Make knowledge of height discontinuities live in Locomotor not PathGraph.
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@@ -174,7 +174,7 @@ namespace OpenRA.Mods.Common.Pathfinder
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{
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var dir = directions[i];
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var neighbor = position + dir;
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var pathCost = GetPathCostToNode(neighbor, dir);
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var pathCost = GetPathCostToNode(position, neighbor, dir);
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// PERF: Skip closed cells already, 15% of all cells
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if (pathCost != PathCostForInvalidPath && info[neighbor].Status != CellStatus.Closed)
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@@ -192,7 +192,7 @@ namespace OpenRA.Mods.Common.Pathfinder
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var layerPosition = new CPos(position.X, position.Y, cml.Index);
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var entryCost = cml.EntryMovementCost(locomotor.Info, layerPosition);
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if (entryCost != MovementCostForUnreachableCell &&
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CanEnterNode(layerPosition) &&
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CanEnterNode(position, layerPosition) &&
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this[layerPosition].Status != CellStatus.Closed)
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validNeighbors.Add(new GraphConnection(layerPosition, entryCost));
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}
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@@ -202,7 +202,7 @@ namespace OpenRA.Mods.Common.Pathfinder
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var layerPosition = new CPos(position.X, position.Y, 0);
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var exitCost = cmls[layer].ExitMovementCost(locomotor.Info, layerPosition);
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if (exitCost != MovementCostForUnreachableCell &&
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CanEnterNode(layerPosition) &&
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CanEnterNode(position, layerPosition) &&
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this[layerPosition].Status != CellStatus.Closed)
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validNeighbors.Add(new GraphConnection(layerPosition, exitCost));
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}
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@@ -210,16 +210,16 @@ namespace OpenRA.Mods.Common.Pathfinder
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return validNeighbors;
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}
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bool CanEnterNode(CPos destNode)
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bool CanEnterNode(CPos srcNode, CPos destNode)
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{
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return
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locomotor.MovementCostToEnterCell(Actor, destNode, checkConditions, IgnoreActor)
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locomotor.MovementCostToEnterCell(Actor, srcNode, destNode, checkConditions, IgnoreActor)
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!= MovementCostForUnreachableCell;
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}
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int GetPathCostToNode(CPos destNode, CVec direction)
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int GetPathCostToNode(CPos srcNode, CPos destNode, CVec direction)
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{
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var movementCost = locomotor.MovementCostToEnterCell(Actor, destNode, checkConditions, IgnoreActor);
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var movementCost = locomotor.MovementCostToEnterCell(Actor, srcNode, destNode, checkConditions, IgnoreActor);
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if (movementCost != MovementCostForUnreachableCell && !(CustomBlock != null && CustomBlock(destNode)))
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return CalculateCellPathCost(destNode, direction, movementCost);
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@@ -242,15 +242,6 @@ namespace OpenRA.Mods.Common.Pathfinder
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cellCost += customCost;
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}
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// Prevent units from jumping over height discontinuities
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if (checkTerrainHeight && neighborCPos.Layer == 0)
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{
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var heightLayer = World.Map.Height;
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var from = neighborCPos - direction;
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if (Math.Abs(heightLayer[neighborCPos] - heightLayer[from]) > 1)
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return PathCostForInvalidPath;
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}
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// Directional bonuses for smoother flow!
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if (LaneBias != 0)
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{
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@@ -171,10 +171,23 @@ namespace OpenRA.Mods.Common.Traits
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}
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public short MovementCostForCell(CPos cell)
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{
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return MovementCostForCell(cell, null);
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}
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short MovementCostForCell(CPos cell, CPos? fromCell)
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{
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if (!world.Map.Contains(cell))
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return PathGraph.MovementCostForUnreachableCell;
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// Prevent units from jumping over height discontinuities.
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if (fromCell != null && cell.Layer == 0 && fromCell.Value.Layer == 0 && world.Map.Grid.MaximumTerrainHeight > 0)
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{
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var heightLayer = world.Map.Height;
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if (Math.Abs(heightLayer[cell] - heightLayer[fromCell.Value]) > 1)
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return PathGraph.MovementCostForUnreachableCell;
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}
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return cellsCost[cell.Layer][cell];
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}
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@@ -186,12 +199,9 @@ namespace OpenRA.Mods.Common.Traits
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return terrainInfos[index].Speed;
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}
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public short MovementCostToEnterCell(Actor actor, CPos destNode, BlockedByActor check, Actor ignoreActor)
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public short MovementCostToEnterCell(Actor actor, CPos srcNode, CPos destNode, BlockedByActor check, Actor ignoreActor)
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{
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if (!world.Map.Contains(destNode))
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return PathGraph.MovementCostForUnreachableCell;
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var cellCost = cellsCost[destNode.Layer][destNode];
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var cellCost = MovementCostForCell(destNode, srcNode);
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if (cellCost == PathGraph.MovementCostForUnreachableCell ||
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!CanMoveFreelyInto(actor, destNode, check, ignoreActor))
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