Adjust minigames
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@@ -229,6 +229,7 @@ Rules:
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RevealsShroud:
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RevealsShroud:
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Range: 40c0
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Range: 40c0
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: true
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-AttackMove:
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-AttackMove:
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Sequences:
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Sequences:
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@@ -833,6 +833,7 @@ Rules:
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RenderUnit:
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RenderUnit:
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Image: MNLY
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Image: MNLY
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: true
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Transforms:
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Transforms:
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IntoActor: ftur
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IntoActor: ftur
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Offset: 0,0
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Offset: 0,0
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@@ -848,6 +849,7 @@ Rules:
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Offset: 0,0
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Offset: 0,0
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Facing: 96
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Facing: 96
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: true
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CashTrickler:
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CashTrickler:
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Period: 150
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Period: 150
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Amount: 30
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Amount: 30
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@@ -331,6 +331,7 @@ Rules:
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RevealsShroud:
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RevealsShroud:
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Range: 40c0
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Range: 40c0
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: true
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-AttackMove:
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-AttackMove:
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HARV:
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HARV:
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Tooltip:
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Tooltip:
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@@ -249,6 +249,7 @@ Rules:
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WithMuzzleFlash@SECONDARY:
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WithMuzzleFlash@SECONDARY:
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Armament: secondary
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Armament: secondary
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: true
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-GivesBounty:
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-GivesBounty:
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PT:
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PT:
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-GivesBounty:
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-GivesBounty:
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@@ -226,6 +226,7 @@ Rules:
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RevealsShroud:
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RevealsShroud:
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Range: 40c0
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Range: 40c0
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: true
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-AttackMove:
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-AttackMove:
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HARV:
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HARV:
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Tooltip:
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Tooltip:
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@@ -21,6 +21,7 @@ UseAsShellmap: False
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Type: Minigame
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Type: Minigame
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Options:
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Options:
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ShortGame: False
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Fog: True
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Fog: True
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Shroud: True
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Shroud: True
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AllyBuildRadius: False
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AllyBuildRadius: False
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