unfail slightly player color handling
This commit is contained in:
@@ -63,7 +63,7 @@ namespace OpenRA
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public void AddLine(Session.Client p, string text)
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public void AddLine(Session.Client p, string text)
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{
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{
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AddLine(Player.PlayerColors( Game.world )[p.PaletteIndex].c, p.Name, text);
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AddLine(Player.PlayerColors( Game.world )[p.PaletteIndex].Color, p.Name, text);
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}
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}
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public void AddLine(Color c, string from, string text)
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public void AddLine(Color c, string from, string text)
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@@ -188,7 +188,7 @@ namespace OpenRA.Graphics
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lineRenderer.FillRect(new RectangleF(
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lineRenderer.FillRect(new RectangleF(
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Game.viewport.Location.X + pos.X + 2,
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Game.viewport.Location.X + pos.X + 2,
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Game.viewport.Location.Y + pos.Y + 2,
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Game.viewport.Location.Y + pos.Y + 2,
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12, 12), Player.PlayerColors(world)[ p.Second.PaletteIndex % Player.PlayerColors(world).Count() ].c);
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12, 12), Player.PlayerColors(world)[ p.Second.PaletteIndex % Player.PlayerColors(world).Count() ].Color);
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rgbaRenderer.DrawSprite(ownedSpawnPoint, pos, "chrome");
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rgbaRenderer.DrawSprite(ownedSpawnPoint, pos, "chrome");
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}
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}
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@@ -53,11 +53,10 @@ namespace OpenRA
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public ShroudRenderer Shroud;
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public ShroudRenderer Shroud;
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public World World { get; private set; }
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public World World { get; private set; }
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public static List<OpenRA.FileFormats.Tuple<string, string, Color>> PlayerColors(World world)
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public static List<PlayerColorPaletteInfo> PlayerColors(World world)
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{
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{
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return world.WorldActor.Info.Traits.WithInterface<PlayerColorPaletteInfo>()
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return world.WorldActor.Info.Traits.WithInterface<PlayerColorPaletteInfo>()
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.Where(p => p.Playable)
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.Where(p => p.Playable)
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.Select(p => OpenRA.FileFormats.Tuple.New(p.Name, p.DisplayName, p.Color))
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.ToList();
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.ToList();
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}
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}
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@@ -71,8 +70,8 @@ namespace OpenRA
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if (client != null)
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if (client != null)
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{
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{
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Index = client.Index;
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Index = client.Index;
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Palette = PlayerColors(world)[client.PaletteIndex % PlayerColors(world).Count()].a;
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Palette = PlayerColors(world)[client.PaletteIndex % PlayerColors(world).Count()].Name;
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Color = PlayerColors(world)[client.PaletteIndex % PlayerColors(world).Count()].c;
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Color = PlayerColors(world)[client.PaletteIndex % PlayerColors(world).Count()].Color;
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PlayerName = client.Name;
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PlayerName = client.Name;
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InternalName = "Multi{0}".F(client.Index);
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InternalName = "Multi{0}".F(client.Index);
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}
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}
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@@ -23,7 +23,7 @@ using OpenRA.FileFormats;
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namespace OpenRA.Traits
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namespace OpenRA.Traits
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{
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{
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class PlayerColorPaletteInfo : ITraitInfo
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public class PlayerColorPaletteInfo : ITraitInfo
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{
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{
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public readonly string Name = null;
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public readonly string Name = null;
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public readonly string DisplayName = null;
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public readonly string DisplayName = null;
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@@ -41,7 +41,7 @@ namespace OpenRA.Traits
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public Color Color { get { return Util.ArrayToColor(DisplayColor); } }
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public Color Color { get { return Util.ArrayToColor(DisplayColor); } }
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}
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}
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class PlayerColorPalette
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public class PlayerColorPalette
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{
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{
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public PlayerColorPalette(Actor self, PlayerColorPaletteInfo info)
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public PlayerColorPalette(Actor self, PlayerColorPaletteInfo info)
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{
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{
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@@ -70,7 +70,7 @@ namespace OpenRA.Widgets.Delegates
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color.OnMouseUp = CyclePalette;
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color.OnMouseUp = CyclePalette;
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var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
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var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
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colorBlock.GetColor = () => Player.PlayerColors(Game.world)[c.PaletteIndex % Player.PlayerColors(Game.world).Count].c;
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colorBlock.GetColor = () => Player.PlayerColors(Game.world)[c.PaletteIndex % Player.PlayerColors(Game.world).Count].Color;
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var faction = template.GetWidget<ButtonWidget>("FACTION");
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var faction = template.GetWidget<ButtonWidget>("FACTION");
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faction.OnMouseUp = CycleRace;
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faction.OnMouseUp = CycleRace;
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@@ -91,7 +91,7 @@ namespace OpenRA.Widgets.Delegates
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else
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else
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{
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{
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var color = template.GetWidget<ColorBlockWidget>("COLOR");
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var color = template.GetWidget<ColorBlockWidget>("COLOR");
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color.GetColor = () => Player.PlayerColors(Game.world)[c.PaletteIndex % Player.PlayerColors(Game.world).Count].c;
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color.GetColor = () => Player.PlayerColors(Game.world)[c.PaletteIndex % Player.PlayerColors(Game.world).Count].Color;
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var faction = template.GetWidget<LabelWidget>("FACTION");
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var faction = template.GetWidget<LabelWidget>("FACTION");
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faction.GetText = () => c.Country;
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faction.GetText = () => c.Country;
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@@ -78,7 +78,7 @@ namespace OpenRA.Widgets
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Game.chrome.lineRenderer.FillRect(new RectangleF(
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Game.chrome.lineRenderer.FillRect(new RectangleF(
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Game.viewport.Location.X + pos.X + 2,
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Game.viewport.Location.X + pos.X + 2,
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Game.viewport.Location.Y + pos.Y + 2,
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Game.viewport.Location.Y + pos.Y + 2,
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12, 12), playerColors[p.Second.PaletteIndex % playerColors.Count()].c);
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12, 12), playerColors[p.Second.PaletteIndex % playerColors.Count()].Color);
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Game.chrome.renderer.RgbaSpriteRenderer.DrawSprite(
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Game.chrome.renderer.RgbaSpriteRenderer.DrawSprite(
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ChromeProvider.GetImage(Game.chrome.renderer, "spawnpoints", "owned"), pos, "chrome");
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ChromeProvider.GetImage(Game.chrome.renderer, "spawnpoints", "owned"), pos, "chrome");
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