Nod Airfield behavior (fly units from offscreen)

This commit is contained in:
Paul Chote
2010-02-01 20:00:09 +13:00
parent ae751ace98
commit f09bdfc49f
11 changed files with 99 additions and 11 deletions

View File

@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- Mobile Construction Vehicle -->
<unit name="mcv">
<sequence name="idle" start="0" length="*" />
</unit>
<!-- Tiberium Harvester -->
<unit name="harv">
<sequence name="idle" start="0" length="32" />
<sequence name="harvest0" start="32" length="4" />
@@ -14,9 +18,16 @@
<sequence name="harvest6" start="56" length="4" />
<sequence name="harvest7" start="60" length="4" />
</unit>
<!-- Nod Buggy -->
<unit name="bggy">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="muzzle" start="0" length="48" src="minigun" />
</unit>
<!-- Nod Supply Aircraft -->
<unit name="c17">
<sequence name="idle" start="0" length="32" />
</unit>
</sequences>

View File

@@ -955,7 +955,4 @@
<sequence name="open" start="0" length="5" />
<sequence name="idle" start="5" length="11" />
</unit>
<unit name="badr">
<sequence name="idle" start="0" length="16" />
</unit>
</sequences>

View File

@@ -151,7 +151,8 @@ AFLD:
Crewed: yes
Sight: 5
RallyPoint:
Production:
BelowUnits:
ProductionAirdrop:
Produces: Vehicle
WEAP:

View File

@@ -67,3 +67,20 @@ BGGY:
MuzzleFlash: yes
RenderUnitTurreted:
AutoTarget:
C17:
ParaDrop:
LZRange: 1
Inherits: ^Plane
Unit:
HP: 25
Armor: light
ROT: 5
Sight: 0
Speed: 40
Plane:
RenderUnit:
WithShadow:
Cargo:
Passengers: 10
-Selectable: