Fix. Call EndGame in one place of server main loop. Ensure UPnP port forward is removed always. 18807.
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@@ -274,12 +274,8 @@ namespace OpenRA.Server
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if (checkRead.Count > 0)
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if (checkRead.Count > 0)
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Socket.Select(checkRead, null, null, localTimeout);
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Socket.Select(checkRead, null, null, localTimeout);
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if (State == ServerState.ShuttingDown)
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if (State != ServerState.ShuttingDown)
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{
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{
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EndGame();
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break;
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}
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foreach (var s in checkRead)
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foreach (var s in checkRead)
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{
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{
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var serverIndex = checkReadServer.IndexOf(s);
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var serverIndex = checkReadServer.IndexOf(s);
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@@ -308,6 +304,7 @@ namespace OpenRA.Server
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foreach (var t in serverTraits.WithInterface<ITick>())
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foreach (var t in serverTraits.WithInterface<ITick>())
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t.Tick(this);
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t.Tick(this);
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}
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if (State == ServerState.ShuttingDown)
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if (State == ServerState.ShuttingDown)
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{
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{
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