Wrap palette references with a PaletteRef object.
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@@ -156,7 +156,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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if (Args.firedBy.World.RenderedShroud.IsVisible(PxPosition.ToCPos()))
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yield return new Renderable(anim.Image, PxPosition.ToFloat2() - 0.5f * anim.Image.size - new float2(0, Altitude),
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Args.weapon.Underwater ? "shadow" : "effect", PxPosition.Y);
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PaletteReference.FromName(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
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if (Trail != null)
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Trail.Render(Args.firedBy);
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