Wrap palette references with a PaletteRef object.
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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yield return new Renderable(anim.Image,
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pos.ToFloat2() - .5f * anim.Image.size - new int2(0,altitude),
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"effect", (int)pos.Y - altitude);
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PaletteReference.FromName("effect"), (int)pos.Y - altitude);
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}
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public Player Owner { get { return null; } }
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