unfail slightly player color handling
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@@ -70,7 +70,7 @@ namespace OpenRA.Widgets.Delegates
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color.OnMouseUp = CyclePalette;
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var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
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colorBlock.GetColor = () => Player.PlayerColors(Game.world)[c.PaletteIndex % Player.PlayerColors(Game.world).Count].c;
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colorBlock.GetColor = () => Player.PlayerColors(Game.world)[c.PaletteIndex % Player.PlayerColors(Game.world).Count].Color;
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var faction = template.GetWidget<ButtonWidget>("FACTION");
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faction.OnMouseUp = CycleRace;
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@@ -91,7 +91,7 @@ namespace OpenRA.Widgets.Delegates
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else
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{
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var color = template.GetWidget<ColorBlockWidget>("COLOR");
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color.GetColor = () => Player.PlayerColors(Game.world)[c.PaletteIndex % Player.PlayerColors(Game.world).Count].c;
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color.GetColor = () => Player.PlayerColors(Game.world)[c.PaletteIndex % Player.PlayerColors(Game.world).Count].Color;
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var faction = template.GetWidget<LabelWidget>("FACTION");
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faction.GetText = () => c.Country;
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