Use real (milli)seconds for notifications
Allows for more fine-grained control, while adding independence from gamespeed and getting rid of magic * 25 multiplications.
This commit is contained in:
@@ -19,8 +19,8 @@ namespace OpenRA.Mods.Common.Traits
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"Attach this to the player actor.")]
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public class BaseAttackNotifierInfo : TraitInfo
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{
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[Desc("Minimum duration (in seconds) between notification events.")]
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public readonly int NotifyInterval = 30;
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[Desc("Minimum duration (in milliseconds) between notification events.")]
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public readonly int NotifyInterval = 30000;
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public readonly Color RadarPingColor = Color.Red;
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@@ -44,13 +44,13 @@ namespace OpenRA.Mods.Common.Traits
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readonly RadarPings radarPings;
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readonly BaseAttackNotifierInfo info;
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int lastAttackTime;
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long lastAttackTime;
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public BaseAttackNotifier(Actor self, BaseAttackNotifierInfo info)
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{
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radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
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this.info = info;
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lastAttackTime = -info.NotifyInterval * 25;
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lastAttackTime = -info.NotifyInterval;
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}
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void INotifyDamage.Damaged(Actor self, AttackInfo e)
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
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if (e.Attacker.Owner.IsAlliedWith(self.Owner) && e.Damage.Value <= 0)
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return;
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if (self.World.WorldTick - lastAttackTime > info.NotifyInterval * 25)
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if (Game.RunTime > lastAttackTime + info.NotifyInterval)
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{
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var rules = self.World.Map.Rules;
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Game.Sound.PlayNotification(rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
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@@ -82,9 +82,9 @@ namespace OpenRA.Mods.Common.Traits
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Game.Sound.PlayNotification(rules, p, "Speech", info.AllyNotification, p.Faction.InternalName);
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radarPings?.Add(() => self.Owner.IsAlliedWith(self.World.RenderPlayer), self.CenterPosition, info.RadarPingColor, info.RadarPingDuration);
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}
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lastAttackTime = self.World.WorldTick;
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lastAttackTime = Game.RunTime;
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}
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}
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}
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}
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@@ -19,8 +19,8 @@ namespace OpenRA.Mods.Common.Traits
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[TraitLocation(SystemActors.Player)]
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public class HarvesterAttackNotifierInfo : TraitInfo
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{
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[Desc("Minimum duration (in seconds) between notification events.")]
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public readonly int NotifyInterval = 30;
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[Desc("Minimum duration (in milliseconds) between notification events.")]
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public readonly int NotifyInterval = 30000;
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public readonly Color RadarPingColor = Color.Red;
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@@ -39,13 +39,13 @@ namespace OpenRA.Mods.Common.Traits
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readonly RadarPings radarPings;
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readonly HarvesterAttackNotifierInfo info;
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int lastAttackTime;
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long lastAttackTime;
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public HarvesterAttackNotifier(Actor self, HarvesterAttackNotifierInfo info)
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{
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radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
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this.info = info;
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lastAttackTime = -info.NotifyInterval * 25;
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lastAttackTime = -info.NotifyInterval;
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}
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void INotifyDamage.Damaged(Actor self, AttackInfo e)
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@@ -58,14 +58,13 @@ namespace OpenRA.Mods.Common.Traits
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if (!self.Info.HasTraitInfo<HarvesterInfo>())
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return;
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if (self.World.WorldTick - lastAttackTime > info.NotifyInterval * 25)
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if (Game.RunTime > lastAttackTime + info.NotifyInterval)
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{
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
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radarPings?.Add(() => self.Owner.IsAlliedWith(self.World.RenderPlayer), self.CenterPosition, info.RadarPingColor, info.RadarPingDuration);
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}
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lastAttackTime = self.World.WorldTick;
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lastAttackTime = Game.RunTime;
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}
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}
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}
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}
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string InsufficientFundsNotification = null;
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[Desc("Delay (in ticks) during which warnings will be muted.")]
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public readonly int InsufficientFundsNotificationDelay = 750;
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public readonly int InsufficientFundsNotificationInterval = 30000;
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[NotificationReference("Sounds")]
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public readonly string CashTickUpNotification = null;
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@@ -83,6 +83,8 @@ namespace OpenRA.Mods.Common.Traits
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if (!int.TryParse(startingCash, out Cash))
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Cash = info.DefaultCash;
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lastNotificationTime = -Info.InsufficientFundsNotificationInterval;
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}
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[Sync]
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@@ -97,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
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public int Earned;
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public int Spent;
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int lastNotificationTick;
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long lastNotificationTime;
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public int ChangeCash(int amount)
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{
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@@ -178,9 +180,9 @@ namespace OpenRA.Mods.Common.Traits
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if (Cash + Resources < num)
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{
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if (notifyLowFunds && !string.IsNullOrEmpty(Info.InsufficientFundsNotification) &&
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owner.World.WorldTick - lastNotificationTick >= Info.InsufficientFundsNotificationDelay)
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Game.RunTime > lastNotificationTime + Info.InsufficientFundsNotificationInterval)
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{
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lastNotificationTick = owner.World.WorldTick;
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lastNotificationTime = Game.RunTime;
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Game.Sound.PlayNotification(owner.World.Map.Rules, owner, "Speech", Info.InsufficientFundsNotification, owner.Faction.InternalName);
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}
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@@ -17,8 +17,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Provides the player with an audible warning when their storage is nearing full.")]
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public class ResourceStorageWarningInfo : TraitInfo, Requires<PlayerResourcesInfo>
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{
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[Desc("Interval, in seconds, at which to check if more storage is needed.")]
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public readonly int AdviceInterval = 20;
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[Desc("Interval (in milliseconds) at which to check if more storage is needed.")]
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public readonly int AdviceInterval = 20000;
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[Desc("The percentage threshold above which a warning is played.")]
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public readonly int Threshold = 80;
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly ResourceStorageWarningInfo info;
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readonly PlayerResources resources;
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int nextSiloAdviceTime = 0;
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long lastSiloAdviceTime;
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public ResourceStorageWarning(Actor self, ResourceStorageWarningInfo info)
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{
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@@ -45,14 +45,14 @@ namespace OpenRA.Mods.Common.Traits
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void ITick.Tick(Actor self)
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{
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if (--nextSiloAdviceTime <= 0)
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if (Game.RunTime > lastSiloAdviceTime + info.AdviceInterval)
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{
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var owner = self.Owner;
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if (resources.Resources > info.Threshold * resources.ResourceCapacity / 100)
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Game.Sound.PlayNotification(self.World.Map.Rules, owner, "Speech", info.Notification, owner.Faction.InternalName);
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nextSiloAdviceTime = info.AdviceInterval * 1000 / self.World.Timestep;
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lastSiloAdviceTime = Game.RunTime;
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}
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}
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}
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@@ -19,7 +19,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Attach this to the player actor.")]
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public class PowerManagerInfo : TraitInfo, Requires<DeveloperModeInfo>
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{
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public readonly int AdviceInterval = 250;
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[Desc("Interval (in milliseconds) at which to warn the player of low power.")]
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public readonly int AdviceInterval = 10000;
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[NotificationReference("Speech")]
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public readonly string SpeechNotification = null;
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@@ -50,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
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public int PowerOutageRemainingTicks { get; private set; }
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public int PowerOutageTotalTicks { get; private set; }
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int nextPowerAdviceTime = 0;
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long lastPowerAdviceTime;
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bool isLowPower = false;
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bool wasLowPower = false;
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bool wasHackEnabled;
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@@ -128,8 +129,9 @@ namespace OpenRA.Mods.Common.Traits
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if (isLowPower != wasLowPower)
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UpdatePowerRequiringActors();
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// Force the notification to play immediately
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if (isLowPower && !wasLowPower)
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nextPowerAdviceTime = 0;
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lastPowerAdviceTime = -info.AdviceInterval;
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wasLowPower = isLowPower;
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}
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@@ -156,10 +158,10 @@ namespace OpenRA.Mods.Common.Traits
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UpdatePowerState();
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}
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if (isLowPower && --nextPowerAdviceTime <= 0)
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if (isLowPower && Game.RunTime > lastPowerAdviceTime + info.AdviceInterval)
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{
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.SpeechNotification, self.Owner.Faction.InternalName);
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nextPowerAdviceTime = info.AdviceInterval;
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lastPowerAdviceTime = Game.RunTime;
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}
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if (PowerOutageRemainingTicks > 0 && --PowerOutageRemainingTicks == 0)
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@@ -16,8 +16,8 @@ namespace OpenRA.Mods.Common.Traits.Sound
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[Desc("Play the Kill voice of this actor when eliminating enemies.")]
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public class AnnounceOnKillInfo : TraitInfo
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{
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[Desc("Minimum duration (in seconds) between sound events.")]
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public readonly int Interval = 5;
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[Desc("Minimum duration (in milliseconds) between sound events.")]
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public readonly int Interval = 5000;
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[VoiceReference]
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[Desc("Voice to use when killing something.")]
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@@ -30,12 +30,12 @@ namespace OpenRA.Mods.Common.Traits.Sound
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{
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readonly AnnounceOnKillInfo info;
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int lastAnnounce;
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long lastAnnounce;
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public AnnounceOnKill(Actor self, AnnounceOnKillInfo info)
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{
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this.info = info;
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lastAnnounce = -info.Interval * 25;
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lastAnnounce = -info.Interval;
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}
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void INotifyAppliedDamage.AppliedDamage(Actor self, Actor damaged, AttackInfo e)
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@@ -43,10 +43,10 @@ namespace OpenRA.Mods.Common.Traits.Sound
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// Don't notify suicides
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if (e.DamageState == DamageState.Dead && damaged != e.Attacker)
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{
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if (self.World.WorldTick - lastAnnounce > info.Interval * 25)
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if (Game.RunTime > lastAnnounce + info.Interval)
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self.PlayVoice(info.Voice);
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lastAnnounce = self.World.WorldTick;
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lastAnnounce = Game.RunTime;
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}
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}
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}
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