Check if AI Production is no longer on hold more often
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committed by
reaperrr
parent
94ed985739
commit
f136c200bc
@@ -194,7 +194,7 @@ ProduceUnits = function(player, factory, delay, toBuild, attackSize, attackThres
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end
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if HoldProduction[player] then
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Trigger.AfterDelay(DateTime.Minutes(1), function() ProduceUnits(player, factory, delay, toBuild, attackSize, attackThresholdSize) end)
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Trigger.AfterDelay(DateTime.Seconds(10), function() ProduceUnits(player, factory, delay, toBuild, attackSize, attackThresholdSize) end)
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return
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end
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