Wrap palette references with a PaletteRef object.
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@@ -17,6 +17,33 @@ using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public class PaletteReference
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{
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string name;
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int index;
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public PaletteReference(string name, int index)
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{
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this.name = name;
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this.index = index;
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}
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public static PaletteReference FromName(string name)
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{
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return new PaletteReference(name, -1);
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}
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public int RowIndex(WorldRenderer wr)
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{
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if (index == -1)
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{
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// Too spammy to enable by default
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//Log.Write("perf", "Late resolution of palette reference {0}", name);
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index = wr.GetPaletteIndex(name);
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}
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return index;
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}
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}
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public class WorldRenderer
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{
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public readonly World world;
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@@ -78,7 +105,7 @@ namespace OpenRA.Graphics
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terrainRenderer.Draw(this, Game.viewport);
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foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
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foreach (var r in a.Trait.RenderAsTerrain(a.Actor))
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r.Sprite.DrawAt(r.Pos, this.GetPaletteIndex(r.Palette), r.Scale);
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r.Sprite.DrawAt(r.Pos, r.Palette.RowIndex(this), r.Scale);
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foreach (var a in world.Selection.Actors)
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if (!a.Destroyed)
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@@ -91,7 +118,7 @@ namespace OpenRA.Graphics
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world.OrderGenerator.RenderBeforeWorld(this, world);
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foreach (var image in SpritesToRender())
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image.Sprite.DrawAt(image.Pos, this.GetPaletteIndex(image.Palette), image.Scale);
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image.Sprite.DrawAt(image.Pos, image.Palette.RowIndex(this), image.Scale);
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// added for contrails
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foreach (var a in world.ActorsWithTrait<IPostRender>())
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