From f090941427aae5e200f9f7c3397fff42ebcbe1f5 Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 29 Mar 2013 15:24:53 -0700 Subject: [PATCH] Mammoth Tank buff; balance stick for MLRS MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Mammoth tank buffed, since people said it was too slow and died easily, e.g. dying too readily while approaching enemy through artillery fire. -HP increased from 600 to 800. Seems justifiable since it's an expensive, slow-to-build, top-tier unit. -Speed increased from 3 to 4; (C&C 95 default value, incidentally) -Rotation reduced from 5 to 3 so that it has a flavor of slowness, and a vulnerability. MLRS speed reduced from 8 to 7, so it's not uncatchable when retreating. MLRS health reduced from 120 to 115 so Rocket Bike can kill it in 5 shots instead of 6. MLRS InitialStance set to Defend, to help noobs avoid unintentionally bunching them up (and making them vulnerable to airstrikes, etc.) and to require less micro-management of their positions. --- mods/cnc/rules/vehicles.yaml | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 3707ea0031..a4417c3d4e 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -393,9 +393,10 @@ HTNK: Owner: gdi Mobile: Crushes: wall, heavywall, crate, infantry - Speed: 3 + Speed: 4 + ROT: 3 Health: - HP: 600 + HP: 800 Armor: Type: Heavy RevealsShroud: @@ -441,9 +442,9 @@ MSAM: Prerequisites: hq Owner: gdi Mobile: - Speed: 8 + Speed: 7 Health: - HP: 120 + HP: 115 Armor: Type: Light RevealsShroud: @@ -495,6 +496,7 @@ MLRS: AttackTurreted: RenderUnitTurretedAim: AutoTarget: + InitialStance: Defend DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: Explodes: