Dispose of graphics resources deterministically.
Textures, FrameBuffers and VertexBuffers allocated by the Sdl2 Renderer were only being released via finalizers. This could lead to OpenGL out of memory errors since resources may not be cleaned up in a timely manner. To avoid this, IDisposable has been implemented and transitively applied to classes that use these resources. As a side-effect some static state is no longer static, particularly in Renderer, in order to facilitate this change and just for nicer design in general. Also dispose some bitmaps.
This commit is contained in:
committed by
RoosterDragon
parent
38b579a081
commit
f0f02dff5c
@@ -140,7 +140,10 @@ namespace OpenRA
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orderManager.World = new World(map, orderManager, isShellmap);
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orderManager.World.Timestep = Timestep;
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}
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if (worldRenderer != null)
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worldRenderer.Dispose();
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worldRenderer = new WorldRenderer(orderManager.World);
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using (new PerfTimer("LoadComplete"))
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orderManager.World.LoadComplete(worldRenderer);
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@@ -215,7 +218,7 @@ namespace OpenRA
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Settings.Graphics.Renderer = r;
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try
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{
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Renderer.Initialize(Settings.Graphics.Mode);
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Renderer = new Renderer(Settings.Graphics, Settings.Server);
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break;
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}
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catch (Exception e)
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@@ -225,8 +228,6 @@ namespace OpenRA
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}
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}
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Renderer = new Renderer();
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try
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{
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Sound.Create(Settings.Sound.Engine);
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@@ -257,12 +258,18 @@ namespace OpenRA
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BeforeGameStart = () => { };
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Ui.ResetAll();
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if (worldRenderer != null)
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worldRenderer.Dispose();
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worldRenderer = null;
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if (server != null)
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server.Shutdown();
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if (orderManager != null)
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orderManager.Dispose();
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if (modData != null)
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modData.Dispose();
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modData = null;
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// Fall back to default if the mod doesn't exist
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if (!ModMetadata.AllMods.ContainsKey(mod))
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mod = new GameSettings().Mod;
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@@ -274,7 +281,7 @@ namespace OpenRA
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Sound.StopVideo();
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Sound.Initialize();
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modData = new ModData(mod);
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modData = new ModData(mod, true);
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Renderer.InitializeFonts(modData.Manifest);
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modData.InitializeLoaders();
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using (new PerfTimer("LoadMaps"))
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@@ -632,8 +639,12 @@ namespace OpenRA
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if (orderManager != null)
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orderManager.Dispose();
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}
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Renderer.Device.Dispose();
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if (worldRenderer != null)
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worldRenderer.Dispose();
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modData.Dispose();
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ChromeProvider.Deinitialize();
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Renderer.Dispose();
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OnQuit();
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@@ -17,7 +17,7 @@ using OpenRA.Support;
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namespace OpenRA
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{
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public class RulesetCache
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public sealed class RulesetCache : IDisposable
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{
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readonly ModData modData;
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@@ -137,5 +137,12 @@ namespace OpenRA
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return items;
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}
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public void Dispose()
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{
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foreach (var cache in sequenceCaches.Values)
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cache.Dispose();
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sequenceCaches.Clear();
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}
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}
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}
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@@ -27,6 +27,8 @@ namespace OpenRA.Graphics
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public static void Initialize(IEnumerable<string> chromeFiles)
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{
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Deinitialize();
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collections = new Dictionary<string, Collection>();
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cachedSheets = new Dictionary<string, Sheet>();
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cachedSprites = new Dictionary<string, Dictionary<string, Sprite>>();
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@@ -37,6 +39,17 @@ namespace OpenRA.Graphics
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LoadCollection(c.Key, c.Value);
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}
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public static void Deinitialize()
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{
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if (cachedSheets != null)
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foreach (var sheet in cachedSheets.Values)
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sheet.Dispose();
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collections = null;
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cachedSheets = null;
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cachedSprites = null;
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}
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public static void Save(string file)
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{
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var root = new List<MiniYamlNode>();
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@@ -16,11 +16,12 @@ using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public class CursorProvider
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public sealed class CursorProvider : IDisposable
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{
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HardwarePalette palette;
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Dictionary<string, CursorSequence> cursors;
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Cache<string, PaletteReference> palettes;
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readonly SheetBuilder sheetBuilder;
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public static bool CursorViewportZoomed { get { return Game.Settings.Graphics.CursorDouble && Game.Settings.Graphics.PixelDouble; } }
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@@ -45,10 +46,11 @@ namespace OpenRA.Graphics
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foreach (var p in nodesDict["Palettes"].Nodes)
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palette.AddPalette(p.Key, new ImmutablePalette(GlobalFileSystem.Open(p.Value.Value), shadowIndex), false);
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var spriteCache = new SpriteCache(modData.SpriteLoaders, new string[0], new SheetBuilder(SheetType.Indexed));
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sheetBuilder = new SheetBuilder(SheetType.Indexed);
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var spriteCache = new SpriteCache(modData.SpriteLoaders, new string[0], sheetBuilder);
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foreach (var s in nodesDict["Cursors"].Nodes)
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LoadSequencesForCursor(spriteCache, s.Key, s.Value);
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spriteCache.SheetBuilder.Current.ReleaseBuffer();
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sheetBuilder.Current.ReleaseBuffer();
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palette.Initialize();
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}
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@@ -95,5 +97,11 @@ namespace OpenRA.Graphics
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throw new InvalidOperationException("Cursor does not have a sequence `{0}`".F(cursor));
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}
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}
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public void Dispose()
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{
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palette.Dispose();
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sheetBuilder.Dispose();
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}
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}
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}
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@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public class HardwarePalette
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public sealed class HardwarePalette : IDisposable
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{
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public const int MaxPalettes = 256;
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@@ -111,5 +111,10 @@ namespace OpenRA.Graphics
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modifiedPalette.SetFromPalette(originalPalette);
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}
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}
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public void Dispose()
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{
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Texture.Dispose();
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}
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}
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}
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@@ -63,7 +63,7 @@ namespace OpenRA
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void ReleaseWindowMouseFocus();
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}
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public interface IVertexBuffer<T>
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public interface IVertexBuffer<T> : IDisposable
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{
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void Bind();
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void SetData(T[] vertices, int length);
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@@ -80,7 +80,8 @@ namespace OpenRA
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}
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public enum TextureScaleFilter { Nearest, Linear }
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public interface ITexture
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public interface ITexture : IDisposable
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{
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void SetData(Bitmap bitmap);
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void SetData(uint[,] colors);
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@@ -90,7 +91,7 @@ namespace OpenRA
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TextureScaleFilter ScaleFilter { get; set; }
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}
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public interface IFrameBuffer
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public interface IFrameBuffer : IDisposable
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{
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void Bind();
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void Unbind();
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@@ -20,13 +20,14 @@ namespace OpenRA.Graphics
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Renderer renderer;
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IShader shader;
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Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
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readonly Vertex[] vertices;
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int nv = 0;
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public LineRenderer(Renderer renderer, IShader shader)
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{
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this.renderer = renderer;
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this.shader = shader;
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vertices = new Vertex[renderer.TempBufferSize];
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}
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@@ -71,9 +72,9 @@ namespace OpenRA.Graphics
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public void DrawLine(float2 start, float2 end, Color startColor, Color endColor)
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{
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Renderer.CurrentBatchRenderer = this;
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renderer.CurrentBatchRenderer = this;
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if (nv + 2 > Renderer.TempBufferSize)
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if (nv + 2 > renderer.TempBufferSize)
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Flush();
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vertices[nv++] = new Vertex(start + offset,
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@@ -203,8 +203,8 @@ namespace OpenRA.Graphics
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public static Bitmap RenderMapPreview(TileSet tileset, Map map, Ruleset resourceRules, bool actualSize)
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{
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var terrain = TerrainBitmap(tileset, map, actualSize);
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return AddStaticResources(tileset, map, resourceRules, terrain);
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using (var terrain = TerrainBitmap(tileset, map, actualSize))
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return AddStaticResources(tileset, map, resourceRules, terrain);
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}
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}
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}
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@@ -17,13 +17,14 @@ namespace OpenRA.Graphics
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Renderer renderer;
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IShader shader;
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Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
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readonly Vertex[] vertices;
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int nv = 0;
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public QuadRenderer(Renderer renderer, IShader shader)
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{
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this.renderer = renderer;
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this.shader = shader;
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vertices = new Vertex[renderer.TempBufferSize];
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}
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public void Flush()
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@@ -45,9 +46,9 @@ namespace OpenRA.Graphics
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public void FillRect(RectangleF rect, Color color)
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{
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Renderer.CurrentBatchRenderer = this;
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renderer.CurrentBatchRenderer = this;
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if (nv + 4 > Renderer.TempBufferSize)
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if (nv + 4 > renderer.TempBufferSize)
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Flush();
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var r = color.R / 255.0f;
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@@ -18,11 +18,11 @@ using OpenRA.Support;
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namespace OpenRA.Graphics
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{
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public class Renderer
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public sealed class Renderer : IDisposable
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{
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internal static int SheetSize;
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internal static int TempBufferSize;
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internal static int TempBufferCount;
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internal int SheetSize { get; private set; }
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internal int TempBufferSize { get; private set; }
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internal int TempBufferCount { get; private set; }
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public SpriteRenderer WorldSpriteRenderer { get; private set; }
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public SpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
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@@ -38,11 +38,13 @@ namespace OpenRA.Graphics
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public Dictionary<string, SpriteFont> Fonts;
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Stack<Rectangle> scissorState;
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public Renderer()
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public Renderer(GraphicSettings graphicSettings, ServerSettings serverSettings)
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{
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TempBufferSize = Game.Settings.Graphics.BatchSize;
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TempBufferCount = Game.Settings.Graphics.NumTempBuffers;
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SheetSize = Game.Settings.Graphics.SheetSize;
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Initialize(graphicSettings, serverSettings);
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TempBufferSize = graphicSettings.BatchSize;
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TempBufferCount = graphicSettings.NumTempBuffers;
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SheetSize = graphicSettings.SheetSize;
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scissorState = new Stack<Rectangle>();
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WorldSpriteRenderer = new SpriteRenderer(this, device.CreateShader("shp"));
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@@ -142,21 +144,21 @@ namespace OpenRA.Graphics
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public Size Resolution { get { return device.WindowSize; } }
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internal static void Initialize(WindowMode windowMode)
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void Initialize(GraphicSettings graphicSettings, ServerSettings serverSettings)
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{
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var resolution = GetResolution(windowMode);
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var resolution = GetResolution(graphicSettings);
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var renderer = Game.Settings.Server.Dedicated ? "Null" : Game.Settings.Graphics.Renderer;
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var rendererPath = Platform.ResolvePath(".", "OpenRA.Renderer." + renderer + ".dll");
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var rendererName = serverSettings.Dedicated ? "Null" : graphicSettings.Renderer;
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var rendererPath = Platform.ResolvePath(".", "OpenRA.Renderer." + rendererName + ".dll");
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device = CreateDevice(Assembly.LoadFile(rendererPath), resolution.Width, resolution.Height, windowMode);
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device = CreateDevice(Assembly.LoadFile(rendererPath), resolution.Width, resolution.Height, graphicSettings.Mode);
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}
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static Size GetResolution(WindowMode windowmode)
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static Size GetResolution(GraphicSettings graphicsSettings)
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{
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var size = (windowmode == WindowMode.Windowed)
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? Game.Settings.Graphics.WindowedSize
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: Game.Settings.Graphics.FullscreenSize;
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var size = (graphicsSettings.Mode == WindowMode.Windowed)
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? graphicsSettings.WindowedSize
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: graphicsSettings.FullscreenSize;
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return new Size(size.X, size.Y);
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}
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@@ -180,8 +182,8 @@ namespace OpenRA.Graphics
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public interface IBatchRenderer { void Flush(); }
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static IBatchRenderer currentBatchRenderer;
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public static IBatchRenderer CurrentBatchRenderer
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IBatchRenderer currentBatchRenderer;
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public IBatchRenderer CurrentBatchRenderer
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{
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get { return currentBatchRenderer; }
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set
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@@ -240,5 +242,14 @@ namespace OpenRA.Graphics
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{
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device.ReleaseWindowMouseFocus();
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}
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public void Dispose()
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{
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Device.Dispose();
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WorldVoxelRenderer.Dispose();
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foreach (var buffer in tempBuffers)
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buffer.Dispose();
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tempBuffers.Clear();
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}
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}
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}
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@@ -69,7 +69,7 @@ namespace OpenRA.Graphics
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}
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}
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public class SequenceCache
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public sealed class SequenceCache : IDisposable
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{
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readonly ModData modData;
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readonly Lazy<SpriteCache> spriteCache;
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@@ -141,5 +141,11 @@ namespace OpenRA.Graphics
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return new ReadOnlyDictionary<string, Sequence>(unitSequences);
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}
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public void Dispose()
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{
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if (spriteCache.IsValueCreated)
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spriteCache.Value.SheetBuilder.Dispose();
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}
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}
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}
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@@ -16,7 +16,7 @@ using OpenRA.FileSystem;
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namespace OpenRA.Graphics
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{
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public class Sheet
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public sealed class Sheet : IDisposable
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{
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readonly object textureLock = new object();
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bool dirty;
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@@ -178,5 +178,11 @@ namespace OpenRA.Graphics
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releaseBufferOnCommit = true;
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}
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}
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public void Dispose()
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{
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if (texture != null)
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texture.Dispose();
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}
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}
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}
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@@ -9,7 +9,9 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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namespace OpenRA.Graphics
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{
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@@ -27,8 +29,9 @@ namespace OpenRA.Graphics
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BGRA = 4,
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}
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public class SheetBuilder
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public sealed class SheetBuilder : IDisposable
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{
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readonly List<Sheet> sheets = new List<Sheet>();
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Sheet current;
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TextureChannel channel;
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SheetType type;
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@@ -36,19 +39,23 @@ namespace OpenRA.Graphics
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Point p;
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Func<Sheet> allocateSheet;
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public static Sheet AllocateSheet()
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public static Sheet AllocateSheet(int sheetSize)
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{
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return new Sheet(new Size(Renderer.SheetSize, Renderer.SheetSize));
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return new Sheet(new Size(sheetSize, sheetSize));
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}
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public SheetBuilder(SheetType t)
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: this(t, AllocateSheet) { }
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: this(t, Game.Renderer.SheetSize) { }
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public SheetBuilder(SheetType t, int sheetSize)
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: this(t, () => AllocateSheet(sheetSize)) { }
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public SheetBuilder(SheetType t, Func<Sheet> allocateSheet)
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{
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channel = TextureChannel.Red;
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type = t;
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current = allocateSheet();
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sheets.Add(current);
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this.allocateSheet = allocateSheet;
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}
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@@ -111,6 +118,7 @@ namespace OpenRA.Graphics
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{
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current.ReleaseBuffer();
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current = allocateSheet();
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sheets.Add(current);
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channel = TextureChannel.Red;
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}
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else
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@@ -127,5 +135,12 @@ namespace OpenRA.Graphics
|
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}
|
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public Sheet Current { get { return current; } }
|
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public void Dispose()
|
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{
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foreach (var sheet in sheets)
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sheet.Dispose();
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sheets.Clear();
|
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}
|
||||
}
|
||||
}
|
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@@ -17,8 +17,8 @@ namespace OpenRA.Graphics
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Renderer renderer;
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IShader shader;
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Vertex[] vertices = new Vertex[Renderer.TempBufferSize];
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Sheet currentSheet = null;
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readonly Vertex[] vertices;
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Sheet currentSheet;
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BlendMode currentBlend = BlendMode.Alpha;
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int nv = 0;
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@@ -26,6 +26,7 @@ namespace OpenRA.Graphics
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{
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this.renderer = renderer;
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this.shader = shader;
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vertices = new Vertex[renderer.TempBufferSize];
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}
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public void Flush()
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@@ -60,7 +61,7 @@ namespace OpenRA.Graphics
|
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|
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void DrawSprite(Sprite s, float2 location, int paletteIndex, float2 size)
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{
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Renderer.CurrentBatchRenderer = this;
|
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renderer.CurrentBatchRenderer = this;
|
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|
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if (s.sheet != currentSheet)
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Flush();
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@@ -68,7 +69,7 @@ namespace OpenRA.Graphics
|
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if (s.blendMode != currentBlend)
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Flush();
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|
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if (nv + 4 > Renderer.TempBufferSize)
|
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if (nv + 4 > renderer.TempBufferSize)
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Flush();
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|
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currentBlend = s.blendMode;
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@@ -90,7 +91,7 @@ namespace OpenRA.Graphics
|
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|
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public void DrawSprite(Sprite s, float2 a, float2 b, float2 c, float2 d)
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{
|
||||
Renderer.CurrentBatchRenderer = this;
|
||||
renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if (s.sheet != currentSheet)
|
||||
Flush();
|
||||
@@ -98,7 +99,7 @@ namespace OpenRA.Graphics
|
||||
if (s.blendMode != currentBlend)
|
||||
Flush();
|
||||
|
||||
if (nv + 4 > Renderer.TempBufferSize)
|
||||
if (nv + 4 > renderer.TempBufferSize)
|
||||
Flush();
|
||||
|
||||
currentSheet = s.sheet;
|
||||
|
||||
@@ -8,11 +8,12 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
class TerrainRenderer
|
||||
sealed class TerrainRenderer : IDisposable
|
||||
{
|
||||
IVertexBuffer<Vertex> vertexBuffer;
|
||||
|
||||
@@ -58,5 +59,10 @@ namespace OpenRA.Graphics
|
||||
foreach (var r in world.WorldActor.TraitsImplementing<IRenderOverlay>())
|
||||
r.Render(wr);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
vertexBuffer.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ using OpenRA.FileSystem;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class Theater
|
||||
public sealed class Theater : IDisposable
|
||||
{
|
||||
SheetBuilder sheetBuilder;
|
||||
Dictionary<ushort, Sprite[]> templates;
|
||||
@@ -101,5 +101,10 @@ namespace OpenRA.Graphics
|
||||
}
|
||||
|
||||
public Sheet Sheet { get { return sheetBuilder.Current; } }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
sheetBuilder.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace OpenRA.Graphics
|
||||
}
|
||||
}
|
||||
|
||||
public class VoxelLoader
|
||||
public sealed class VoxelLoader : IDisposable
|
||||
{
|
||||
SheetBuilder sheetBuilder;
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace OpenRA.Graphics
|
||||
if (allocated)
|
||||
throw new SheetOverflowException("");
|
||||
allocated = true;
|
||||
return SheetBuilder.AllocateSheet();
|
||||
return SheetBuilder.AllocateSheet(Game.Renderer.SheetSize);
|
||||
};
|
||||
|
||||
return new SheetBuilder(SheetType.DualIndexed, allocate);
|
||||
@@ -195,6 +195,8 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void RefreshBuffer()
|
||||
{
|
||||
if (vertexBuffer != null)
|
||||
vertexBuffer.Dispose();
|
||||
vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(totalVertexCount);
|
||||
vertexBuffer.SetData(vertices.SelectMany(v => v).ToArray(), totalVertexCount);
|
||||
cachedVertexCount = totalVertexCount;
|
||||
@@ -230,5 +232,12 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
sheetBuilder.Current.ReleaseBuffer();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (vertexBuffer != null)
|
||||
vertexBuffer.Dispose();
|
||||
sheetBuilder.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace OpenRA.Graphics
|
||||
}
|
||||
}
|
||||
|
||||
public class VoxelRenderer
|
||||
public sealed class VoxelRenderer : IDisposable
|
||||
{
|
||||
Renderer renderer;
|
||||
IShader shader;
|
||||
@@ -68,7 +68,7 @@ namespace OpenRA.Graphics
|
||||
|
||||
public void SetViewportParams(Size screen, float zoom, int2 scroll)
|
||||
{
|
||||
var a = 2f / Renderer.SheetSize;
|
||||
var a = 2f / renderer.SheetSize;
|
||||
var view = new float[]
|
||||
{
|
||||
a, 0, 0, 0,
|
||||
@@ -169,8 +169,8 @@ namespace OpenRA.Graphics
|
||||
var spriteCenter = new float2(sb.Left + sb.Width / 2, sb.Top + sb.Height / 2);
|
||||
var shadowCenter = new float2(ssb.Left + ssb.Width / 2, ssb.Top + ssb.Height / 2);
|
||||
|
||||
var translateMtx = Util.TranslationMatrix(spriteCenter.X - spriteOffset.X, Renderer.SheetSize - (spriteCenter.Y - spriteOffset.Y), 0);
|
||||
var shadowTranslateMtx = Util.TranslationMatrix(shadowCenter.X - shadowSpriteOffset.X, Renderer.SheetSize - (shadowCenter.Y - shadowSpriteOffset.Y), 0);
|
||||
var translateMtx = Util.TranslationMatrix(spriteCenter.X - spriteOffset.X, renderer.SheetSize - (spriteCenter.Y - spriteOffset.Y), 0);
|
||||
var shadowTranslateMtx = Util.TranslationMatrix(shadowCenter.X - shadowSpriteOffset.X, renderer.SheetSize - (shadowCenter.Y - shadowSpriteOffset.Y), 0);
|
||||
var correctionTransform = Util.MatrixMultiply(translateMtx, flipMtx);
|
||||
var shadowCorrectionTransform = Util.MatrixMultiply(shadowTranslateMtx, shadowScaleFlipMtx);
|
||||
|
||||
@@ -330,12 +330,24 @@ namespace OpenRA.Graphics
|
||||
return kv.Key;
|
||||
}
|
||||
|
||||
var size = new Size(Renderer.SheetSize, Renderer.SheetSize);
|
||||
var size = new Size(renderer.SheetSize, renderer.SheetSize);
|
||||
var framebuffer = renderer.Device.CreateFrameBuffer(size);
|
||||
var sheet = new Sheet(framebuffer.Texture);
|
||||
mappedBuffers.Add(sheet, framebuffer);
|
||||
|
||||
return sheet;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (var kvp in mappedBuffers.Concat(unmappedBuffers))
|
||||
{
|
||||
kvp.Key.Dispose();
|
||||
kvp.Value.Dispose();
|
||||
}
|
||||
|
||||
mappedBuffers.Clear();
|
||||
unmappedBuffers.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace OpenRA.Graphics
|
||||
}
|
||||
}
|
||||
|
||||
public class WorldRenderer
|
||||
public sealed class WorldRenderer : IDisposable
|
||||
{
|
||||
public readonly World world;
|
||||
public readonly Theater Theater;
|
||||
@@ -251,5 +251,12 @@ namespace OpenRA.Graphics
|
||||
var ts = Game.modData.Manifest.TileSize;
|
||||
return new WPos(1024 * screenPx.X / ts.Width, 1024 * screenPx.Y / ts.Height, 0);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
palette.Dispose();
|
||||
Theater.Dispose();
|
||||
terrainRenderer.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ using OpenRA.Primitives;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class MapCache : IEnumerable<MapPreview>
|
||||
public sealed class MapCache : IEnumerable<MapPreview>, IDisposable
|
||||
{
|
||||
public static readonly MapPreview UnknownMap = new MapPreview(null, null);
|
||||
readonly Cache<string, MapPreview> previews;
|
||||
@@ -163,7 +163,13 @@ namespace OpenRA
|
||||
foreach (var p in todo)
|
||||
{
|
||||
// The rendering is thread safe because it only reads from the passed instances and writes to a new bitmap
|
||||
var bitmap = p.CustomPreview ?? Minimap.RenderMapPreview(modData.DefaultRules.TileSets[p.Map.Tileset], p.Map, modData.DefaultRules, true);
|
||||
var createdPreview = false;
|
||||
var bitmap = p.CustomPreview;
|
||||
if (bitmap == null)
|
||||
{
|
||||
createdPreview = true;
|
||||
bitmap = Minimap.RenderMapPreview(modData.DefaultRules.TileSets[p.Map.Tileset], p.Map, modData.DefaultRules, true);
|
||||
}
|
||||
// Note: this is not generally thread-safe, but it works here because:
|
||||
// (a) This worker is the only thread writing to this sheet
|
||||
// (b) The main thread is the only thread reading this sheet
|
||||
@@ -172,7 +178,15 @@ namespace OpenRA
|
||||
// the next render cycle.
|
||||
// (d) Any partially written bytes from the next minimap is in an
|
||||
// unallocated area, and will be committed in the next cycle.
|
||||
p.SetMinimap(sheetBuilder.Add(bitmap));
|
||||
try
|
||||
{
|
||||
p.SetMinimap(sheetBuilder.Add(bitmap));
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (createdPreview)
|
||||
bitmap.Dispose();
|
||||
}
|
||||
|
||||
// Yuck... But this helps the UI Jank when opening the map selector significantly.
|
||||
Thread.Sleep(Environment.ProcessorCount == 1 ? 25 : 5);
|
||||
@@ -226,5 +240,10 @@ namespace OpenRA
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
sheetBuilder.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public class ModData
|
||||
public sealed class ModData : IDisposable
|
||||
{
|
||||
public readonly Manifest Manifest;
|
||||
public readonly ObjectCreator ObjectCreator;
|
||||
@@ -33,14 +33,17 @@ namespace OpenRA
|
||||
Lazy<Ruleset> defaultRules;
|
||||
public Ruleset DefaultRules { get { return defaultRules.Value; } }
|
||||
|
||||
public ModData(string mod)
|
||||
public ModData(string mod, bool useLoadScreen = false)
|
||||
{
|
||||
Languages = new string[0];
|
||||
Manifest = new Manifest(mod);
|
||||
ObjectCreator = new ObjectCreator(Manifest);
|
||||
LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value);
|
||||
LoadScreen.Init(Manifest, Manifest.LoadScreen.ToDictionary(my => my.Value));
|
||||
LoadScreen.Display();
|
||||
if (useLoadScreen)
|
||||
{
|
||||
LoadScreen = ObjectCreator.CreateObject<ILoadScreen>(Manifest.LoadScreen.Value);
|
||||
LoadScreen.Init(Manifest, Manifest.LoadScreen.ToDictionary(my => my.Value));
|
||||
LoadScreen.Display();
|
||||
}
|
||||
WidgetLoader = new WidgetLoader(this);
|
||||
RulesetCache = new RulesetCache(this);
|
||||
RulesetCache.LoadingProgress += HandleLoadingProgress;
|
||||
@@ -82,8 +85,13 @@ namespace OpenRA
|
||||
// horribly when you use ModData in unexpected ways.
|
||||
ChromeMetrics.Initialize(Manifest.ChromeMetrics);
|
||||
ChromeProvider.Initialize(Manifest.Chrome);
|
||||
|
||||
if (VoxelLoader != null)
|
||||
VoxelLoader.Dispose();
|
||||
VoxelLoader = new VoxelLoader();
|
||||
|
||||
if (CursorProvider != null)
|
||||
CursorProvider.Dispose();
|
||||
CursorProvider = new CursorProvider(this);
|
||||
}
|
||||
|
||||
@@ -130,7 +138,8 @@ namespace OpenRA
|
||||
|
||||
public Map PrepareMap(string uid)
|
||||
{
|
||||
LoadScreen.Display();
|
||||
if (LoadScreen != null)
|
||||
LoadScreen.Display();
|
||||
|
||||
if (MapCache[uid].Status != MapStatus.Available)
|
||||
throw new InvalidDataException("Invalid map uid: {0}".F(uid));
|
||||
@@ -157,9 +166,21 @@ namespace OpenRA
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (LoadScreen != null)
|
||||
LoadScreen.Dispose();
|
||||
RulesetCache.Dispose();
|
||||
MapCache.Dispose();
|
||||
if (VoxelLoader != null)
|
||||
VoxelLoader.Dispose();
|
||||
if (CursorProvider != null)
|
||||
CursorProvider.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public interface ILoadScreen
|
||||
public interface ILoadScreen : IDisposable
|
||||
{
|
||||
void Init(Manifest m, Dictionary<string, string> info);
|
||||
void Display();
|
||||
|
||||
Reference in New Issue
Block a user