Replace FloodFill with IEditorAction implementation
This commit is contained in:
committed by
teinarss
parent
26d9ae88df
commit
f0c808d2fc
@@ -115,69 +115,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
if (replace.Type == Template)
|
||||
return;
|
||||
|
||||
var queue = new Queue<CPos>();
|
||||
var touched = new CellLayer<bool>(map);
|
||||
|
||||
var tileset = map.Rules.TileSet;
|
||||
var template = tileset.Templates[Template];
|
||||
|
||||
Action<CPos> maybeEnqueue = newCell =>
|
||||
{
|
||||
if (map.Contains(cell) && !touched[newCell])
|
||||
{
|
||||
queue.Enqueue(newCell);
|
||||
touched[newCell] = true;
|
||||
}
|
||||
};
|
||||
|
||||
Func<CPos, bool> shouldPaint = cellToCheck =>
|
||||
{
|
||||
for (var y = 0; y < template.Size.Y; y++)
|
||||
{
|
||||
for (var x = 0; x < template.Size.X; x++)
|
||||
{
|
||||
var c = cellToCheck + new CVec(x, y);
|
||||
if (!map.Contains(c) || mapTiles[c].Type != replace.Type)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
Func<CPos, CVec, CPos> findEdge = (refCell, direction) =>
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var newCell = refCell + direction;
|
||||
if (!shouldPaint(newCell))
|
||||
return refCell;
|
||||
refCell = newCell;
|
||||
}
|
||||
};
|
||||
|
||||
queue.Enqueue(cell);
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
var queuedCell = queue.Dequeue();
|
||||
if (!shouldPaint(queuedCell))
|
||||
continue;
|
||||
|
||||
var previousCell = findEdge(queuedCell, new CVec(-1 * template.Size.X, 0));
|
||||
var nextCell = findEdge(queuedCell, new CVec(1 * template.Size.X, 0));
|
||||
|
||||
for (var x = previousCell.X; x <= nextCell.X; x += template.Size.X)
|
||||
{
|
||||
PaintCell(new CPos(x, queuedCell.Y), isMoving);
|
||||
var upperCell = new CPos(x, queuedCell.Y - (1 * template.Size.Y));
|
||||
var lowerCell = new CPos(x, queuedCell.Y + (1 * template.Size.Y));
|
||||
|
||||
if (shouldPaint(upperCell))
|
||||
maybeEnqueue(upperCell);
|
||||
if (shouldPaint(lowerCell))
|
||||
maybeEnqueue(lowerCell);
|
||||
}
|
||||
}
|
||||
editorActionManager.Add(new FloodFillEditorAction(Template, map, cell));
|
||||
}
|
||||
|
||||
bool PlacementOverlapsSameTemplate(TerrainTemplateInfo template, CPos cell)
|
||||
@@ -278,6 +216,141 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
}
|
||||
}
|
||||
|
||||
class FloodFillEditorAction : IEditorAction
|
||||
{
|
||||
public string Text { get; private set; }
|
||||
|
||||
readonly ushort template;
|
||||
readonly Map map;
|
||||
readonly CPos cell;
|
||||
|
||||
readonly Queue<UndoTile> undoTiles = new Queue<UndoTile>();
|
||||
readonly TerrainTemplateInfo terrainTemplate;
|
||||
|
||||
public FloodFillEditorAction(ushort template, Map map, CPos cell)
|
||||
{
|
||||
this.template = template;
|
||||
this.map = map;
|
||||
this.cell = cell;
|
||||
|
||||
var tileset = map.Rules.TileSet;
|
||||
terrainTemplate = tileset.Templates[template];
|
||||
Text = "Filled with tile {0}".F(terrainTemplate.Id);
|
||||
}
|
||||
|
||||
public void Execute()
|
||||
{
|
||||
Do();
|
||||
}
|
||||
|
||||
public void Do()
|
||||
{
|
||||
var queue = new Queue<CPos>();
|
||||
var touched = new CellLayer<bool>(map);
|
||||
var mapTiles = map.Tiles;
|
||||
var replace = mapTiles[cell];
|
||||
|
||||
Action<CPos> maybeEnqueue = newCell =>
|
||||
{
|
||||
if (map.Contains(cell) && !touched[newCell])
|
||||
{
|
||||
queue.Enqueue(newCell);
|
||||
touched[newCell] = true;
|
||||
}
|
||||
};
|
||||
|
||||
Func<CPos, bool> shouldPaint = cellToCheck =>
|
||||
{
|
||||
for (var y = 0; y < terrainTemplate.Size.Y; y++)
|
||||
{
|
||||
for (var x = 0; x < terrainTemplate.Size.X; x++)
|
||||
{
|
||||
var c = cellToCheck + new CVec(x, y);
|
||||
if (!map.Contains(c) || mapTiles[c].Type != replace.Type)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
Func<CPos, CVec, CPos> findEdge = (refCell, direction) =>
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var newCell = refCell + direction;
|
||||
if (!shouldPaint(newCell))
|
||||
return refCell;
|
||||
refCell = newCell;
|
||||
}
|
||||
};
|
||||
|
||||
queue.Enqueue(cell);
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
var queuedCell = queue.Dequeue();
|
||||
if (!shouldPaint(queuedCell))
|
||||
continue;
|
||||
|
||||
var previousCell = findEdge(queuedCell, new CVec(-1 * terrainTemplate.Size.X, 0));
|
||||
var nextCell = findEdge(queuedCell, new CVec(1 * terrainTemplate.Size.X, 0));
|
||||
|
||||
for (var x = previousCell.X; x <= nextCell.X; x += terrainTemplate.Size.X)
|
||||
{
|
||||
PaintSingleCell(new CPos(x, queuedCell.Y));
|
||||
var upperCell = new CPos(x, queuedCell.Y - (1 * terrainTemplate.Size.Y));
|
||||
var lowerCell = new CPos(x, queuedCell.Y + (1 * terrainTemplate.Size.Y));
|
||||
|
||||
if (shouldPaint(upperCell))
|
||||
maybeEnqueue(upperCell);
|
||||
if (shouldPaint(lowerCell))
|
||||
maybeEnqueue(lowerCell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Undo()
|
||||
{
|
||||
var mapTiles = map.Tiles;
|
||||
var mapHeight = map.Height;
|
||||
|
||||
while (undoTiles.Count > 0)
|
||||
{
|
||||
var undoTile = undoTiles.Dequeue();
|
||||
|
||||
mapTiles[undoTile.Cell] = undoTile.MapTile;
|
||||
mapHeight[undoTile.Cell] = undoTile.Height;
|
||||
}
|
||||
}
|
||||
|
||||
void PaintSingleCell(CPos cellToPaint)
|
||||
{
|
||||
var mapTiles = map.Tiles;
|
||||
var mapHeight = map.Height;
|
||||
var baseHeight = mapHeight.Contains(cellToPaint) ? mapHeight[cellToPaint] : (byte)0;
|
||||
|
||||
var i = 0;
|
||||
for (var y = 0; y < terrainTemplate.Size.Y; y++)
|
||||
{
|
||||
for (var x = 0; x < terrainTemplate.Size.X; x++, i++)
|
||||
{
|
||||
if (terrainTemplate.Contains(i) && terrainTemplate[i] != null)
|
||||
{
|
||||
var index = terrainTemplate.PickAny ? (byte)Game.CosmeticRandom.Next(0, terrainTemplate.TilesCount) : (byte)i;
|
||||
var c = cellToPaint + new CVec(x, y);
|
||||
if (!mapTiles.Contains(c))
|
||||
continue;
|
||||
|
||||
undoTiles.Enqueue(new UndoTile(c, mapTiles[c], mapHeight[c]));
|
||||
|
||||
mapTiles[c] = new TerrainTile(template, index);
|
||||
mapHeight[c] = (byte)(baseHeight + terrainTemplate[index].Height).Clamp(0, map.Grid.MaximumTerrainHeight);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class UndoTile
|
||||
{
|
||||
public CPos Cell { get; private set; }
|
||||
|
||||
Reference in New Issue
Block a user