added MasterServerQuery. downloads the server list and constructs IEnumerable<GameServer> from it.
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@@ -104,6 +104,7 @@
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<Compile Include="Selection.cs" />
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<Compile Include="Selection.cs" />
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<Compile Include="Server\Connection.cs" />
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<Compile Include="Server\Connection.cs" />
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<Compile Include="Server\Exts.cs" />
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<Compile Include="Server\Exts.cs" />
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<Compile Include="Server\MasterServerQuery.cs" />
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<Compile Include="Server\Server.cs" />
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<Compile Include="Server\Server.cs" />
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<Compile Include="Server\ServerOrder.cs" />
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<Compile Include="Server\ServerOrder.cs" />
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<Compile Include="Shroud.cs" />
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<Compile Include="Shroud.cs" />
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33
OpenRA.Game/Server/MasterServerQuery.cs
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33
OpenRA.Game/Server/MasterServerQuery.cs
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@@ -0,0 +1,33 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net;
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using OpenRA.FileFormats;
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namespace OpenRA.Server
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{
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static class MasterServerQuery
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{
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public static IEnumerable<GameServer> GetGameList(string masterServerUrl)
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{
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var wc = new WebClient();
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var data = wc.DownloadData(masterServerUrl + "list.php");
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var str = Encoding.UTF8.GetString(data);
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var yaml = MiniYaml.FromString(str);
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return yaml.Select(a => { var gs = new GameServer(); FieldLoader.Load(gs, a.Value); return gs; });
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}
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}
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class GameServer
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{
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public readonly string Name = null;
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public readonly string Address = null;
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public readonly int State = 0;
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public readonly int Players = 0;
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public readonly string Map = null;
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public readonly string[] Mods = { };
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public readonly int TTL = 0;
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}
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}
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