Wrap palette references with a PaletteRef object.

This commit is contained in:
Paul Chote
2013-02-24 11:08:50 +13:00
parent a166815348
commit f0ba0ce2e8
30 changed files with 83 additions and 43 deletions

View File

@@ -156,7 +156,7 @@ namespace OpenRA.Mods.RA.Effects
{
if (Args.firedBy.World.RenderedShroud.IsVisible(PxPosition.ToCPos()))
yield return new Renderable(anim.Image, PxPosition.ToFloat2() - 0.5f * anim.Image.size - new float2(0, Altitude),
Args.weapon.Underwater ? "shadow" : "effect", PxPosition.Y);
PaletteReference.FromName(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
if (Trail != null)
Trail.Render(Args.firedBy);