Dispose SequenceSet when we're done with it.

Utility rules that do something on a map and exit
are left without explicit disposing, as they will
be cleaned up immediately anyway.
This commit is contained in:
Paul Chote
2023-03-08 08:23:04 +00:00
committed by Gustas
parent c35ab081ff
commit f0cf728825
6 changed files with 17 additions and 19 deletions

View File

@@ -187,13 +187,8 @@ namespace OpenRA
Cursor.SetCursor(null);
BeforeGameStart();
Map map;
using (new PerfTimer("PrepareMap"))
map = ModData.PrepareMap(mapUID);
using (new PerfTimer("NewWorld"))
OrderManager.World = new World(ModData, map, OrderManager, type);
OrderManager.World = new World(mapUID, ModData, OrderManager, type);
OrderManager.World.GameOver += FinishBenchmark;

View File

@@ -149,7 +149,7 @@ namespace OpenRA
}
}
public class Map : IReadOnlyFileSystem
public class Map : IReadOnlyFileSystem, IDisposable
{
public const int SupportedMapFormat = 11;
public const int CurrentMapFormat = 12;
@@ -1417,5 +1417,10 @@ namespace OpenRA
return modData.Translation.GetString(key, args);
}
public void Dispose()
{
Sequences.Dispose();
}
}
}

View File

@@ -214,12 +214,6 @@ namespace OpenRA
yield return mapPackage;
}
public IEnumerable<Map> EnumerateMapsWithoutCaching(MapClassification classification = MapClassification.System)
{
foreach (var mapPackage in EnumerateMapPackagesWithoutCaching(classification))
yield return new Map(modData, mapPackage);
}
public void QueryRemoteMapDetails(string repositoryUrl, IEnumerable<string> uids, Action<MapPreview> mapDetailsReceived = null, Action<MapPreview> mapQueryFailed = null)
{
var queryUids = uids.Distinct()

View File

@@ -188,12 +188,13 @@ namespace OpenRA
bool wasLoadingGameSave;
internal World(ModData modData, Map map, OrderManager orderManager, WorldType type)
internal World(string mapUID, ModData modData, OrderManager orderManager, WorldType type)
{
this.modData = modData;
Type = type;
OrderManager = orderManager;
Map = map;
using (new PerfTimer("PrepareMap"))
Map = modData.PrepareMap(mapUID);
if (string.IsNullOrEmpty(modData.Manifest.DefaultOrderGenerator))
throw new InvalidDataException("mod.yaml must define a DefaultOrderGenerator");
@@ -212,7 +213,7 @@ namespace OpenRA
SharedRandom = new MersenneTwister(orderManager.LobbyInfo.GlobalSettings.RandomSeed);
LocalRandom = new MersenneTwister();
ModelCache = modData.ModelSequenceLoader.CacheModels(map, modData, map.Rules.ModelSequences);
ModelCache = modData.ModelSequenceLoader.CacheModels(Map, modData, Map.Rules.ModelSequences);
var worldActorType = type == WorldType.Editor ? SystemActors.EditorWorld : SystemActors.World;
WorldActor = CreateActor(worldActorType.ToString(), new TypeDictionary());
@@ -241,7 +242,7 @@ namespace OpenRA
MapTitle = Map.Title
};
RulesContainTemporaryBlocker = map.Rules.Actors.Any(a => a.Value.HasTraitInfo<ITemporaryBlockerInfo>());
RulesContainTemporaryBlocker = Map.Rules.Actors.Any(a => a.Value.HasTraitInfo<ITemporaryBlockerInfo>());
gameSettings = Game.Settings.Game;
}
@@ -612,6 +613,8 @@ namespace OpenRA
if (Type == WorldType.Shellmap)
OrderManager.Dispose();
Map.Dispose();
Game.FinishBenchmark();
}

View File

@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
if (package == null)
continue;
var testMap = new Map(modData, package);
using (var testMap = new Map(modData, package))
TestMap(testMap, modData);
}

View File

@@ -70,6 +70,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
Action<string> afterSave = uid =>
{
map.Dispose();
Game.LoadEditor(uid);
Ui.CloseWindow();