Make knowledge of height discontinuities live in Locomotor not PathGraph.
This commit is contained in:
@@ -174,7 +174,7 @@ namespace OpenRA.Mods.Common.Pathfinder
|
||||
{
|
||||
var dir = directions[i];
|
||||
var neighbor = position + dir;
|
||||
var pathCost = GetPathCostToNode(neighbor, dir);
|
||||
var pathCost = GetPathCostToNode(position, neighbor, dir);
|
||||
|
||||
// PERF: Skip closed cells already, 15% of all cells
|
||||
if (pathCost != PathCostForInvalidPath && info[neighbor].Status != CellStatus.Closed)
|
||||
@@ -192,7 +192,7 @@ namespace OpenRA.Mods.Common.Pathfinder
|
||||
var layerPosition = new CPos(position.X, position.Y, cml.Index);
|
||||
var entryCost = cml.EntryMovementCost(locomotor.Info, layerPosition);
|
||||
if (entryCost != MovementCostForUnreachableCell &&
|
||||
CanEnterNode(layerPosition) &&
|
||||
CanEnterNode(position, layerPosition) &&
|
||||
this[layerPosition].Status != CellStatus.Closed)
|
||||
validNeighbors.Add(new GraphConnection(layerPosition, entryCost));
|
||||
}
|
||||
@@ -202,7 +202,7 @@ namespace OpenRA.Mods.Common.Pathfinder
|
||||
var layerPosition = new CPos(position.X, position.Y, 0);
|
||||
var exitCost = cmls[layer].ExitMovementCost(locomotor.Info, layerPosition);
|
||||
if (exitCost != MovementCostForUnreachableCell &&
|
||||
CanEnterNode(layerPosition) &&
|
||||
CanEnterNode(position, layerPosition) &&
|
||||
this[layerPosition].Status != CellStatus.Closed)
|
||||
validNeighbors.Add(new GraphConnection(layerPosition, exitCost));
|
||||
}
|
||||
@@ -210,16 +210,16 @@ namespace OpenRA.Mods.Common.Pathfinder
|
||||
return validNeighbors;
|
||||
}
|
||||
|
||||
bool CanEnterNode(CPos destNode)
|
||||
bool CanEnterNode(CPos srcNode, CPos destNode)
|
||||
{
|
||||
return
|
||||
locomotor.MovementCostToEnterCell(Actor, destNode, checkConditions, IgnoreActor)
|
||||
locomotor.MovementCostToEnterCell(Actor, srcNode, destNode, checkConditions, IgnoreActor)
|
||||
!= MovementCostForUnreachableCell;
|
||||
}
|
||||
|
||||
int GetPathCostToNode(CPos destNode, CVec direction)
|
||||
int GetPathCostToNode(CPos srcNode, CPos destNode, CVec direction)
|
||||
{
|
||||
var movementCost = locomotor.MovementCostToEnterCell(Actor, destNode, checkConditions, IgnoreActor);
|
||||
var movementCost = locomotor.MovementCostToEnterCell(Actor, srcNode, destNode, checkConditions, IgnoreActor);
|
||||
if (movementCost != MovementCostForUnreachableCell && !(CustomBlock != null && CustomBlock(destNode)))
|
||||
return CalculateCellPathCost(destNode, direction, movementCost);
|
||||
|
||||
@@ -242,15 +242,6 @@ namespace OpenRA.Mods.Common.Pathfinder
|
||||
cellCost += customCost;
|
||||
}
|
||||
|
||||
// Prevent units from jumping over height discontinuities
|
||||
if (checkTerrainHeight && neighborCPos.Layer == 0)
|
||||
{
|
||||
var heightLayer = World.Map.Height;
|
||||
var from = neighborCPos - direction;
|
||||
if (Math.Abs(heightLayer[neighborCPos] - heightLayer[from]) > 1)
|
||||
return PathCostForInvalidPath;
|
||||
}
|
||||
|
||||
// Directional bonuses for smoother flow!
|
||||
if (LaneBias != 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user