Nod Airfield behavior (fly units from offscreen)

This commit is contained in:
Paul Chote
2010-02-01 20:00:09 +13:00
parent ae751ace98
commit f09bdfc49f
11 changed files with 99 additions and 11 deletions

View File

@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<sequences>
<!-- Mobile Construction Vehicle -->
<unit name="mcv">
<sequence name="idle" start="0" length="*" />
</unit>
<!-- Tiberium Harvester -->
<unit name="harv">
<sequence name="idle" start="0" length="32" />
<sequence name="harvest0" start="32" length="4" />
@@ -14,9 +18,16 @@
<sequence name="harvest6" start="56" length="4" />
<sequence name="harvest7" start="60" length="4" />
</unit>
<!-- Nod Buggy -->
<unit name="bggy">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="32" length="32" />
<sequence name="muzzle" start="0" length="48" src="minigun" />
</unit>
<!-- Nod Supply Aircraft -->
<unit name="c17">
<sequence name="idle" start="0" length="32" />
</unit>
</sequences>