unfail slightly player color handling
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@@ -78,7 +78,7 @@ namespace OpenRA.Widgets
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Game.chrome.lineRenderer.FillRect(new RectangleF(
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Game.viewport.Location.X + pos.X + 2,
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Game.viewport.Location.Y + pos.Y + 2,
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12, 12), playerColors[p.Second.PaletteIndex % playerColors.Count()].c);
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12, 12), playerColors[p.Second.PaletteIndex % playerColors.Count()].Color);
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Game.chrome.renderer.RgbaSpriteRenderer.DrawSprite(
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ChromeProvider.GetImage(Game.chrome.renderer, "spawnpoints", "owned"), pos, "chrome");
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