Introduce TerrainTemplatePreviewWidget.
This commit is contained in:
@@ -21,9 +21,11 @@ namespace OpenRA.Graphics
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SheetBuilder sheetBuilder;
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SheetBuilder sheetBuilder;
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Dictionary<ushort, Sprite[]> templates;
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Dictionary<ushort, Sprite[]> templates;
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Sprite missingTile;
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Sprite missingTile;
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TileSet tileset;
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public Theater(TileSet tileset)
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public Theater(TileSet tileset)
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{
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{
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this.tileset = tileset;
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var allocated = false;
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var allocated = false;
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Func<Sheet> allocate = () =>
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Func<Sheet> allocate = () =>
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{
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{
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@@ -69,6 +71,35 @@ namespace OpenRA.Graphics
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return template[r.Index];
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return template[r.Index];
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}
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}
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public Rectangle TemplateBounds(TerrainTemplateInfo template, Size tileSize, TileShape tileShape)
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{
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Rectangle? templateRect = null;
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var i = 0;
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for (var y = 0; y < template.Size.Y; y++)
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{
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for (var x = 0; x < template.Size.X; x++)
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{
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var tile = new TerrainTile(template.Id, (byte)(i++));
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var tileInfo = tileset.GetTileInfo(tile);
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// Empty tile
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if (tileInfo == null)
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continue;
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var sprite = TileSprite(tile);
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var u = tileShape == TileShape.Rectangle ? x : (x - y) / 2f;
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var v = tileShape == TileShape.Rectangle ? y : (x + y) / 2f;
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var tl = new float2(u * tileSize.Width, (v - 0.5f * tileInfo.Height) * tileSize.Height) - 0.5f * sprite.size;
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var rect = new Rectangle((int)(tl.X + sprite.offset.X), (int)(tl.Y + sprite.offset.Y), (int)sprite.size.X, (int)sprite.size.Y);
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templateRect = templateRect.HasValue ? Rectangle.Union(templateRect.Value, rect) : rect;
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}
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}
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return templateRect.HasValue ? templateRect.Value : Rectangle.Empty;
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}
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public Sheet Sheet { get { return sheetBuilder.Current; } }
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public Sheet Sheet { get { return sheetBuilder.Current; } }
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}
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}
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}
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}
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@@ -129,6 +129,7 @@
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<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
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<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
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<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
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<Compile Include="Widgets\Logic\SettingsLogic.cs" />
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<Compile Include="Widgets\Logic\SettingsLogic.cs" />
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<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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103
OpenRA.Mods.Common/Widgets/TerrainTemplatePreviewWidget.cs
Normal file
103
OpenRA.Mods.Common/Widgets/TerrainTemplatePreviewWidget.cs
Normal file
@@ -0,0 +1,103 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class TerrainTemplatePreviewWidget : Widget
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{
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public Func<float> GetScale = () => 1f;
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public string Palette = "terrain";
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readonly WorldRenderer worldRenderer;
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readonly TileSet tileset;
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TerrainTemplateInfo template;
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Rectangle bounds;
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public TerrainTemplateInfo Template
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{
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get
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{
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return template;
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}
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set
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{
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template = value;
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if (template == null)
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return;
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var ts = Game.modData.Manifest.TileSize;
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var shape = Game.modData.Manifest.TileShape;
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bounds = worldRenderer.Theater.TemplateBounds(template, ts, shape);
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}
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}
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[ObjectCreator.UseCtor]
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public TerrainTemplatePreviewWidget(WorldRenderer worldRenderer, World world)
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{
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this.worldRenderer = worldRenderer;
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tileset = world.Map.Rules.TileSets[world.Map.Tileset];
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}
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protected TerrainTemplatePreviewWidget(TerrainTemplatePreviewWidget other)
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: base(other)
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{
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worldRenderer = other.worldRenderer;
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tileset = other.worldRenderer.world.Map.Rules.TileSets[other.worldRenderer.world.Map.Tileset];
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Template = other.Template;
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GetScale = other.GetScale;
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}
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public override Widget Clone() { return new TerrainTemplatePreviewWidget(this); }
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public override void Draw()
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{
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if (template == null)
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return;
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var ts = Game.modData.Manifest.TileSize;
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var shape = Game.modData.Manifest.TileShape;
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var scale = GetScale();
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var sb = new Rectangle((int)(scale * bounds.X), (int)(scale * bounds.Y), (int)(scale * bounds.Width), (int)(scale * bounds.Height));
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var origin = RenderOrigin + new int2((RenderBounds.Size.Width - sb.Width) / 2 - sb.X, (RenderBounds.Size.Height - sb.Height) / 2 - sb.Y);
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var i = 0;
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for (var y = 0; y < Template.Size.Y; y++)
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{
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for (var x = 0; x < Template.Size.X; x++)
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{
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var tile = new TerrainTile(Template.Id, (byte)(i++));
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var tileInfo = tileset.GetTileInfo(tile);
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// Empty tile
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if (tileInfo == null)
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continue;
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var sprite = worldRenderer.Theater.TileSprite(tile);
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var size = new float2(sprite.size.X * scale, sprite.size.Y * scale);
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var u = shape == TileShape.Rectangle ? x : (x - y) / 2f;
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var v = shape == TileShape.Rectangle ? y : (x + y) / 2f;
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var pos = origin + scale * (new float2(u * ts.Width, (v - 0.5f * tileInfo.Height) * ts.Height) - 0.5f * sprite.size);
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Game.Renderer.SpriteRenderer.DrawSprite(sprite, pos, worldRenderer.Palette(Palette), size);
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}
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}
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}
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}
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}
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