; DEBRIS / ROCKS
; random rock chunks (impassable)
TS-
3
0061
b{0}
; random rock chunks (passable)
TS-
11
00d8
rf{0:00}
; random debris
TS-
4
0067
p{0:00}
; random debris
TS-
1
006b
p07
; random debris
TS-
1
006c
p08
; random debris
TS-
1
006d
p13
; random debris
TS-
1
006e
p14
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; INTERIOR
; walls
--I
49
0149
wall{0:0000}
; black floor
--I
7
010c
flor{0:0000}
; walls with stuff, random tiles
--I
16
0180
xtra{0:0000}
; black/yellow stripe
--I
11
013e
strp{0:0000}
; red stripe
--I
15
00fd
arro{0:0000}
; white floor
--I
5
0113
gflr{0:0000}
; white floor with black/yellow stripe
--I
11
0118
gstr{0:0000}