Use real (milli)seconds for notifications

Allows for more fine-grained control, while
adding independence from gamespeed and getting
rid of magic * 25 multiplications.
This commit is contained in:
reaperrr
2021-03-21 00:51:43 +01:00
committed by teinarss
parent bb8a634ba8
commit f1a9a5180d
9 changed files with 133 additions and 37 deletions

View File

@@ -19,8 +19,8 @@ namespace OpenRA.Mods.Common.Traits
"Attach this to the player actor.")]
public class BaseAttackNotifierInfo : TraitInfo
{
[Desc("Minimum duration (in seconds) between notification events.")]
public readonly int NotifyInterval = 30;
[Desc("Minimum duration (in milliseconds) between notification events.")]
public readonly int NotifyInterval = 30000;
public readonly Color RadarPingColor = Color.Red;
@@ -44,13 +44,13 @@ namespace OpenRA.Mods.Common.Traits
readonly RadarPings radarPings;
readonly BaseAttackNotifierInfo info;
int lastAttackTime;
long lastAttackTime;
public BaseAttackNotifier(Actor self, BaseAttackNotifierInfo info)
{
radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
this.info = info;
lastAttackTime = -info.NotifyInterval * 25;
lastAttackTime = -info.NotifyInterval;
}
void INotifyDamage.Damaged(Actor self, AttackInfo e)
@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
if (e.Attacker.Owner.IsAlliedWith(self.Owner) && e.Damage.Value <= 0)
return;
if (self.World.WorldTick - lastAttackTime > info.NotifyInterval * 25)
if (Game.RunTime > lastAttackTime + info.NotifyInterval)
{
var rules = self.World.Map.Rules;
Game.Sound.PlayNotification(rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
@@ -82,9 +82,9 @@ namespace OpenRA.Mods.Common.Traits
Game.Sound.PlayNotification(rules, p, "Speech", info.AllyNotification, p.Faction.InternalName);
radarPings?.Add(() => self.Owner.IsAlliedWith(self.World.RenderPlayer), self.CenterPosition, info.RadarPingColor, info.RadarPingDuration);
}
lastAttackTime = self.World.WorldTick;
lastAttackTime = Game.RunTime;
}
}
}
}

View File

@@ -19,8 +19,8 @@ namespace OpenRA.Mods.Common.Traits
[TraitLocation(SystemActors.Player)]
public class HarvesterAttackNotifierInfo : TraitInfo
{
[Desc("Minimum duration (in seconds) between notification events.")]
public readonly int NotifyInterval = 30;
[Desc("Minimum duration (in milliseconds) between notification events.")]
public readonly int NotifyInterval = 30000;
public readonly Color RadarPingColor = Color.Red;
@@ -39,13 +39,13 @@ namespace OpenRA.Mods.Common.Traits
readonly RadarPings radarPings;
readonly HarvesterAttackNotifierInfo info;
int lastAttackTime;
long lastAttackTime;
public HarvesterAttackNotifier(Actor self, HarvesterAttackNotifierInfo info)
{
radarPings = self.World.WorldActor.TraitOrDefault<RadarPings>();
this.info = info;
lastAttackTime = -info.NotifyInterval * 25;
lastAttackTime = -info.NotifyInterval;
}
void INotifyDamage.Damaged(Actor self, AttackInfo e)
@@ -58,14 +58,13 @@ namespace OpenRA.Mods.Common.Traits
if (!self.Info.HasTraitInfo<HarvesterInfo>())
return;
if (self.World.WorldTick - lastAttackTime > info.NotifyInterval * 25)
if (Game.RunTime > lastAttackTime + info.NotifyInterval)
{
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
radarPings?.Add(() => self.Owner.IsAlliedWith(self.World.RenderPlayer), self.CenterPosition, info.RadarPingColor, info.RadarPingDuration);
}
lastAttackTime = self.World.WorldTick;
lastAttackTime = Game.RunTime;
}
}
}
}

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
public readonly string InsufficientFundsNotification = null;
[Desc("Delay (in ticks) during which warnings will be muted.")]
public readonly int InsufficientFundsNotificationDelay = 750;
public readonly int InsufficientFundsNotificationInterval = 30000;
[NotificationReference("Sounds")]
public readonly string CashTickUpNotification = null;
@@ -83,6 +83,8 @@ namespace OpenRA.Mods.Common.Traits
if (!int.TryParse(startingCash, out Cash))
Cash = info.DefaultCash;
lastNotificationTime = -Info.InsufficientFundsNotificationInterval;
}
[Sync]
@@ -97,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
public int Earned;
public int Spent;
int lastNotificationTick;
long lastNotificationTime;
public int ChangeCash(int amount)
{
@@ -178,9 +180,9 @@ namespace OpenRA.Mods.Common.Traits
if (Cash + Resources < num)
{
if (notifyLowFunds && !string.IsNullOrEmpty(Info.InsufficientFundsNotification) &&
owner.World.WorldTick - lastNotificationTick >= Info.InsufficientFundsNotificationDelay)
Game.RunTime > lastNotificationTime + Info.InsufficientFundsNotificationInterval)
{
lastNotificationTick = owner.World.WorldTick;
lastNotificationTime = Game.RunTime;
Game.Sound.PlayNotification(owner.World.Map.Rules, owner, "Speech", Info.InsufficientFundsNotification, owner.Faction.InternalName);
}

View File

@@ -17,8 +17,8 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Provides the player with an audible warning when their storage is nearing full.")]
public class ResourceStorageWarningInfo : TraitInfo, Requires<PlayerResourcesInfo>
{
[Desc("Interval, in seconds, at which to check if more storage is needed.")]
public readonly int AdviceInterval = 20;
[Desc("Interval (in milliseconds) at which to check if more storage is needed.")]
public readonly int AdviceInterval = 20000;
[Desc("The percentage threshold above which a warning is played.")]
public readonly int Threshold = 80;
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
readonly ResourceStorageWarningInfo info;
readonly PlayerResources resources;
int nextSiloAdviceTime = 0;
long lastSiloAdviceTime;
public ResourceStorageWarning(Actor self, ResourceStorageWarningInfo info)
{
@@ -45,14 +45,14 @@ namespace OpenRA.Mods.Common.Traits
void ITick.Tick(Actor self)
{
if (--nextSiloAdviceTime <= 0)
if (Game.RunTime > lastSiloAdviceTime + info.AdviceInterval)
{
var owner = self.Owner;
if (resources.Resources > info.Threshold * resources.ResourceCapacity / 100)
Game.Sound.PlayNotification(self.World.Map.Rules, owner, "Speech", info.Notification, owner.Faction.InternalName);
nextSiloAdviceTime = info.AdviceInterval * 1000 / self.World.Timestep;
lastSiloAdviceTime = Game.RunTime;
}
}
}

View File

@@ -19,7 +19,8 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Attach this to the player actor.")]
public class PowerManagerInfo : TraitInfo, Requires<DeveloperModeInfo>
{
public readonly int AdviceInterval = 250;
[Desc("Interval (in milliseconds) at which to warn the player of low power.")]
public readonly int AdviceInterval = 10000;
[NotificationReference("Speech")]
public readonly string SpeechNotification = null;
@@ -50,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
public int PowerOutageRemainingTicks { get; private set; }
public int PowerOutageTotalTicks { get; private set; }
int nextPowerAdviceTime = 0;
long lastPowerAdviceTime;
bool isLowPower = false;
bool wasLowPower = false;
bool wasHackEnabled;
@@ -128,8 +129,9 @@ namespace OpenRA.Mods.Common.Traits
if (isLowPower != wasLowPower)
UpdatePowerRequiringActors();
// Force the notification to play immediately
if (isLowPower && !wasLowPower)
nextPowerAdviceTime = 0;
lastPowerAdviceTime = -info.AdviceInterval;
wasLowPower = isLowPower;
}
@@ -156,10 +158,10 @@ namespace OpenRA.Mods.Common.Traits
UpdatePowerState();
}
if (isLowPower && --nextPowerAdviceTime <= 0)
if (isLowPower && Game.RunTime > lastPowerAdviceTime + info.AdviceInterval)
{
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.SpeechNotification, self.Owner.Faction.InternalName);
nextPowerAdviceTime = info.AdviceInterval;
lastPowerAdviceTime = Game.RunTime;
}
if (PowerOutageRemainingTicks > 0 && --PowerOutageRemainingTicks == 0)

View File

@@ -16,8 +16,8 @@ namespace OpenRA.Mods.Common.Traits.Sound
[Desc("Play the Kill voice of this actor when eliminating enemies.")]
public class AnnounceOnKillInfo : TraitInfo
{
[Desc("Minimum duration (in seconds) between sound events.")]
public readonly int Interval = 5;
[Desc("Minimum duration (in milliseconds) between sound events.")]
public readonly int Interval = 5000;
[VoiceReference]
[Desc("Voice to use when killing something.")]
@@ -30,12 +30,12 @@ namespace OpenRA.Mods.Common.Traits.Sound
{
readonly AnnounceOnKillInfo info;
int lastAnnounce;
long lastAnnounce;
public AnnounceOnKill(Actor self, AnnounceOnKillInfo info)
{
this.info = info;
lastAnnounce = -info.Interval * 25;
lastAnnounce = -info.Interval;
}
void INotifyAppliedDamage.AppliedDamage(Actor self, Actor damaged, AttackInfo e)
@@ -43,10 +43,10 @@ namespace OpenRA.Mods.Common.Traits.Sound
// Don't notify suicides
if (e.DamageState == DamageState.Dead && damaged != e.Attacker)
{
if (self.World.WorldTick - lastAnnounce > info.Interval * 25)
if (Game.RunTime > lastAnnounce + info.Interval)
self.PlayVoice(info.Voice);
lastAnnounce = self.World.WorldTick;
lastAnnounce = Game.RunTime;
}
}
}

View File

@@ -0,0 +1,92 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class UseMillisecondsForSounds : UpdateRule
{
public override string Name => "Convert announcement/notifier intervals to real (milli)seconds.";
public override string Description =>
"AnnounceOnKill.Interval, Harvester- and BaseAttackNotifier.NotifyInterval and\n" +
"ResourceStorageWarning.AdviceInterval were using 'fake' seconds (value * 25 ticks).\n" +
"PowerManager.AdviceInterval and PlayerResources.InsufficientFundsNotificationDelay were using ticks.\n" +
"Converted all of those to use real milliseconds instead.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
foreach (var announce in actorNode.ChildrenMatching("AnnounceOnKill"))
{
var intervalNode = announce.LastChildMatching("Interval");
if (intervalNode != null)
{
var interval = intervalNode.NodeValue<int>();
intervalNode.Value.Value = FieldSaver.FormatValue(interval * 1000);
}
}
foreach (var notifier in actorNode.ChildrenMatching("BaseAttackNotifier"))
{
var notifyIntervalNode = notifier.LastChildMatching("NotifyInterval");
if (notifyIntervalNode != null)
{
var notifyInterval = notifyIntervalNode.NodeValue<int>();
notifyIntervalNode.Value.Value = FieldSaver.FormatValue(notifyInterval * 1000);
}
}
foreach (var notifier in actorNode.ChildrenMatching("HarvesterAttackNotifier"))
{
var notifyIntervalNode = notifier.LastChildMatching("NotifyInterval");
if (notifyIntervalNode != null)
{
var notifyInterval = notifyIntervalNode.NodeValue<int>();
notifyIntervalNode.Value.Value = FieldSaver.FormatValue(notifyInterval * 1000);
}
}
foreach (var rsw in actorNode.ChildrenMatching("ResourceStorageWarning"))
{
var adviceIntervalNode = rsw.LastChildMatching("AdviceInterval");
if (adviceIntervalNode != null)
{
var adviceInterval = adviceIntervalNode.NodeValue<int>();
adviceIntervalNode.Value.Value = FieldSaver.FormatValue(adviceInterval * 1000);
}
}
foreach (var pm in actorNode.ChildrenMatching("PowerManager"))
{
var adviceIntervalNode = pm.LastChildMatching("AdviceInterval");
if (adviceIntervalNode != null)
{
var adviceInterval = adviceIntervalNode.NodeValue<int>();
adviceIntervalNode.Value.Value = FieldSaver.FormatValue(adviceInterval * 40);
}
}
foreach (var pr in actorNode.ChildrenMatching("PlayerResources"))
{
var noFundsIntervalNode = pr.LastChildMatching("InsufficientFundsNotificationDelay");
if (noFundsIntervalNode != null)
{
var noFundsInterval = noFundsIntervalNode.NodeValue<int>();
noFundsIntervalNode.Value.Value = FieldSaver.FormatValue(noFundsInterval * 40);
noFundsIntervalNode.RenameKey("InsufficientFundsNotificationInterval");
}
}
yield break;
}
}
}

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@@ -95,6 +95,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new ConvertBoundsToWDist(),
new RemoveSmokeTrailWhenDamaged(),
new ReplaceCrateSecondsWithTicks(),
new UseMillisecondsForSounds(),
})
};

View File

@@ -92,7 +92,7 @@ Player:
LeaveNotification: Leave
ConquestVictoryConditions:
PowerManager:
AdviceInterval: 650
AdviceInterval: 26000
SpeechNotification: LowPower
AllyRepair:
PlayerResources:
@@ -157,7 +157,7 @@ Player:
HarvesterInsurance:
GrantConditionOnPrerequisiteManager:
ResourceStorageWarning:
AdviceInterval: 26
AdviceInterval: 26000
PlayerExperience:
GameSaveViewportManager:
PlayerRadarTerrain: