unfail slightly player color handling
This commit is contained in:
@@ -188,7 +188,7 @@ namespace OpenRA.Graphics
|
||||
lineRenderer.FillRect(new RectangleF(
|
||||
Game.viewport.Location.X + pos.X + 2,
|
||||
Game.viewport.Location.Y + pos.Y + 2,
|
||||
12, 12), Player.PlayerColors(world)[ p.Second.PaletteIndex % Player.PlayerColors(world).Count() ].c);
|
||||
12, 12), Player.PlayerColors(world)[ p.Second.PaletteIndex % Player.PlayerColors(world).Count() ].Color);
|
||||
|
||||
rgbaRenderer.DrawSprite(ownedSpawnPoint, pos, "chrome");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user