Fix. Call EndGame in one place of server main loop. Ensure UPnP port forward is removed always. 18807.
This commit is contained in:
@@ -274,12 +274,8 @@ namespace OpenRA.Server
|
||||
if (checkRead.Count > 0)
|
||||
Socket.Select(checkRead, null, null, localTimeout);
|
||||
|
||||
if (State == ServerState.ShuttingDown)
|
||||
if (State != ServerState.ShuttingDown)
|
||||
{
|
||||
EndGame();
|
||||
break;
|
||||
}
|
||||
|
||||
foreach (var s in checkRead)
|
||||
{
|
||||
var serverIndex = checkReadServer.IndexOf(s);
|
||||
@@ -308,6 +304,7 @@ namespace OpenRA.Server
|
||||
|
||||
foreach (var t in serverTraits.WithInterface<ITick>())
|
||||
t.Tick(this);
|
||||
}
|
||||
|
||||
if (State == ServerState.ShuttingDown)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user