Dispose of graphics resources deterministically.

Textures, FrameBuffers and VertexBuffers allocated by the Sdl2 Renderer were only being released via finalizers. This could lead to OpenGL out of memory errors since resources may not be cleaned up in a timely manner. To avoid this, IDisposable has been implemented and transitively applied to classes that use these resources.

As a side-effect some static state is no longer static, particularly in Renderer, in order to facilitate this change and just for nicer design in general.

Also dispose some bitmaps.
This commit is contained in:
RoosterDragon
2014-10-24 18:21:30 +01:00
committed by RoosterDragon
parent 38b579a081
commit f0f02dff5c
31 changed files with 371 additions and 128 deletions

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Graphics
}
}
public class VoxelRenderer
public sealed class VoxelRenderer : IDisposable
{
Renderer renderer;
IShader shader;
@@ -68,7 +68,7 @@ namespace OpenRA.Graphics
public void SetViewportParams(Size screen, float zoom, int2 scroll)
{
var a = 2f / Renderer.SheetSize;
var a = 2f / renderer.SheetSize;
var view = new float[]
{
a, 0, 0, 0,
@@ -169,8 +169,8 @@ namespace OpenRA.Graphics
var spriteCenter = new float2(sb.Left + sb.Width / 2, sb.Top + sb.Height / 2);
var shadowCenter = new float2(ssb.Left + ssb.Width / 2, ssb.Top + ssb.Height / 2);
var translateMtx = Util.TranslationMatrix(spriteCenter.X - spriteOffset.X, Renderer.SheetSize - (spriteCenter.Y - spriteOffset.Y), 0);
var shadowTranslateMtx = Util.TranslationMatrix(shadowCenter.X - shadowSpriteOffset.X, Renderer.SheetSize - (shadowCenter.Y - shadowSpriteOffset.Y), 0);
var translateMtx = Util.TranslationMatrix(spriteCenter.X - spriteOffset.X, renderer.SheetSize - (spriteCenter.Y - spriteOffset.Y), 0);
var shadowTranslateMtx = Util.TranslationMatrix(shadowCenter.X - shadowSpriteOffset.X, renderer.SheetSize - (shadowCenter.Y - shadowSpriteOffset.Y), 0);
var correctionTransform = Util.MatrixMultiply(translateMtx, flipMtx);
var shadowCorrectionTransform = Util.MatrixMultiply(shadowTranslateMtx, shadowScaleFlipMtx);
@@ -330,12 +330,24 @@ namespace OpenRA.Graphics
return kv.Key;
}
var size = new Size(Renderer.SheetSize, Renderer.SheetSize);
var size = new Size(renderer.SheetSize, renderer.SheetSize);
var framebuffer = renderer.Device.CreateFrameBuffer(size);
var sheet = new Sheet(framebuffer.Texture);
mappedBuffers.Add(sheet, framebuffer);
return sheet;
}
public void Dispose()
{
foreach (var kvp in mappedBuffers.Concat(unmappedBuffers))
{
kvp.Key.Dispose();
kvp.Value.Dispose();
}
mappedBuffers.Clear();
unmappedBuffers.Clear();
}
}
}