diff --git a/OpenRA.Mods.RA/Widgets/Logic/Ingame/LeaveMapLogic.cs b/OpenRA.Mods.RA/Widgets/Logic/Ingame/LeaveMapLogic.cs index 961106f6c7..3284b5b16c 100644 --- a/OpenRA.Mods.RA/Widgets/Logic/Ingame/LeaveMapLogic.cs +++ b/OpenRA.Mods.RA/Widgets/Logic/Ingame/LeaveMapLogic.cs @@ -86,7 +86,7 @@ namespace OpenRA.Mods.RA.Widgets } var statsButton = dialog.Get("STATS_BUTTON"); - statsButton.IsVisible = () => !(world.Map.Type == "Mission" || world.Map.Type == "Campaign") || world.IsReplay; + statsButton.IsVisible = () => !world.Map.Visibility.HasFlag(MapVisibility.MissionSelector) || world.IsReplay; statsButton.OnClick = () => { showStats = true; diff --git a/OpenRA.Mods.RA/Widgets/Logic/OrderButtonsChromeLogic.cs b/OpenRA.Mods.RA/Widgets/Logic/OrderButtonsChromeLogic.cs index 0f1ff1c60b..ba212be7ae 100644 --- a/OpenRA.Mods.RA/Widgets/Logic/OrderButtonsChromeLogic.cs +++ b/OpenRA.Mods.RA/Widgets/Logic/OrderButtonsChromeLogic.cs @@ -100,7 +100,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic var diplomacy = widget.GetOrNull("DIPLOMACY_BUTTON"); if (diplomacy != null) { - diplomacy.Visible = world.Players.Any(a => a != world.LocalPlayer && !a.NonCombatant); + diplomacy.Visible = !world.Map.Visibility.HasFlag(MapVisibility.MissionSelector) && world.Players.Any(a => a != world.LocalPlayer && !a.NonCombatant); diplomacy.IsDisabled = () => disableSystemButtons; diplomacy.OnClick = () => OpenMenuPanel(diplomacy); }