New extendable mechanism for disabling units

This commit is contained in:
Paul Chote
2010-01-25 20:18:12 +13:00
parent 3aa40c36cf
commit f0ae162fb0
11 changed files with 254 additions and 211 deletions

View File

@@ -1,50 +0,0 @@
using System.Collections.Generic;
using OpenRa.Graphics;
using OpenRa.Traits;
namespace OpenRa.Effects
{
class PowerDownIndicator : IEffect
{
Actor a;
Building b;
Animation anim = new Animation("powerdown");
bool removeNextFrame = false;
bool indicatorState = true;
int stateTicks = 0;
public PowerDownIndicator(Actor a)
{
this.a = a;
this.b = a.traits.Get<Building>();
anim.PlayRepeating("disabled");
}
public void Tick( World world )
{
if (removeNextFrame == true)
world.AddFrameEndTask(w => w.Remove(this));
// Fix off-by one frame bug with undisabling causing low-power
if (!b.Disabled || a.IsDead)
removeNextFrame = true;
// Flash power icon
if (++stateTicks == 15)
{
stateTicks = 0;
indicatorState = !indicatorState;
}
}
public IEnumerable<Renderable> Render()
{
foreach (var r in a.Render())
yield return r.WithPalette(PaletteType.Disabled);
if (b.ManuallyDisabled && indicatorState)
yield return new Renderable(anim.Image,
a.CenterLocation - .5f * anim.Image.size, PaletteType.Chrome);
}
}
}