unfail slightly player color handling

This commit is contained in:
Chris Forbes
2010-05-12 14:21:25 +12:00
parent b3fbe96627
commit f0e5b9728f
6 changed files with 13 additions and 14 deletions

View File

@@ -70,7 +70,7 @@ namespace OpenRA.Widgets.Delegates
color.OnMouseUp = CyclePalette;
var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
colorBlock.GetColor = () => Player.PlayerColors(Game.world)[c.PaletteIndex % Player.PlayerColors(Game.world).Count].c;
colorBlock.GetColor = () => Player.PlayerColors(Game.world)[c.PaletteIndex % Player.PlayerColors(Game.world).Count].Color;
var faction = template.GetWidget<ButtonWidget>("FACTION");
faction.OnMouseUp = CycleRace;
@@ -91,7 +91,7 @@ namespace OpenRA.Widgets.Delegates
else
{
var color = template.GetWidget<ColorBlockWidget>("COLOR");
color.GetColor = () => Player.PlayerColors(Game.world)[c.PaletteIndex % Player.PlayerColors(Game.world).Count].c;
color.GetColor = () => Player.PlayerColors(Game.world)[c.PaletteIndex % Player.PlayerColors(Game.world).Count].Color;
var faction = template.GetWidget<LabelWidget>("FACTION");
faction.GetText = () => c.Country;