Wrap palette references with a PaletteRef object.

This commit is contained in:
Paul Chote
2013-02-24 11:08:50 +13:00
parent a166815348
commit f0ba0ce2e8
30 changed files with 83 additions and 43 deletions

View File

@@ -158,15 +158,15 @@ namespace OpenRA.Mods.RA.Effects
if (Info.High || Info.Angle > 0)
{
if (Info.Shadow)
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow", (int)pos.Y);
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, PaletteReference.FromName("shadow"), (int)pos.Y);
var highPos = pos - new float2(0, GetAltitude());
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, "effect", (int)pos.Y);
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, PaletteReference.FromName("effect"), (int)pos.Y);
}
else
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size,
Args.weapon.Underwater ? "shadow" : "effect", (int)pos.Y);
PaletteReference.FromName(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y);
}
}