Use real (milli)seconds for notifications

Allows for more fine-grained control, while
adding independence from gamespeed and getting
rid of magic * 25 multiplications.
This commit is contained in:
reaperrr
2021-03-21 00:51:43 +01:00
committed by teinarss
parent bb8a634ba8
commit f1a9a5180d
9 changed files with 133 additions and 37 deletions

View File

@@ -19,8 +19,8 @@ namespace OpenRA.Mods.Common.Traits
"Attach this to the player actor.")]
public class BaseAttackNotifierInfo : TraitInfo
{
[Desc("Minimum duration (in seconds) between notification events.")]
public readonly int NotifyInterval = 30;
[Desc("Minimum duration (in milliseconds) between notification events.")]
public readonly int NotifyInterval = 30000;
public readonly Color RadarPingColor = Color.Red;
@@ -44,13 +44,13 @@ namespace OpenRA.Mods.Common.Traits
readonly RadarPings radarPings;
readonly BaseAttackNotifierInfo info;
int lastAttackTime;
long lastAttackTime;
public BaseAttackNotifier(Actor self, BaseAttackNotifierInfo info)
{
radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
this.info = info;
lastAttackTime = -info.NotifyInterval * 25;
lastAttackTime = -info.NotifyInterval;
}
void INotifyDamage.Damaged(Actor self, AttackInfo e)
@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
if (e.Attacker.Owner.IsAlliedWith(self.Owner) && e.Damage.Value <= 0)
return;
if (self.World.WorldTick - lastAttackTime > info.NotifyInterval * 25)
if (Game.RunTime > lastAttackTime + info.NotifyInterval)
{
var rules = self.World.Map.Rules;
Game.Sound.PlayNotification(rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
@@ -82,9 +82,9 @@ namespace OpenRA.Mods.Common.Traits
Game.Sound.PlayNotification(rules, p, "Speech", info.AllyNotification, p.Faction.InternalName);
radarPings?.Add(() => self.Owner.IsAlliedWith(self.World.RenderPlayer), self.CenterPosition, info.RadarPingColor, info.RadarPingDuration);
}
lastAttackTime = self.World.WorldTick;
lastAttackTime = Game.RunTime;
}
}
}
}