diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index 5baa053d9d..5c3857ff11 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -924,6 +924,7 @@
+
diff --git a/OpenRA.Mods.Common/Traits/Armor.cs b/OpenRA.Mods.Common/Traits/Armor.cs
index ca2c08508b..5b0174f2ec 100644
--- a/OpenRA.Mods.Common/Traits/Armor.cs
+++ b/OpenRA.Mods.Common/Traits/Armor.cs
@@ -11,6 +11,9 @@
namespace OpenRA.Mods.Common.Traits
{
+ // Type tag for armor type bits
+ public class ArmorType { }
+
[Desc("Used to define weapon efficiency modifiers with different percentages per Type.")]
public class ArmorInfo : ConditionalTraitInfo
{
diff --git a/OpenRA.Mods.Common/Traits/HitShape.cs b/OpenRA.Mods.Common/Traits/HitShape.cs
index 4d6f0aa405..5314f2dcb6 100644
--- a/OpenRA.Mods.Common/Traits/HitShape.cs
+++ b/OpenRA.Mods.Common/Traits/HitShape.cs
@@ -12,6 +12,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.HitShapes;
+using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -25,6 +26,10 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Create a targetable position at the center of each occupied cell. Stacks with TargetableOffsets.")]
public readonly bool UseTargetableCellsOffsets = false;
+ [Desc("Defines which Armor types apply when the actor receives damage to this HitShape.",
+ "If none specified, all armor types the actor has are valid.")]
+ public readonly BitSet ArmorTypes = default(BitSet);
+
[FieldLoader.LoadUsing("LoadShape")]
public readonly IHitShape Type;
diff --git a/OpenRA.Mods.Common/UpdateRules/Rules/20180923/RemoveHealthPercentageRing.cs b/OpenRA.Mods.Common/UpdateRules/Rules/20180923/RemoveHealthPercentageRing.cs
new file mode 100644
index 0000000000..a4807b29a2
--- /dev/null
+++ b/OpenRA.Mods.Common/UpdateRules/Rules/20180923/RemoveHealthPercentageRing.cs
@@ -0,0 +1,45 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using System.Collections.Generic;
+
+namespace OpenRA.Mods.Common.UpdateRules.Rules
+{
+ public class RemoveHealthPercentageRing : UpdateRule
+ {
+ public override string Name { get { return "Remove ring support from HealthPercentageDamage warheads' Spread"; } }
+ public override string Description
+ {
+ get
+ {
+ return "Setting a second value in this warheads' Spread to define a 'ring' is no longer supported.";
+ }
+ }
+
+ public override IEnumerable UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
+ {
+ foreach (var node in weaponNode.ChildrenMatching("Warhead"))
+ {
+ if (node.NodeValue() == "HealthPercentageDamage")
+ {
+ foreach (var spreadNode in node.ChildrenMatching("Spread"))
+ {
+ var oldValue = spreadNode.NodeValue();
+ if (oldValue.Length > 1)
+ spreadNode.ReplaceValue(oldValue[0]);
+ }
+ }
+ }
+
+ yield break;
+ }
+ }
+}
diff --git a/OpenRA.Mods.Common/Warheads/DamageWarhead.cs b/OpenRA.Mods.Common/Warheads/DamageWarhead.cs
index 1d3af899c5..2dd320a16a 100644
--- a/OpenRA.Mods.Common/Warheads/DamageWarhead.cs
+++ b/OpenRA.Mods.Common/Warheads/DamageWarhead.cs
@@ -30,20 +30,25 @@ namespace OpenRA.Mods.Common.Warheads
public override bool IsValidAgainst(Actor victim, Actor firedBy)
{
+ // Cannot be damaged without a Health trait
+ if (!victim.Info.HasTraitInfo())
+ return false;
+
if (Damage < 0 && victim.GetDamageState() == DamageState.Undamaged)
return false;
return base.IsValidAgainst(victim, firedBy);
}
- public int DamageVersus(Actor victim)
+ public int DamageVersus(Actor victim, HitShapeInfo shapeInfo)
{
// If no Versus values are defined, DamageVersus would return 100 anyway, so we might as well do that early.
if (Versus.Count == 0)
return 100;
var armor = victim.TraitsImplementing()
- .Where(a => !a.IsTraitDisabled && a.Info.Type != null && Versus.ContainsKey(a.Info.Type))
+ .Where(a => !a.IsTraitDisabled && a.Info.Type != null && Versus.ContainsKey(a.Info.Type) &&
+ (shapeInfo.ArmorTypes == default(BitSet) || shapeInfo.ArmorTypes.Contains(a.Info.Type)))
.Select(a => Versus[a.Info.Type]);
return Util.ApplyPercentageModifiers(100, armor);
@@ -51,22 +56,28 @@ namespace OpenRA.Mods.Common.Warheads
public override void DoImpact(Target target, Actor firedBy, IEnumerable damageModifiers)
{
- // Used by traits that damage a single actor, rather than a position
+ // Used by traits or warheads that damage a single actor, rather than a position
if (target.Type == TargetType.Actor)
- DoImpact(target.Actor, firedBy, damageModifiers);
+ {
+ var victim = target.Actor;
+
+ if (!IsValidAgainst(victim, firedBy))
+ return;
+
+ var closestActiveShape = victim.TraitsImplementing().Where(Exts.IsTraitEnabled)
+ .MinByOrDefault(t => t.Info.Type.DistanceFromEdge(victim.CenterPosition, victim));
+
+ // Cannot be damaged without an active HitShape
+ if (closestActiveShape == null)
+ return;
+
+ var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim, closestActiveShape.Info)));
+ victim.InflictDamage(firedBy, new Damage(damage, DamageTypes));
+ }
else if (target.Type != TargetType.Invalid)
DoImpact(target.CenterPosition, firedBy, damageModifiers);
}
public abstract void DoImpact(WPos pos, Actor firedBy, IEnumerable damageModifiers);
-
- public virtual void DoImpact(Actor victim, Actor firedBy, IEnumerable damageModifiers)
- {
- if (!IsValidAgainst(victim, firedBy))
- return;
-
- var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim)));
- victim.InflictDamage(firedBy, new Damage(damage, DamageTypes));
- }
}
}
diff --git a/OpenRA.Mods.Common/Warheads/HealthPercentageDamageWarhead.cs b/OpenRA.Mods.Common/Warheads/HealthPercentageDamageWarhead.cs
index 2ec835df54..aad058cf7c 100644
--- a/OpenRA.Mods.Common/Warheads/HealthPercentageDamageWarhead.cs
+++ b/OpenRA.Mods.Common/Warheads/HealthPercentageDamageWarhead.cs
@@ -10,45 +10,17 @@
#endregion
using System.Collections.Generic;
-using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads
{
- public class HealthPercentageDamageWarhead : DamageWarhead
+ public class HealthPercentageDamageWarhead : TargetDamageWarhead
{
- [Desc("Size of the area. Damage will be applied to this area.", "If two spreads are defined, the area of effect is a ring, where the second value is the inner radius.")]
- public readonly WDist[] Spread = { new WDist(43) };
-
- public override void DoImpact(WPos pos, Actor firedBy, IEnumerable damageModifiers)
+ protected override void InflictDamage(Actor victim, Actor firedBy, HitShapeInfo hitshapeInfo, IEnumerable damageModifiers)
{
- var world = firedBy.World;
-
- var debugVis = world.WorldActor.TraitOrDefault();
- if (debugVis != null && debugVis.CombatGeometry)
- world.WorldActor.Trait().AddImpact(pos, Spread, DebugOverlayColor);
-
- var range = Spread[0];
- var hitActors = world.FindActorsInCircle(pos, range);
- if (Spread.Length > 1 && Spread[1].Length > 0)
- hitActors = hitActors.Except(world.FindActorsInCircle(pos, Spread[1]));
-
- foreach (var victim in hitActors)
- DoImpact(victim, firedBy, damageModifiers);
- }
-
- public override void DoImpact(Actor victim, Actor firedBy, IEnumerable damageModifiers)
- {
- if (!IsValidAgainst(victim, firedBy))
- return;
-
- var healthInfo = victim.Info.TraitInfoOrDefault();
- if (healthInfo == null)
- return;
-
- // Damage is measured as a percentage of the target health
- var damage = Util.ApplyPercentageModifiers(healthInfo.MaxHP, damageModifiers.Append(Damage, DamageVersus(victim)));
+ var healthInfo = victim.Info.TraitInfo();
+ var damage = Util.ApplyPercentageModifiers(healthInfo.HP, damageModifiers.Append(Damage, DamageVersus(victim, hitshapeInfo)));
victim.InflictDamage(firedBy, new Damage(damage, DamageTypes));
}
}
diff --git a/OpenRA.Mods.Common/Warheads/SpreadDamageWarhead.cs b/OpenRA.Mods.Common/Warheads/SpreadDamageWarhead.cs
index 119e1ff597..4b794d0560 100644
--- a/OpenRA.Mods.Common/Warheads/SpreadDamageWarhead.cs
+++ b/OpenRA.Mods.Common/Warheads/SpreadDamageWarhead.cs
@@ -13,6 +13,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
+using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads
@@ -45,30 +46,27 @@ namespace OpenRA.Mods.Common.Warheads
public override void DoImpact(WPos pos, Actor firedBy, IEnumerable damageModifiers)
{
- var world = firedBy.World;
-
- var debugVis = world.WorldActor.TraitOrDefault();
+ var debugVis = firedBy.World.WorldActor.TraitOrDefault();
if (debugVis != null && debugVis.CombatGeometry)
- world.WorldActor.Trait().AddImpact(pos, Range, DebugOverlayColor);
+ firedBy.World.WorldActor.Trait().AddImpact(pos, Range, DebugOverlayColor);
- var hitActors = world.FindActorsOnCircle(pos, Range[Range.Length - 1]);
-
- foreach (var victim in hitActors)
+ foreach (var victim in firedBy.World.FindActorsOnCircle(pos, Range[Range.Length - 1]))
{
- // Cannot be damaged without a Health trait
- var healthInfo = victim.Info.TraitInfoOrDefault();
- if (healthInfo == null)
+ if (!IsValidAgainst(victim, firedBy))
continue;
+ var closestActiveShape = victim.TraitsImplementing()
+ .Where(Exts.IsTraitEnabled)
+ .Select(s => Pair.New(s, s.Info.Type.DistanceFromEdge(pos, victim)))
+ .MinByOrDefault(s => s.Second);
+
// Cannot be damaged without an active HitShape
- var activeShapes = victim.TraitsImplementing().Where(Exts.IsTraitEnabled);
- if (!activeShapes.Any())
+ if (closestActiveShape.First == null)
continue;
- var distance = activeShapes.Min(t => t.Info.Type.DistanceFromEdge(pos, victim));
- var localModifiers = damageModifiers.Append(GetDamageFalloff(distance.Length));
-
- DoImpact(victim, firedBy, localModifiers);
+ var localModifiers = damageModifiers.Append(GetDamageFalloff(closestActiveShape.Second.Length));
+ var damage = Util.ApplyPercentageModifiers(Damage, localModifiers.Append(DamageVersus(victim, closestActiveShape.First.Info)));
+ victim.InflictDamage(firedBy, new Damage(damage, DamageTypes));
}
}
diff --git a/OpenRA.Mods.Common/Warheads/TargetDamageWarhead.cs b/OpenRA.Mods.Common/Warheads/TargetDamageWarhead.cs
index c538b3ba07..95566777f8 100644
--- a/OpenRA.Mods.Common/Warheads/TargetDamageWarhead.cs
+++ b/OpenRA.Mods.Common/Warheads/TargetDamageWarhead.cs
@@ -10,50 +10,49 @@
#endregion
using System.Collections.Generic;
+using System.Linq;
using OpenRA.Mods.Common.Traits;
+using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads
{
public class TargetDamageWarhead : DamageWarhead
{
- public override void DoImpact(Target target, Actor firedBy, IEnumerable damageModifiers)
- {
- // Damages a single actor, rather than a position. Only support by InstantHit for now.
- // TODO: Add support for 'area of damage'
- if (target.Type == TargetType.Actor)
- DoImpact(target.Actor, firedBy, damageModifiers);
- }
+ [Desc("Damage will be applied to actors in this area. A value of zero means only targeted actor will be damaged.")]
+ public readonly WDist Spread = WDist.Zero;
public override void DoImpact(WPos pos, Actor firedBy, IEnumerable damageModifiers)
{
- // For now this only displays debug overlay
- // TODO: Add support for 'area of effect' / multiple targets
- var world = firedBy.World;
- var debugOverlayRange = new[] { WDist.Zero, new WDist(128) };
-
- var debugVis = world.WorldActor.TraitOrDefault();
- if (debugVis != null && debugVis.CombatGeometry)
- world.WorldActor.Trait().AddImpact(pos, debugOverlayRange, DebugOverlayColor);
- }
-
- public override void DoImpact(Actor victim, Actor firedBy, IEnumerable damageModifiers)
- {
- if (!IsValidAgainst(victim, firedBy))
+ if (Spread == WDist.Zero)
return;
- var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim)));
- victim.InflictDamage(firedBy, new Damage(damage, DamageTypes));
+ var debugVis = firedBy.World.WorldActor.TraitOrDefault();
+ if (debugVis != null && debugVis.CombatGeometry)
+ firedBy.World.WorldActor.Trait().AddImpact(pos, new[] { WDist.Zero, Spread }, DebugOverlayColor);
- var world = firedBy.World;
- if (world.LocalPlayer != null)
+ foreach (var victim in firedBy.World.FindActorsOnCircle(pos, Spread))
{
- var debugOverlayRange = new[] { WDist.Zero, new WDist(128) };
+ if (!IsValidAgainst(victim, firedBy))
+ continue;
- var debugVis = world.WorldActor.TraitOrDefault();
- if (debugVis != null && debugVis.CombatGeometry)
- world.WorldActor.Trait().AddImpact(victim.CenterPosition, debugOverlayRange, DebugOverlayColor);
+ var closestActiveShape = victim.TraitsImplementing()
+ .Where(Exts.IsTraitEnabled)
+ .Select(s => Pair.New(s, s.Info.Type.DistanceFromEdge(pos, victim)))
+ .MinByOrDefault(s => s.Second);
+
+ // Cannot be damaged without an active HitShape or if HitShape is outside Spread
+ if (closestActiveShape.First == null || closestActiveShape.Second > Spread)
+ continue;
+
+ InflictDamage(victim, firedBy, closestActiveShape.First.Info, damageModifiers);
}
}
+
+ protected virtual void InflictDamage(Actor victim, Actor firedBy, HitShapeInfo hitshapeInfo, IEnumerable damageModifiers)
+ {
+ var damage = Util.ApplyPercentageModifiers(Damage, damageModifiers.Append(DamageVersus(victim, hitshapeInfo)));
+ victim.InflictDamage(firedBy, new Damage(damage, DamageTypes));
+ }
}
}