unfail slightly player color handling

This commit is contained in:
Chris Forbes
2010-05-12 14:21:25 +12:00
parent b3fbe96627
commit f0e5b9728f
6 changed files with 13 additions and 14 deletions

View File

@@ -78,7 +78,7 @@ namespace OpenRA.Widgets
Game.chrome.lineRenderer.FillRect(new RectangleF(
Game.viewport.Location.X + pos.X + 2,
Game.viewport.Location.Y + pos.Y + 2,
12, 12), playerColors[p.Second.PaletteIndex % playerColors.Count()].c);
12, 12), playerColors[p.Second.PaletteIndex % playerColors.Count()].Color);
Game.chrome.renderer.RgbaSpriteRenderer.DrawSprite(
ChromeProvider.GetImage(Game.chrome.renderer, "spawnpoints", "owned"), pos, "chrome");