Wrap palette references with a PaletteRef object.
This commit is contained in:
@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Effects
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@@ -39,7 +40,7 @@ namespace OpenRA.Effects
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if (remainingTicks % 2 == 0)
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foreach (var r in target.Render())
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yield return r.WithPalette("highlight");
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yield return r.WithPalette(PaletteReference.FromName("highlight"));
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}
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}
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}
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@@ -32,7 +32,7 @@ namespace OpenRA.Graphics
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this.DisableFunc = d;
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}
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public Renderable Image(Actor self, string pal)
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public Renderable Image(Actor self, PaletteReference pal)
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{
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var p = self.CenterLocation;
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var loc = p.ToFloat2() - 0.5f * Animation.Image.size
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@@ -17,6 +17,33 @@ using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public class PaletteReference
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{
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string name;
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int index;
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public PaletteReference(string name, int index)
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{
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this.name = name;
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this.index = index;
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}
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public static PaletteReference FromName(string name)
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{
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return new PaletteReference(name, -1);
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}
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public int RowIndex(WorldRenderer wr)
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{
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if (index == -1)
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{
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// Too spammy to enable by default
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//Log.Write("perf", "Late resolution of palette reference {0}", name);
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index = wr.GetPaletteIndex(name);
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}
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return index;
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}
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}
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public class WorldRenderer
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{
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public readonly World world;
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@@ -78,7 +105,7 @@ namespace OpenRA.Graphics
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terrainRenderer.Draw(this, Game.viewport);
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foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
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foreach (var r in a.Trait.RenderAsTerrain(a.Actor))
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r.Sprite.DrawAt(r.Pos, this.GetPaletteIndex(r.Palette), r.Scale);
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r.Sprite.DrawAt(r.Pos, r.Palette.RowIndex(this), r.Scale);
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foreach (var a in world.Selection.Actors)
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if (!a.Destroyed)
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@@ -91,7 +118,7 @@ namespace OpenRA.Graphics
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world.OrderGenerator.RenderBeforeWorld(this, world);
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foreach (var image in SpritesToRender())
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image.Sprite.DrawAt(image.Pos, this.GetPaletteIndex(image.Palette), image.Scale);
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image.Sprite.DrawAt(image.Pos, image.Palette.RowIndex(this), image.Scale);
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// added for contrails
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foreach (var a in world.ActorsWithTrait<IPostRender>())
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@@ -27,8 +27,10 @@ namespace OpenRA.Traits
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{
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var anim = new Animation(RenderSimple.GetImage(building), () => 0);
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anim.PlayRepeating("idle");
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var pal = Palette ?? (owner != null ? PlayerPalette + owner.InternalName : null);
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yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale),
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Palette ?? (owner != null ? PlayerPalette + owner.InternalName : null), 0, Scale);
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PaletteReference.FromName(pal), 0, Scale);
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}
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}
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@@ -77,7 +79,10 @@ namespace OpenRA.Traits
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anim.PlayRepeating("idle");
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}
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public string Palette(Player p) { return Info.Palette ?? Info.PlayerPalette + p.InternalName; }
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public PaletteReference Palette(Player p)
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{
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return PaletteReference.FromName(Info.Palette ?? Info.PlayerPalette + p.InternalName);
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}
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public virtual IEnumerable<Renderable> Render(Actor self)
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{
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@@ -154,12 +154,12 @@ namespace OpenRA.Traits
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{
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public readonly Sprite Sprite;
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public readonly float2 Pos;
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public readonly string Palette;
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public readonly PaletteReference Palette;
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public readonly int Z;
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public readonly int ZOffset;
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public float Scale;
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public Renderable(Sprite sprite, float2 pos, string palette, int z, int zOffset, float scale)
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public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z, int zOffset, float scale)
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{
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Sprite = sprite;
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Pos = pos;
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@@ -169,14 +169,14 @@ namespace OpenRA.Traits
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Scale = scale; /* default */
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}
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public Renderable(Sprite sprite, float2 pos, string palette, int z)
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public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
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: this(sprite, pos, palette, z, 0, 1f) { }
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public Renderable(Sprite sprite, float2 pos, string palette, int z, float scale)
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public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z, float scale)
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: this(sprite, pos, palette, z, 0, scale) { }
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public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, Palette, Z, ZOffset, newScale); }
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public Renderable WithPalette(string newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
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public Renderable WithPalette(PaletteReference newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
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public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, Palette, Z, newOffset, Scale); }
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public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, Z, ZOffset, Scale); }
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}
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Cnc.Effects
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{
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yield return new Renderable(anim.Image,
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target.CenterLocation.ToFloat2() - new float2(.5f * anim.Image.size.X, anim.Image.size.Y - Game.CellSize),
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"effect", (int)target.CenterLocation.Y);
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PaletteReference.FromName("effect"), (int)target.CenterLocation.Y);
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}
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void Finish( World world )
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@@ -138,7 +138,7 @@ namespace OpenRA.Mods.RA
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public IEnumerable<Renderable> RenderAsTerrain(Actor self)
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{
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foreach (var t in TileSprites[currentTemplate])
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yield return new Renderable(t.Value, t.Key.ToPPos().ToFloat2(), "terrain", Game.CellSize * t.Key.Y);
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yield return new Renderable(t.Value, t.Key.ToPPos().ToFloat2(), PaletteReference.FromName("terrain"), Game.CellSize * t.Key.Y);
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}
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bool IsIntact(Bridge b)
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -73,7 +74,7 @@ namespace OpenRA.Mods.RA
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return rs;
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if (Cloaked && IsVisible(self))
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return rs.Select(a => a.WithPalette(info.Palette));
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return rs.Select(a => a.WithPalette(PaletteReference.FromName(info.Palette)));
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else
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return Nothing;
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}
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@@ -158,15 +158,15 @@ namespace OpenRA.Mods.RA.Effects
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if (Info.High || Info.Angle > 0)
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{
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if (Info.Shadow)
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, "shadow", (int)pos.Y);
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, PaletteReference.FromName("shadow"), (int)pos.Y);
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var highPos = pos - new float2(0, GetAltitude());
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yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, "effect", (int)pos.Y);
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yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, PaletteReference.FromName("effect"), (int)pos.Y);
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}
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else
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size,
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Args.weapon.Underwater ? "shadow" : "effect", (int)pos.Y);
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PaletteReference.FromName(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y);
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}
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}
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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readonly Animation anim;
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readonly float2 pos;
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readonly string palette;
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readonly PaletteReference palette;
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public Corpse(Actor fromActor, string sequence)
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{
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@@ -43,7 +43,8 @@ namespace OpenRA.Mods.RA.Effects
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{
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if (a.IsInWorld)
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yield return new Renderable(anim.Image,
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a.CenterLocation.ToFloat2() - .5f * anim.Image.size + offset, "effect", (int)a.CenterLocation.Y);
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a.CenterLocation.ToFloat2() - .5f * anim.Image.size + offset,
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PaletteReference.FromName("effect"), (int)a.CenterLocation.Y);
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}
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}
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}
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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yield return new Renderable(anim.Image,
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pos.ToFloat2() - .5f * anim.Image.size - new int2(0,altitude),
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"effect", (int)pos.Y - altitude);
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PaletteReference.FromName("effect"), (int)pos.Y - altitude);
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}
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public Player Owner { get { return null; } }
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image,offset, "effect", (int)offset.Y);
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yield return new Renderable(anim.Image,offset, PaletteReference.FromName("effect"), (int)offset.Y);
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}
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}
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}
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@@ -53,8 +53,8 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image,
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Args.dest.ToInt2() - new int2(0, altitude) - .5f * anim.Image.size, "effect", Args.dest.Y);
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var pos = Args.dest.ToInt2() - new int2(0, altitude) - .5f * anim.Image.size;
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yield return new Renderable(anim.Image, pos, PaletteReference.FromName("effect"), Args.dest.Y);
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}
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}
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}
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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@@ -37,7 +38,7 @@ namespace OpenRA.Mods.RA.Effects
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yield break;
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foreach (var r in a.Render())
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yield return r.WithPalette("invuln");
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yield return r.WithPalette(PaletteReference.FromName("invuln"));
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}
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}
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}
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@@ -77,8 +77,8 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render()
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{
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if (explosion != null)
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yield return new Renderable(explosion.Image,
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args.dest.ToFloat2() - .5f * explosion.Image.size, "effect", (int)args.dest.Y);
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yield return new Renderable(explosion.Image, args.dest.ToFloat2() - .5f * explosion.Image.size,
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PaletteReference.FromName("effect"), (int)args.dest.Y);
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if (ticks >= info.BeamDuration)
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yield break;
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@@ -156,7 +156,7 @@ namespace OpenRA.Mods.RA.Effects
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{
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if (Args.firedBy.World.RenderedShroud.IsVisible(PxPosition.ToCPos()))
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yield return new Renderable(anim.Image, PxPosition.ToFloat2() - 0.5f * anim.Image.size - new float2(0, Altitude),
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Args.weapon.Underwater ? "shadow" : "effect", PxPosition.Y);
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PaletteReference.FromName(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
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if (Trail != null)
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Trail.Render(Args.firedBy);
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image, pos.ToFloat2() - 0.5f * anim.Image.size - new float2(0, altitude),
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"effect", (int)pos.Y);
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PaletteReference.FromName("effect"), (int)pos.Y);
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}
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}
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}
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA.Effects
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public class Parachute : IEffect
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{
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readonly Animation anim;
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readonly string palette;
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readonly PaletteReference palette;
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readonly Animation paraAnim;
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readonly PPos location;
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@@ -76,7 +76,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render()
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{
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var pos = location.ToFloat2() - new float2(0, altitude);
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yield return new Renderable(anim.Image, location.ToFloat2() - .5f * anim.Image.size, "shadow", 0);
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yield return new Renderable(anim.Image, location.ToFloat2() - .5f * anim.Image.size, PaletteReference.FromName("shadow"), 0);
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, palette, 2);
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yield return new Renderable(paraAnim.Image, pos - .5f * paraAnim.Image.size + offset, palette, 3);
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}
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@@ -37,8 +37,8 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render()
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{
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if (!a.Destroyed && (a.World.LocalPlayer == null || a.Owner.Stances[a.Owner.World.LocalPlayer] == Stance.Ally))
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yield return new Renderable(anim.Image,
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a.CenterLocation.ToFloat2() - .5f * anim.Image.size, "chrome", (int)a.CenterLocation.Y);
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yield return new Renderable(anim.Image, a.CenterLocation.ToFloat2() - .5f * anim.Image.size,
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PaletteReference.FromName("chrome"), (int)a.CenterLocation.Y);
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}
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}
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}
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(doors.Image, pos, "effect", (int)doorOffset.Y);
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yield return new Renderable(doors.Image, pos, PaletteReference.FromName("effect"), (int)doorOffset.Y);
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}
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}
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}
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@@ -35,7 +35,8 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render()
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{
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yield return new Renderable(anim.Image, pos.ToFloat2() - .5f * anim.Image.size, "effect", (int)pos.Y);
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yield return new Renderable(anim.Image, pos.ToFloat2() - .5f * anim.Image.size,
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PaletteReference.FromName("effect"), (int)pos.Y);
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}
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}
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}
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@@ -104,7 +104,8 @@ namespace OpenRA.Mods.RA.Effects
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var step = steps.Where(t => (to - (z + new float2(t[0],t[1]))).LengthSquared < (to - z).LengthSquared )
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.OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First();
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rs.Add(new Renderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]), "effect", (int)from.Y));
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rs.Add(new Renderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]),
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PaletteReference.FromName("effect"), (int)from.Y));
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z += new float2(step[0], step[1]);
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if( rs.Count >= 1000 )
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break;
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@@ -112,8 +112,8 @@ namespace OpenRA.Mods.RA
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RankAnim.Tick(); // HACK
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var bounds = self.Bounds.Value;
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yield return new Renderable(RankAnim.Image,
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new float2(bounds.Right - 6, bounds.Bottom - 8), "effect", self.CenterLocation.Y);
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yield return new Renderable(RankAnim.Image, new float2(bounds.Right - 6, bounds.Bottom - 8),
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PaletteReference.FromName("effect"), self.CenterLocation.Y);
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}
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}
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@@ -91,7 +91,7 @@ namespace OpenRA.Mods.RA.Orders
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{
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foreach (var r in Preview)
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r.Sprite.DrawAt(topLeft.ToPPos().ToFloat2() + r.Pos,
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wr.GetPaletteIndex(r.Palette),
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r.Palette.RowIndex(wr),
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r.Scale*r.Sprite.size);
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var res = world.WorldActor.Trait<ResourceLayer>();
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.RA.Render
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var ret = a.WithPos(a.Pos - Info.Origin);
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yield return ret;
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if (disabled)
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yield return ret.WithPalette("disabled").WithZOffset(1);
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yield return ret.WithPalette(PaletteReference.FromName("disabled")).WithZOffset(1);
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}
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}
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@@ -34,7 +34,8 @@ namespace OpenRA.Mods.RA.Render
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var anim = new Animation(RenderSimple.GetImage(building), () => 0);
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anim.PlayRepeating("idle-top");
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var rb = building.Traits.Get<RenderBuildingInfo>();
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yield return new Renderable(anim.Image, rb.Origin + 0.5f*anim.Image.size*(1 - Scale), p.First().Palette, 0, Scale);
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yield return new Renderable(anim.Image, rb.Origin + 0.5f*anim.Image.size*(1 - Scale),
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p.First().Palette, 0, Scale);
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}
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}
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Render
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{
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foreach (var a in muzzleFlashes.Values)
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if (a.DisableFunc == null || !a.DisableFunc())
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yield return a.Image(self, "effect");
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yield return a.Image(self, PaletteReference.FromName("effect"));
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}
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public void Tick(Actor self)
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Mods.RA.Move;
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@@ -29,7 +30,7 @@ namespace OpenRA.Mods.RA.Render
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var visualOffset = ((move is Helicopter || move is Mobile) && move.Altitude > 0)
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? Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
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|
||||
var shadowSprites = r.Select(a => a.WithPalette("shadow"));
|
||||
var shadowSprites = r.Select(a => a.WithPalette(PaletteReference.FromName("shadow")));
|
||||
var flyingSprites = (move.Altitude <= 0) ? r
|
||||
: r.Select(a => a.WithPos(a.Pos - new float2(0, move.Altitude + visualOffset)).WithZOffset(move.Altitude + a.ZOffset));
|
||||
|
||||
|
||||
@@ -245,7 +245,7 @@ namespace OpenRA.Mods.RA
|
||||
var targetCell = unit.Location + (xy - sourceLocation);
|
||||
foreach (var r in unit.Render())
|
||||
r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location).ToFloat2() + Traits.Util.CenterOfCell(targetCell).ToFloat2(),
|
||||
wr.GetPaletteIndex(r.Palette),
|
||||
r.Palette.RowIndex(wr),
|
||||
r.Scale*r.Sprite.size);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user