diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml index a28fb1ff8a..e6c62dc81e 100644 --- a/mods/ra/rules/defaults.yaml +++ b/mods/ra/rules/defaults.yaml @@ -898,7 +898,7 @@ Health: HP: 50000 Armor: - Type: Wood + Type: Tree Targetable: TargetTypes: Trees WithDamageOverlay@SmallBurn: diff --git a/mods/ra/weapons/explosions.yaml b/mods/ra/weapons/explosions.yaml index 6c4d7a055f..0a5133ac72 100644 --- a/mods/ra/weapons/explosions.yaml +++ b/mods/ra/weapons/explosions.yaml @@ -232,8 +232,9 @@ CrateNuke: Damage: 6000 Falloff: 1000, 600, 400, 250, 150, 100, 0 Delay: 5 - ValidTargets: GroundActor, WaterActor, AirborneActor + ValidTargets: GroundActor, Trees, WaterActor, AirborneActor Versus: + Tree: 200 Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary @@ -249,13 +250,6 @@ CrateNuke: ValidTargets: Ground, Infantry Size: 4 Delay: 5 - Warhead@TREEKILL: SpreadDamage - Spread: 1c0 - Damage: 12000 - Falloff: 1000, 600, 400, 250, 150, 100, 0 - Delay: 5 - ValidTargets: Trees - DamageTypes: Incendiary MiniNuke: ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor @@ -298,19 +292,13 @@ MiniNuke: Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 - ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor + ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: Wood: 50 + Tree: 200 Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@8Dam_areanuke2: SpreadDamage - Spread: 3c0 - Damage: 12000 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - Delay: 10 - ValidTargets: Trees - DamageTypes: Incendiary Warhead@9Res_areanuke2: DestroyResource Size: 3 Delay: 10 @@ -319,18 +307,12 @@ MiniNuke: Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 - ValidTargets: GroundActor, WaterActor, Underwater + ValidTargets: GroundActor, Trees, WaterActor, Underwater Versus: + Tree: 300 Concrete: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@11Dam_areanuke3: SpreadDamage - Spread: 4c0 - Damage: 18000 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - Delay: 15 - ValidTargets: Trees - DamageTypes: Incendiary Warhead@12Res_areanuke3: DestroyResource Size: 4 Delay: 15 diff --git a/mods/ra/weapons/missiles.yaml b/mods/ra/weapons/missiles.yaml index 6baab688c5..155de1cdda 100644 --- a/mods/ra/weapons/missiles.yaml +++ b/mods/ra/weapons/missiles.yaml @@ -333,6 +333,7 @@ SCUD: Versus: None: 90 Wood: 75 + Tree: 75 Light: 70 Heavy: 40 Concrete: 100 diff --git a/mods/ra/weapons/other.yaml b/mods/ra/weapons/other.yaml index 04ce2c9c77..3e8f8af4ed 100644 --- a/mods/ra/weapons/other.yaml +++ b/mods/ra/weapons/other.yaml @@ -9,6 +9,7 @@ Versus: None: 90 Wood: 50 + Tree: 50 Light: 60 Heavy: 25 Concrete: 20 @@ -50,6 +51,7 @@ Flamer: Versus: None: 70 Wood: 80 + Tree: 80 Light: 40 Heavy: 20 Concrete: 10 diff --git a/mods/ra/weapons/superweapons.yaml b/mods/ra/weapons/superweapons.yaml index a61e3111fb..9886b8ca4e 100644 --- a/mods/ra/weapons/superweapons.yaml +++ b/mods/ra/weapons/superweapons.yaml @@ -80,18 +80,12 @@ Atomic: Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 - ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor + ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: Wood: 50 + Tree: 200 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@10Dam_areanuke2: SpreadDamage - Spread: 3c0 - Damage: 12000 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - Delay: 15 - ValidTargets: Trees - DamageTypes: Incendiary Warhead@11Res_areanuke2: DestroyResource Size: 3 Delay: 10 @@ -105,17 +99,11 @@ Atomic: Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 - ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor + ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: + Tree: 200 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@14Dam_areanuke3: SpreadDamage - Spread: 4c0 - Damage: 12000 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - Delay: 15 - ValidTargets: Trees - DamageTypes: Incendiary Warhead@15Res_areanuke3: DestroyResource Size: 4 Delay: 15 @@ -129,17 +117,11 @@ Atomic: Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 20 - ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor + ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor Versus: + Tree: 200 Concrete: 25 DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary - Warhead@18Dam_areanuke4: SpreadDamage - Spread: 5c0 - Damage: 12000 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - Delay: 20 - ValidTargets: Trees - DamageTypes: Incendiary Warhead@19Res_areanuke4: DestroyResource Size: 5 Delay: 20