Move Parachute, Parachutable and ParaDrop to Mods.Common

This commit is contained in:
penev92
2015-01-18 16:15:14 +02:00
parent 44f1c52e44
commit f1a0f6e2a5
6 changed files with 8 additions and 11 deletions

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@@ -1,115 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
{
public class Parachute : IEffect
{
readonly ParachutableInfo parachutableInfo;
readonly Animation parachute;
readonly Animation shadow;
readonly WVec parachuteOffset;
readonly Actor cargo;
WPos pos;
WVec fallVector;
public Parachute(Actor cargo, WPos dropPosition)
{
this.cargo = cargo;
parachutableInfo = cargo.Info.Traits.GetOrDefault<ParachutableInfo>();
if (parachutableInfo != null)
fallVector = new WVec(0, 0, parachutableInfo.FallRate);
var parachuteSprite = parachutableInfo != null ? parachutableInfo.ParachuteSequence : null;
if (parachuteSprite != null)
{
parachute = new Animation(cargo.World, parachuteSprite);
parachute.PlayThen("open", () => parachute.PlayRepeating("idle"));
}
var shadowSprite = parachutableInfo != null ? parachutableInfo.ShadowSequence : null;
if (shadowSprite != null)
{
shadow = new Animation(cargo.World, shadowSprite);
shadow.PlayRepeating("idle");
}
if (parachutableInfo != null)
parachuteOffset = parachutableInfo.ParachuteOffset;
// Adjust x,y to match the target subcell
cargo.Trait<IPositionable>().SetPosition(cargo, cargo.World.Map.CellContaining(dropPosition));
var cp = cargo.CenterPosition;
pos = new WPos(cp.X, cp.Y, dropPosition.Z);
}
public void Tick(World world)
{
if (parachute != null)
parachute.Tick();
if (shadow != null)
shadow.Tick();
pos -= fallVector;
if (pos.Z <= 0)
{
world.AddFrameEndTask(w =>
{
w.Remove(this);
cargo.CancelActivity();
w.Add(cargo);
foreach (var npl in cargo.TraitsImplementing<INotifyParachuteLanded>())
npl.OnLanded();
});
}
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
var rc = cargo.Render(wr);
// Don't render anything if the cargo is invisible (e.g. under fog)
if (!rc.Any())
yield break;
var parachuteShadowPalette = wr.Palette(parachutableInfo.ParachuteShadowPalette);
foreach (var c in rc)
{
if (!c.IsDecoration && shadow == null)
yield return c.WithPalette(parachuteShadowPalette).WithZOffset(c.ZOffset - 1).AsDecoration();
yield return c.OffsetBy(pos - c.Pos);
}
var shadowPalette = !string.IsNullOrEmpty(parachutableInfo.ShadowPalette) ? wr.Palette(parachutableInfo.ShadowPalette) : rc.First().Palette;
if (shadow != null)
foreach (var r in shadow.Render(pos - new WVec(0, 0, pos.Z), WVec.Zero, 1, shadowPalette, 1f))
yield return r;
var parachutePalette = !string.IsNullOrEmpty(parachutableInfo.ParachutePalette) ? wr.Palette(parachutableInfo.ParachutePalette) : rc.First().Palette;
if (parachute != null)
foreach (var r in parachute.Render(pos, parachuteOffset, 1, parachutePalette, 1f))
yield return r;
}
}
}

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@@ -110,11 +110,9 @@
<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
<Compile Include="Traits\DemoTruck.cs" />
<Compile Include="Effects\GpsDot.cs" />
<Compile Include="Effects\Parachute.cs" />
<Compile Include="Traits\MadTank.cs" />
<Compile Include="Traits\Mine.cs" />
<Compile Include="Traits\Minelayer.cs" />
<Compile Include="Traits\ParaDrop.cs" />
<Compile Include="Traits\PortableChrono.cs" />
<Compile Include="Traits\Render\RenderJammerCircle.cs" />
<Compile Include="Traits\Render\RenderHarvester.cs" />
@@ -173,7 +171,6 @@
<Compile Include="Traits\Attack\AttackGarrisoned.cs" />
<Compile Include="Widgets\Logic\ControlGroupLogic.cs" />
<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
<Compile Include="Traits\Parachutable.cs" />
<Compile Include="Widgets\Logic\InstallFromCDLogic.cs" />
<Compile Include="Widgets\Logic\InstallMusicLogic.cs" />
<Compile Include="Traits\Buildings\ClonesProducedUnits.cs" />

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@@ -8,6 +8,7 @@
*/
#endregion
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Effects;
using OpenRA.Primitives;

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@@ -1,101 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
[Desc("This unit can spawn and eject other actors while flying.")]
public class ParaDropInfo : ITraitInfo, Requires<CargoInfo>
{
[Desc("Distance around the drop-point to unload troops.")]
public readonly WRange DropRange = WRange.FromCells(4);
[Desc("Sound to play when dropping.")]
public readonly string ChuteSound = "chute1.aud";
public object Create(ActorInitializer init) { return new ParaDrop(init.Self, this); }
}
public class ParaDrop : ITick, INotifyRemovedFromWorld
{
readonly ParaDropInfo info;
readonly Actor self;
readonly Cargo cargo;
readonly HashSet<CPos> droppedAt = new HashSet<CPos>();
public event Action<Actor> OnRemovedFromWorld = self => { };
public event Action<Actor> OnEnteredDropRange = self => { };
public event Action<Actor> OnExitedDropRange = self => { };
[Sync] bool inDropRange;
[Sync] Target target;
bool checkForSuitableCell;
public ParaDrop(Actor self, ParaDropInfo info)
{
this.info = info;
this.self = self;
cargo = self.Trait<Cargo>();
}
public void SetLZ(CPos lz, bool checkLandingCell)
{
droppedAt.Clear();
target = Target.FromCell(self.World, lz);
checkForSuitableCell = checkLandingCell;
}
public void Tick(Actor self)
{
var wasInDropRange = inDropRange;
inDropRange = target.IsInRange(self.CenterPosition, info.DropRange);
if (inDropRange && !wasInDropRange)
OnEnteredDropRange(self);
if (!inDropRange && wasInDropRange)
OnExitedDropRange(self);
// Are we able to drop the next trooper?
if (!inDropRange || cargo.IsEmpty(self))
return;
if (droppedAt.Contains(self.Location) || (checkForSuitableCell && !IsSuitableCell(cargo.Peek(self), self.Location)))
return;
if (!self.World.Map.Contains(self.Location))
return;
// unload a dude here
droppedAt.Add(self.Location);
var a = cargo.Unload(self);
self.World.AddFrameEndTask(w => w.Add(new Parachute(a, self.CenterPosition)));
Sound.Play(info.ChuteSound, self.CenterPosition);
}
static bool IsSuitableCell(Actor actorToDrop, CPos p)
{
return actorToDrop.Trait<IPositionable>().CanEnterCell(p);
}
public void RemovedFromWorld(Actor self)
{
OnRemovedFromWorld(self);
}
}
}

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@@ -1,88 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
[Desc("Can be paradropped by a ParaDrop actor.")]
class ParachutableInfo : ITraitInfo
{
[Desc("If we land on invalid terrain for my actor type should we be killed?")]
public readonly bool KilledOnImpassableTerrain = true;
public readonly string GroundImpactSound = null;
public readonly string GroundCorpseSequence = "corpse";
public readonly string GroundCorpsePalette = "effect";
public readonly string WaterImpactSound = null;
public readonly string WaterCorpseSequence = "small_splash";
public readonly string WaterCorpsePalette = "effect";
[Desc("Requires the sub-sequences \"open\" and \"idle\".")]
public readonly string ParachuteSequence = null;
[Desc("Optional, otherwise defaults to the palette the actor is using.")]
public readonly string ParachutePalette = null;
[Desc("Used to clone the actor with this palette and render it with a visual offset below.")]
public readonly string ParachuteShadowPalette = "shadow";
public readonly WVec ParachuteOffset = WVec.Zero;
public readonly int FallRate = 13;
[Desc("Alternative to ParachuteShadowPalette which disables it and allows to set a custom sprite sequence instead.")]
public readonly string ShadowSequence = null;
[Desc("Optional, otherwise defaults to the palette the actor is using.")]
public readonly string ShadowPalette = null;
public object Create(ActorInitializer init) { return new Parachutable(init, this); }
}
class Parachutable : INotifyParachuteLanded
{
readonly Actor self;
readonly ParachutableInfo info;
readonly IPositionable positionable;
public Parachutable(ActorInitializer init, ParachutableInfo info)
{
this.self = init.Self;
this.info = info;
positionable = self.TraitOrDefault<IPositionable>();
}
public void OnLanded()
{
if (!info.KilledOnImpassableTerrain)
return;
if (positionable.CanEnterCell(self.Location, self))
return;
var terrain = self.World.Map.GetTerrainInfo(self.Location);
var sound = terrain.IsWater ? info.WaterImpactSound : info.GroundImpactSound;
Sound.Play(sound, self.CenterPosition);
var sequence = terrain.IsWater ? info.WaterCorpseSequence : info.GroundCorpseSequence;
var palette = terrain.IsWater ? info.WaterCorpsePalette : info.GroundCorpsePalette;
if (sequence != null && palette != null)
self.World.AddFrameEndTask(w => w.Add(new Explosion(w, self.OccupiesSpace.CenterPosition, sequence, palette)));
self.Kill(self);
}
}
}