Wrap palette references with a PaletteRef object.
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@@ -27,8 +27,10 @@ namespace OpenRA.Traits
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{
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var anim = new Animation(RenderSimple.GetImage(building), () => 0);
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anim.PlayRepeating("idle");
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var pal = Palette ?? (owner != null ? PlayerPalette + owner.InternalName : null);
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yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale),
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Palette ?? (owner != null ? PlayerPalette + owner.InternalName : null), 0, Scale);
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PaletteReference.FromName(pal), 0, Scale);
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}
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}
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@@ -77,7 +79,10 @@ namespace OpenRA.Traits
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anim.PlayRepeating("idle");
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}
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public string Palette(Player p) { return Info.Palette ?? Info.PlayerPalette + p.InternalName; }
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public PaletteReference Palette(Player p)
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{
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return PaletteReference.FromName(Info.Palette ?? Info.PlayerPalette + p.InternalName);
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}
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public virtual IEnumerable<Renderable> Render(Actor self)
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{
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@@ -154,12 +154,12 @@ namespace OpenRA.Traits
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{
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public readonly Sprite Sprite;
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public readonly float2 Pos;
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public readonly string Palette;
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public readonly PaletteReference Palette;
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public readonly int Z;
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public readonly int ZOffset;
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public float Scale;
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public Renderable(Sprite sprite, float2 pos, string palette, int z, int zOffset, float scale)
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public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z, int zOffset, float scale)
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{
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Sprite = sprite;
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Pos = pos;
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@@ -169,14 +169,14 @@ namespace OpenRA.Traits
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Scale = scale; /* default */
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}
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public Renderable(Sprite sprite, float2 pos, string palette, int z)
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public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
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: this(sprite, pos, palette, z, 0, 1f) { }
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public Renderable(Sprite sprite, float2 pos, string palette, int z, float scale)
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public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z, float scale)
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: this(sprite, pos, palette, z, 0, scale) { }
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public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, Palette, Z, ZOffset, newScale); }
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public Renderable WithPalette(string newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
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public Renderable WithPalette(PaletteReference newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
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public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, Palette, Z, newOffset, Scale); }
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public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, Z, ZOffset, Scale); }
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}
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