Check if AI Production is no longer on hold more often

This commit is contained in:
Mustafa Alperen Seki
2018-02-08 20:00:03 +03:00
committed by reaperrr
parent 94ed985739
commit f136c200bc

View File

@@ -194,7 +194,7 @@ ProduceUnits = function(player, factory, delay, toBuild, attackSize, attackThres
end
if HoldProduction[player] then
Trigger.AfterDelay(DateTime.Minutes(1), function() ProduceUnits(player, factory, delay, toBuild, attackSize, attackThresholdSize) end)
Trigger.AfterDelay(DateTime.Seconds(10), function() ProduceUnits(player, factory, delay, toBuild, attackSize, attackThresholdSize) end)
return
end