Wrap palette references with a PaletteRef object.

This commit is contained in:
Paul Chote
2013-02-24 11:08:50 +13:00
parent a166815348
commit f0ba0ce2e8
30 changed files with 83 additions and 43 deletions

View File

@@ -138,7 +138,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<Renderable> RenderAsTerrain(Actor self)
{
foreach (var t in TileSprites[currentTemplate])
yield return new Renderable(t.Value, t.Key.ToPPos().ToFloat2(), "terrain", Game.CellSize * t.Key.Y);
yield return new Renderable(t.Value, t.Key.ToPPos().ToFloat2(), PaletteReference.FromName("terrain"), Game.CellSize * t.Key.Y);
}
bool IsIntact(Bridge b)