move the null check up further to catch everything
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@@ -926,7 +926,7 @@ namespace OpenRA.Mods.Common.AI
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public void Damaged(Actor self, AttackInfo e)
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public void Damaged(Actor self, AttackInfo e)
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{
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{
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if (!enabled)
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if (!enabled || e.Attacker == null)
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return;
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return;
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if (e.Attacker.Owner.Stances[self.Owner] == Stance.Neutral)
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if (e.Attacker.Owner.Stances[self.Owner] == Stance.Neutral)
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@@ -950,7 +950,7 @@ namespace OpenRA.Mods.Common.AI
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if (!e.Attacker.HasTrait<ITargetable>())
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if (!e.Attacker.HasTrait<ITargetable>())
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return;
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return;
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if (e.Attacker != null && e.Damage > 0)
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if (e.Damage > 0)
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aggro[e.Attacker.Owner].Aggro += e.Damage;
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aggro[e.Attacker.Owner].Aggro += e.Damage;
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// Protected harvesters or building
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// Protected harvesters or building
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